benrob0329 wrote:My suggestion is to make the API in C++, and expose it to Lua, similar to how nodes are done.
This is most likely the method we would use (as discussed above).
benrob0329 wrote:My suggestion is to make the API in C++, and expose it to Lua, similar to how nodes are done.
4aiman wrote:@Sokomine
I was talking about looking into existing mobs' Lua code to make less design errors in C++.
That has nothing to do with open-sourceness, e.g of course it's open source ;)
orangebiscuit wrote:Help please!
Whenever I place down a quarry block (which is sufficiently powered and has pipe coming in to it), I receive this error:
ERROR: ...in..modstechnic-mastertechnic/machines/HV/quarry.lua:158: attempt to call field 'scan for tube objects' (a nil value)