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Just as a note (double post :P): ⋅ Only stability improvements are going into the dev-branch; I've moved my daily screwing-around into dev-latest, which is going to include some neat new technologies that might not be stable or production-ready :P ⋅ If you have any compatibility ...
by Grissess
Wed Feb 12, 2014 23:27
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

15:17:57: ERROR[main]: ServerError: LuaError: error running function 'on_step': ....4.7-72b9b0f-fixes-win32\bin\..\mods\explosives/defs.lua:91: bad argument #3 to 'add_particle' (number expected, got nil) I get this error after trying to detonate. I am using Blockmen's 0.4.9 3d person view and Pilz...
by Grissess
Sun Feb 09, 2014 04:23
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

-snip- Well, I got it to work. I don't know if it was because I used a different computer (with 32GB of RAM :D), or if it was because I used Blockmen's latest dev version of Minetest. When it was crashing on me on the other PC, it did not give me any info on the crash in the debug.txt file. That de...
by Grissess
Sat Feb 08, 2014 22:51
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

This seems like it could be a really neat mod! Especially if it does not "tunnel around obstacles", explodes more realistically than the other explosion mods, and does not lag horribly. FYI, I could not get any of the TNT types to explode for me. I could place them, but I could not find any way to ...
by Grissess
Sat Feb 08, 2014 14:17
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

I think there is a problem with the references in your modpaths at the bottom. [spoiler=Reasons being:] 15:06:14: ERROR[main]: Failed to load and run script from 15:06:14: ERROR[main]: C:\Users\-----\Documents\minetest-0.4.9-win32\bin\..\mods\minetest_explosives\init.lua: 15:06:14: ERROR[main]: ......
by Grissess
Fri Feb 07, 2014 00:17
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

Update! It's a big one :P ⋅ Fixed raytrace (oddly, block boundaries are on half-integer coordinates, not on integer coordinates--the raytrace library was misconceived in some small part :P) ⋅ Implemented entity damage using inverse square law (with an absolute maximum) ⋅&nb...
by Grissess
Thu Feb 06, 2014 21:47
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

...pardon my bumping, this might be worth another topic :P I managed to add a voxel raytrace algorithm to this project for the sake of calculating object visibility between explosions; it probably can be used for more general purposes :P The code is here, pardon my long theory intro at the beginning...
by Grissess
Wed Feb 05, 2014 22:38
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

Ok another question, Is there a group that is all nodes, like opposite of nil? From https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt : neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these) ^ If left out or empty, any neighbor will do If you want to be sur...
by Grissess
Tue Feb 04, 2014 16:35
 
Forum: WIP Mods
Topic: [WIP] Virus mod
Replies: 6
Views: 2902

I found at least these two: ⋅  https://github.com/PilzAdam/TNT ⋅  https://forum.minetest.net/viewtopic.php?id=638 The former's "boom" function destroys blocks in a 5x5x5 cube centered on the TNT at a 4 in 5 chance, without doing drops, and using a special-cased "if" to "boom" oth...
by Grissess
Tue Feb 04, 2014 16:05
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

There are two explosives mods, but it is always nice to have variants. Ah, good to know, I'll have to look harder for them :P Sure. I might be able to get some decent textures to you in a couple of days. Depends on my homework load. Sounds awesome; feel free to go wild with whatever you think explo...
by Grissess
Tue Feb 04, 2014 01:41
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

Explosives! [explosives] [WIP]

So, I've been toying around with Minetest, and I must say that I'm decently impressed with the amount of mods there are out there for it. In particular, I've found pipeworks, mesecons, digilines, technic, and they're all rather neat :P ...one thing I haven't found among those mods is an explosives m...
by Grissess
Tue Feb 04, 2014 01:16
 
Forum: WIP Mods
Topic: Explosives! [explosives] [WIP]
Replies: 16
Views: 5419

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