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Documentation sprint, 2013-01-19, in #minetest-doc

Minetest core is a volunteer effort, but the barrier to entry is too high. In a series of changes meant to lower that, we're going to hold an event meant to help people understand the engine: A documentation sprint! What: Documentation sprint for Minetest Where: #minetest-doc on Freenode and http://...
by MarkTraceur
Fri Dec 28, 2012 21:56
 
Forum: Minetest Engine
Topic: Documentation sprint, 2013-01-19, in #minetest-doc
Replies: 8
Views: 7141

"best" meaning....?

I mean, it's nice, and it could be useful, but it doesn't seem to have any API, it's (apparently) a totally new system, and from what I can tell it's not free software. One of the better options still seems to be a debian-style package manager and repository.
by MarkTraceur
Fri Dec 07, 2012 15:59
 
Forum: WIP Mods
Topic: Package management in Minetest
Replies: 26
Views: 8024

RAPHAEL, I think it's feasible to build a system that will work with both platforms, probably something built in C++ that just fetches packages and reads them locally. It shouldn't be too difficult to then let that be tied into from a main menu mod.
by MarkTraceur
Thu Dec 06, 2012 21:43
 
Forum: WIP Mods
Topic: Package management in Minetest
Replies: 26
Views: 8024

OK, this is turning into the wrong set of questions. If you'd like to chime in on package management, here are the few things I really need: 1. Are there existing systems we can use? 2. Would those systems work for all target platforms? 3. Would a self-rolled system work best for everyone? 4. Would ...
by MarkTraceur
Thu Dec 06, 2012 16:32
 
Forum: WIP Mods
Topic: Package management in Minetest
Replies: 26
Views: 8024

mauvebic, CC-ND and CC-NC are non-free, because they restrict the user from doing something. *GPL* are non-free in a sense, but only restrict people who potentially want to deny freedoms to others. If I have anything to say about it, NC and ND won't be allowed any more than a binary-only mod.
by MarkTraceur
Thu Dec 06, 2012 03:45
 
Forum: WIP Mods
Topic: Package management in Minetest
Replies: 26
Views: 8024

mauvebic, if you want to develop and release non-free mods, it's up to you to distribute them, I'm not going to help you.
by MarkTraceur
Wed Dec 05, 2012 21:35
 
Forum: WIP Mods
Topic: Package management in Minetest
Replies: 26
Views: 8024

OK, I'm glad that there's something like an in-game package manager already. I guess we just need to change it, or rewrite it, to our purposes. Before that, it's important to write a good backend for the thing. This should almost certainly be included in minetest core, and should be built by default...
by MarkTraceur
Wed Dec 05, 2012 16:15
 
Forum: WIP Mods
Topic: Package management in Minetest
Replies: 26
Views: 8024

"Someone": Me! It wasn't a year ago, but here: http://minetest.net/forum/viewtopic.php?id=1928 I think some of the suggestions you've brought up are good, but it seems like we can do a bit better than using forums for package maintenance, bug reports, etc.. Setting up a Bugzilla instance, and maybe ...
by MarkTraceur
Wed Dec 05, 2012 08:14
 
Forum: WIP Mods
Topic: Package management in Minetest
Replies: 26
Views: 8024

Package management in Minetest

All right, it's high time we talked about this as a community. 1. It's 2012, why am I downloading mods from forum post attachments and shitty filesharing sites? 2. It's 2012, why are the packages I'm installing that support this game depending only on one or two mods, with dependency trees that look...
by MarkTraceur
Wed Dec 05, 2012 04:57
 
Forum: WIP Mods
Topic: Package management in Minetest
Replies: 26
Views: 8024

Thanks, will look into it soon. Sorry it caused you trouble!
by MarkTraceur
Tue Dec 04, 2012 20:05
 
Forum: Mod Releases
Topic: [Modpack] Industry Pack 0.1.1
Replies: 14
Views: 13851

I'm not yet ready to release a download, but I will work on it after I write and release the factory mod as well. Until then, your best bet is to A) download each mod separately or B) download it using git. I've given ample directions for B, and I can add the instructions for A later. If you want to...
by MarkTraceur
Wed Nov 21, 2012 17:20
 
Forum: Mod Releases
Topic: [Modpack] Industry Pack 0.1.1
Replies: 14
Views: 13851

Note, some updates went through and now the transactors should work properly with furnaces and in all directions. I'll test more fully in the future, too, as well as come up with some more generic interfaces for the repetitive stuff (so expect to see a commit with -200 +20 or something insane).
by MarkTraceur
Tue Nov 20, 2012 17:31
 
Forum: Mod Releases
Topic: [Modpack] Industry Pack 0.1.1
Replies: 14
Views: 13851

Thanks!

Updating the post for the latest versions.
by MarkTraceur
Mon Nov 19, 2012 23:11
 
Forum: Mod Releases
Topic: [Modpack] Industry Pack 0.1.1
Replies: 14
Views: 13851

[Modpack] Industry Pack 0.1.1

Happy Sunday to all y'all! Here's a pack I've just completed. There are a few things about setting it up, then I'll jump into actually playing with it. To download, you have two options: Tarballs, or git. For the git method , cd into wherever you want to put the mods (either a game/*/mods directory ...
by MarkTraceur
Sun Nov 18, 2012 22:10
 
Forum: Mod Releases
Topic: [Modpack] Industry Pack 0.1.1
Replies: 14
Views: 13851

https://gitorious.org/marktraceur-minetest-mods/rubber

There it is! In all its glory.

Note that it's licensed under GPL, so please avoid posting it in this topic unless you note its license properly. Thanks!
by MarkTraceur
Sun Nov 18, 2012 21:49
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 206032

On second thought, I think I'll pull it out myself. Stand by.
by MarkTraceur
Sun Nov 18, 2012 00:28
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 206032

Is it possible to extract one or two of these features from the mods and put them into individual mods for greater flexibility? In particular I'd like rubber to be a separate mod, to facilitate using that but nothing else.

Thanks!
by MarkTraceur
Sun Nov 18, 2012 00:15
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 206032

A poignant argument as always, j4i.
by MarkTraceur
Mon Nov 05, 2012 19:12
 
Forum: Minetest Problems
Topic: The Community
Replies: 21
Views: 3674

Realism may be served by an ABM that fires and (very rarely) turns coal at <-500 into diamonds. Just a thought :)
by MarkTraceur
Sun Nov 04, 2012 17:52
 
Forum: Old Mods
Topic: [Mod] Diamonds [v6] [diamonds]
Replies: 69
Views: 43171

All right, next time I have some spare time (also seems like it may be a while), I'll whip something up :)

In the meantime, anyone else should feel free to hop in, I have no real plans for this now.
by MarkTraceur
Sun Nov 04, 2012 17:39
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 41691

cornernote, is there any plan for making more NPCs, or should I dive in? It looks like there's some work on lumberjacks, but it's not clear whether it works. Ping me on IRC (I'm marktraceur), and I may be able to help.
by MarkTraceur
Sun Nov 04, 2012 02:48
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 41691

Hi,

Could you please release this mod under an actually free license? I don't mind redistributing under the same terms, so long as there are no other restrictions.

Thanks!
by MarkTraceur
Sat Nov 03, 2012 00:52
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 757402

The Community

All right, briefly this morning I'd like to ping you all about the Minetest community. It's bad. 1. The community largely doesn't submit C++ code. 2. The community doesn't have any access to the core repository. 3. There are very few resources for new developers. 4. The existing community isn't welc...
by MarkTraceur
Tue Oct 16, 2012 15:12
 
Forum: Minetest Problems
Topic: The Community
Replies: 21
Views: 3674

I've used

* Geany
* Emacs
* Gedit (for quick hacks)
by MarkTraceur
Tue Oct 16, 2012 15:03
 
Forum: Minetest General
Topic: Minetest primary source editing/coding program
Replies: 11
Views: 2198

I'm sorry to hear that--I hope you decide to come back to the land of free software soon.
by MarkTraceur
Tue Oct 16, 2012 15:02
 
Forum: Minetest General
Topic: Got MineCraft!!
Replies: 9
Views: 1806

Note that the git repository still won't clone if you use the HTTP link, and the SSH link is only for me.

I'm working on it!
by MarkTraceur
Fri Oct 05, 2012 06:47
 
Forum: Minetest General
Topic: Shape generator
Replies: 6
Views: 2285

New version: Now has a torus, but only with one minor diameter (the size field is currently used for total diameter of the widest plane of the torus). Also, free JS should now be marked as such--but I'm willing to change it if I failed this.
by MarkTraceur
Fri Oct 05, 2012 06:32
 
Forum: Minetest General
Topic: Shape generator
Replies: 6
Views: 2285

What version did you base it off of, then?
by MarkTraceur
Fri Oct 05, 2012 01:09
 
Forum: Minetest General
Topic: Minetest-Minimal (0.1.2)(Now with 15 Blocks and a Running Server)
Replies: 23
Views: 5692

madchicken, if you are distributing binaries without source, you're violating the GPL license under which the original Minetest was distributed. Please at least post a link to the source code before you do anything else.
by MarkTraceur
Thu Oct 04, 2012 15:06
 
Forum: Minetest General
Topic: Minetest-Minimal (0.1.2)(Now with 15 Blocks and a Running Server)
Replies: 23
Views: 5692

I run two servers on Trisquel GNU/Linux.

I also have Debian GNU/Linux on my desktop, though I'm working on installing Trisquel there, too.

I'd say "Trisquel GNU/Linux" if anything.

And my OS is not called "Linux", that's just my kernel. Minetest needs much more than a kernel to run!
by MarkTraceur
Thu Oct 04, 2012 15:03
 
Forum: Minetest General
Topic: What OS do you use for minetest? (Windows / Mac / Linux)
Replies: 119
Views: 28430
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