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Goodbye !

Nothing worth to say here.
by jp
Tue May 03, 2016 22:03
 
Forum: Minetest General
Topic: Goodbye !
Replies: 32
Views: 5279

Re: [Mod] X-Decor [git] [xdecor]

[Update] Project moved on minetest-mods, since I don't intend to be active on Minetest anymore.

sofar accepted to take the relay for maintaining it.
by jp
Tue May 03, 2016 19:21
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: [Mod] X-Decor [git] [xdecor]

1) if you look at trampoline from below, it will look near invisible I know, see here : https://github.com/kilbith/xdecor/issues/42 2) ender chest, is it ok if I put items in it and remove it totally (no items were ejected) and then place somewhere else, items will be there, so it is kind of hidden...
by jp
Mon May 02, 2016 15:05
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: Plants have black borders

Normal, that's the slight shadow caused by the relief mapping.
by jp
Mon May 02, 2016 11:25
 
Forum: Minetest General
Topic: Plants have black borders
Replies: 3
Views: 576

Re: [Mod] X-Decor [git] [xdecor]

[Update] New node : Trampoline.
by jp
Sun Apr 24, 2016 13:29
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: [Mod] Enchanting [git] [enchanting]

Try updating your copy of 3d_armor. Seems outdated.
by jp
Fri Apr 22, 2016 15:00
 
Forum: Mod Releases
Topic: [Mod] Enchanting [git] [enchanting]
Replies: 16
Views: 6333

Re: [Mod] Enchanting [git] [enchanting]

KCoombes wrote:Are shields included?

No, these are not supported.
by jp
Wed Apr 20, 2016 11:28
 
Forum: Mod Releases
Topic: [Mod] Enchanting [git] [enchanting]
Replies: 16
Views: 6333

Re: [Mod] Enchanting [git] [enchanting]

Screenshot please ? It might be an engine or 3d_armor bug.
by jp
Mon Apr 18, 2016 18:09
 
Forum: Mod Releases
Topic: [Mod] Enchanting [git] [enchanting]
Replies: 16
Views: 6333

Re: [Mod] Work Bench [git] [workbench]

I might consider that if the functionality remains fast-paced.
by jp
Sun Apr 17, 2016 11:28
 
Forum: Mod Releases
Topic: [Mod] Work Bench [git] [workbench]
Replies: 9
Views: 3619

Re: [Mod] X-Decor [git] [xdecor]

Napiophelios wrote:Are there any Minetest settings or mods that would interfere with dropping/adding ingredients into the cauldron?

I don't think so. But recently I converted their ABMs to nodetimers. You might need to dig/replace or empty/re-fill them.
by jp
Wed Apr 13, 2016 22:02
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: [Mod] X-Decor [git] [xdecor]

[Update] Added sounds for the Cauldron and Enchantment Table.
by jp
Wed Apr 13, 2016 18:45
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: [Mod]Tutor[tutor] WIP

Ferk wrote:That could actually also happen for MTG books since I think the title is just a label.

Wrong. It's a table, which is good enough to display overly long titles.
by jp
Sun Apr 10, 2016 12:52
 
Forum: WIP Mods
Topic: [Mod]Tutor[tutor] WIP
Replies: 17
Views: 4100

Re: [Mod]Tutor[tutor] WIP

texts could get clipped all the same in this as in Wuzzy's during translation sofar's Tutor doesn't use formspecs, but the HUD API with a fake formspec's box-like as background. It has more space for displaying the text and is not subject to the formspec's aleatory behaviour on positioning. I exper...
by jp
Sun Apr 10, 2016 11:54
 
Forum: WIP Mods
Topic: [Mod]Tutor[tutor] WIP
Replies: 17
Views: 4100

Re: [Mod]Tutor[tutor] WIP

This is overall a better approach both from a conceptual and technical standpoint. 1. You get directly engaged into the game with an open way of learning which doesn't hinder the game experience. This approach is a smooth launching ramp. It favorizes player's practices and initiatives. Wuzzy's Tutor...
by jp
Sun Apr 10, 2016 10:40
 
Forum: WIP Mods
Topic: [Mod]Tutor[tutor] WIP
Replies: 17
Views: 4100

Re: [Mod]Tutor[tutor] WIP

This is certainly a better approach than the Tutorial subgame. Good job.
by jp
Sun Apr 10, 2016 08:40
 
Forum: WIP Mods
Topic: [Mod]Tutor[tutor] WIP
Replies: 17
Views: 4100

Re: [Game] Minetest TNG [v16.04-2]

Thanks for your comprehension. Indeed this is frustrating when you spent hours on something and did not get crediting (the reason why BlockMen left). But you seem reasonable and it's not important now since it wasn't your intention. It's also my fault to do not have added the copyright in creative. ...
by jp
Sat Apr 02, 2016 23:27
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 39786

Re: [Game] Minetest TNG [v16.04-2]

Can you explain me why : 1. You relicensed my trash icon to CC-BY-SA 4.0 and recredited to you ? 2. You relicensed the new creative inventory (which I created and maintained in Minetest Game) to GPLv3 without a single mention to upstream ? https://github.com/minetest/minetest_game/commit/6d79d157c30...
by jp
Sat Apr 02, 2016 20:25
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 39786

Re: [Mod] X-Decor [git] [xdecor]

[Update] The enchantment table now attracts some mysterious glyphes when bookshelves are around...

A video of demonstration : https://vid.me/zB3N
by jp
Sat Apr 02, 2016 15:39
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: [Mod] X-Decor [git] [xdecor]

[Update] Small visual enhancement : the enchantment table now have an opened book over it.

Image
by jp
Fri Apr 01, 2016 22:05
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: How can I test LuaJIT?

Pause menu. Check for "USE_LUAJIT=1".
by jp
Fri Apr 01, 2016 18:36
 
Forum: Minetest General
Topic: How can I test LuaJIT?
Replies: 4
Views: 866

Re: [Mod] X-Decor [git] [xdecor]

Well, I'm aborting the showcase idea : actually you can just drop your items and place a woodframed glass at the same position. And you get an item showcase.
by jp
Fri Apr 01, 2016 17:14
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: [Game] Yet Another Wasteland Fork

Don't forget to add this in minetest.conf if you want to have the pressure plates working like magic :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
nodetimer_interval = 0.1
by jp
Fri Apr 01, 2016 13:08
 
Forum: WIP Subgames
Topic: [Game] Yet Another Wasteland Fork
Replies: 3
Views: 1362

Re: Post your modding questions here

This would be even simpler using :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
str:find("%W")
by jp
Fri Apr 01, 2016 09:31
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626980

Re: Desert Painted Strata mapgen

Looks close to the Mesa biome in MC :

Image
by jp
Fri Apr 01, 2016 00:05
 
Forum: Minetest General
Topic: Desert Painted Strata mapgen
Replies: 3
Views: 919

Re: [Mod] X-Decor [git] [xdecor]

Thanks for the feedbacks - I'm still unsure about including the showcase though. Does it use the same code as itemframes ? Yes, it does - with a few variations. What about a version with obsidian glass? The obsidian glass texture is a mistake IMO. The absence of stripes does not help to have a "...
by jp
Thu Mar 31, 2016 12:29
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: [Mod] X-Decor [git] [xdecor]

Requesting user feedbacks : would you like to see in this mod a glass showcase from whose you can place any items inside ? Would it be nice enough for you for decorating your buildings ? All opinions are welcome as long it's a minimum constructive. https://cdn.pbrd.co/images/2EL2cBU4.png
by jp
Wed Mar 30, 2016 17:19
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827

Re: [Mod] Crafting Guide [git] [craftguide]

This mod is an extract from xdecor, it doesn't depend at all from xdecor.

What you see is just the item name.
by jp
Tue Mar 29, 2016 00:24
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [git] [craftguide]
Replies: 40
Views: 66499

Re: [Mod] Crafting Guide [git] [craftguide]

OK, you're not in creative mode. Craft a normal book and move it in the crafting grid.
by jp
Mon Mar 28, 2016 20:15
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [git] [craftguide]
Replies: 40
Views: 66499

Re: Xanadu Server

I just visited briefly the new world. Nice spawn.

What was the reason to stick with the same list of mods that you used for years ? (I'm particularly thinking about decorations).

Good luck for the future.
by jp
Mon Mar 28, 2016 12:21
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542735

Re: [Mod] X-Decor [git] [xdecor]

Once I have a good texture.
by jp
Mon Mar 28, 2016 11:17
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62827
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