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Re: VoxelShop (Voxel-Editor)

This is cool! I downloaded it on linux and havent had a chance to play around with it yet, but I noticed there is no logo (the launcher is standard gear). I know this is a small thing, but just wondering if there is or will be a logo :P How are things going, have you had some time to play with this...
by flux
Tue Nov 08, 2016 16:08
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Re: VoxelShop (Voxel-Editor)

Azekill, can you please provide more information on Github as requested in the git issue?
by flux
Sun Jul 03, 2016 13:45
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Re: VoxelShop (Voxel-Editor)

IMPORTANT UPDATE:
VoxelShop is now open source! Always looking for contributors and feedback! If you have any issues or suggestions please post them here: https://github.com/simlu/voxelshop/issues

I'm not monitoring this thread regularly. Github is your best bet if you want a timely response!
by flux
Sat Jul 02, 2016 02:48
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Re: Re:

aldobr wrote:
flux wrote:Uhm, don't know. I think it might have problems with the spring framework that I'm using.

Why do you need to know?


because being compiled in GCJ makes it almost standalone instead of relying on JRE.


That's what I call a late reply =) Yeah, I don't think gcj will work unfortunately.
by flux
Sun Jun 08, 2014 01:45
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Re: VoxelShop (Voxel-Editor)

I don't hear much talk about this program these days. Does anybody use it? How is development? https://forum.minetest.net/download/file.php?mode=view&id=626&sid=8cf23a6c8a82a742595909791eec834c I made the above image using this program. It is an antique radio. I'm still here and working on ...
by flux
Sun Jun 08, 2014 01:40
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Quick Update: Added an extensive help system to the VoxelShop. Should make it much easier to learn about what the program can do.

Image
by flux
Wed Mar 12, 2014 20:22
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Well, if it's just more text I don't see a reason why I shouldn't be adding it =)
by flux
Wed Mar 05, 2014 00:17
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

I think I will start with the code for a single node (at first most of it static then maybe an option menu where you can specify output parameters) with textures.

What would be the advantages of exporting a lua mod? That's basically just "more text", right?
by flux
Mon Mar 03, 2014 13:03
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Just to give you guys some update on this:

I'm currently working on generalizing the rectangle algorithm described in this paper into 3D to minimize the amount of boxes that will generated by the exporter.
by flux
Sun Mar 02, 2014 23:27
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Ah, that clears that up =) Thanks for the reply!

Now I'll start working on it!
by flux
Thu Feb 20, 2014 22:37
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

@LionsDen Yeah, I understand that. From what twoelk posted I understood that it might be possible to change that though. Or what was he talking about?
by flux
Wed Feb 19, 2014 01:52
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Mhmm, isn't there a converter from .dae to .x ? That would be easiest.
by flux
Tue Feb 18, 2014 18:09
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Oh, that is not a voxel format. Standard 3D formats are not a priority atm unfortunately - unless you can provide a really good reason why they are needed. Is this format needed for minetest?
by flux
Tue Feb 18, 2014 14:46
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Can you add compatibility to export in .x please? Could you please direct me towards resources that discuss the .x format? I'm having trouble finding any reference to it whatsoever. This is caused by a flaw that nodebox models have. All cubes that make up nodebox models have all of their faces draw...
by flux
Tue Feb 18, 2014 09:43
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

We were actually looking at the second image when we were discussion how the exporter could work. Regarding the texture inside the cave: From what I understood it is not possible to fix that with the nodebox format, since you can only define six textures (one for each side). If that is not correct, ...
by flux
Sun Feb 16, 2014 20:11
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Suggestion: The texture coordinates should me mapped correctly. They are stretched in your tool and cropped in the game.

PS: Confused the heck out of me when I tried to understand nodeboxes today =)
by flux
Sun Feb 16, 2014 18:45
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75055

Talked to webdesigner97 and now things are pretty much clear. I need a good algorithm to convert voxel into boxes though. If you are on stackexchange I'd appreciate if you could up-vote:

http://math.stackexchange.com/questions/678557/3d-space-packing-problem

Thank you!
by flux
Sun Feb 16, 2014 18:33
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

So, if I wanted to convert a voxel object into a nodebox, I'd need to figure out how to separate it into (minimal amount of) boxes and texture them. Would you agree?
by flux
Sun Feb 16, 2014 15:46
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Could someone please provide me with some nodebox sample files and a quick explanation?
by flux
Sun Feb 16, 2014 14:04
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Yeah, releasing the source code was something I was thinking about already. There are some pros and cons though. What I do have is a fail-save already. So if something happens to me the project will go open source.
by flux
Wed Feb 12, 2014 08:22
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

No, have a look at the readme. It says LINUX ADVICE ============ You need to be using the oracle java version. You can install it as follows: sudo add-apt-repository ppa:webupd8team/java sudo apt-get update sudo apt-get install oracle-java7-installer Similar to MAC you will need to change the permis...
by flux
Tue Feb 11, 2014 21:57
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Uhm, don't know. I think it might have problems with the spring framework that I'm using.

Why do you need to know?
by flux
Tue Feb 11, 2014 20:10
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

@webdesigner97 Could you explain a bit what nodes are? I found water, air, liquid, etc, but how do you differentiate between different types of terrain? From what I understand it's basically what is loaded into the engine? Yeah, it required java. I've chosen Java since I wanted the program to be com...
by flux
Tue Feb 11, 2014 17:42
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Thank you!

I'm currently investigating formats and planning to add more (since this is something the program is lacking). If you could point me to a resource that discusses nodebox models that would be very much appreciated!
by flux
Tue Feb 11, 2014 16:22
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

Thanks @ hoodedice!

And sorry about posting in the wrong section, I was confused about which one to post it in.
by flux
Tue Feb 11, 2014 16:13
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

VoxelShop (Voxel-Editor)

Hello artsy people! Over the last years I have written a voxel editor called VoxelShop in my free time. Features are still being added, but there is already a lot you can do! http://i.imgur.com/MpZLAr1.png (click here for more info) Looking forward to seeing your creations and your feedback! I'm ver...
by flux
Tue Feb 11, 2014 15:02
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 26370

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