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Also, that wasnt meant to be mean.

I dont help people who say 'tell me how to do this',

but i will help people who post code and say 'well its doing x and y, but not z. any ideas?'
by PandemoniuM
Thu Dec 12, 2013 15:53
 
Forum: WIP Mods
Topic: [Mod help]How do i make a Graphical User Interface?(GUI)
Replies: 6
Views: 1576

lol you the one saying you have epic mods, learn how to do it! No ones going to hold your hand, and the best way to do yourself a favor is to dive into code and do your best to understand whats going on.

There are mods that have GUI's, so take a look at them first
by PandemoniuM
Thu Dec 12, 2013 15:51
 
Forum: WIP Mods
Topic: [Mod help]How do i make a Graphical User Interface?(GUI)
Replies: 6
Views: 1576

Feels so complete. Very great work again. That cannon punch noise is perfect
by PandemoniuM
Fri Dec 06, 2013 03:09
 
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 74
Views: 26052

Im not releasing any of this stuff, i found this project on Saturday so im relatively new. I *WILL* clean up and create my own self contained mod so as to not disrupt the mods that Im playing around with. So I'll be posting stuff sometime in the next month, but I really want to get some conceptual s...
by PandemoniuM
Thu Dec 05, 2013 17:32
 
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 74
Views: 26052

The hardest part with this is the Cannon is a block so there are limitations on how it can manuvuer, etc. I encountered this when I put a listener on the Cannon to always be scanning for players within a 60 block radius. On fire, it will 'aim' towards the player, but the issue is that it only does |...
by PandemoniuM
Thu Dec 05, 2013 17:26
 
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 74
Views: 26052

Is there anywhere that has documentation on rotationchange and positionchange? I cant find a single thing regarding those on the API wiki.


(EDIT: Found the screwdriver mod, so ill mess around with that and see what I can come up with, thanks again)
by PandemoniuM
Wed Dec 04, 2013 21:40
 
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 74
Views: 26052

very cool, i will check out rotationchange and positionchange. Thanks a ton
by PandemoniuM
Wed Dec 04, 2013 21:24
 
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 74
Views: 26052

This is an incredible mod. Im reading documentation for the API and Im trying to see what options there would be for allowing the user to 'aim' the cannon. Does the API support changing the Pitch and Yaw of a block (or in this case, cannon)? Or are there any mods that have something like rotating pi...
by PandemoniuM
Wed Dec 04, 2013 04:13
 
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 74
Views: 26052

Take a look at the Shooter mod and the helicopter mod. I took concepts from both to hit the ground running with development.. I made a new type of gun in the shooter mod that fires the rockets used in the helicopter mod. But I would also say dont say the "mod is almost finished" when in reality its ...
by PandemoniuM
Wed Dec 04, 2013 03:40
 
Forum: WIP Mods
Topic: Projectiles and Bows{Mod Help}
Replies: 4
Views: 1888

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