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I just found another bug, if you open the craft guide and move an item you don't own into the bookmark section, you can then drag it to the floor and keep it.
by Jordanlw
Wed Sep 12, 2012 08:06
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 169327

Ooh, I was just wondering if there was a unique identifier for every instance of a item, like a serial number for each item which could be used to track if the item came from the craft guide interface, if so delete it after the interface is closed?
But now that bugs fixed it doesn't matter.
by Jordanlw
Wed Sep 12, 2012 02:10
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 169327

Is there a unique item ID? (one for EACH item?), if so maybe you can save that ID during craft guide use and after it, if there's a item with matching ID delete it?

EDIT: forgot to mention, craft guide's working now! Thanks.
by Jordanlw
Wed Sep 12, 2012 01:41
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 169327

I was just wondering if you knew that you can drag the listed items (which you don't own) out of the craft guide window onto the ground and pick them up? Also it's currently not displaying any items at all (except for the craft guide PC & sign), I only have craft guide installed, I tried adding "cra...
by Jordanlw
Wed Sep 12, 2012 00:25
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 169327

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