This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
I always wonder why people forget about MirceaKitsune's Creatures mod. Here is a link: https://forum.minetest.net/viewtopic.php?f=11&t=9240 Last updated about a year ago so maybe that is why people forget about it? Has some interesting features like compositing images for fur patterns and clothi...
I just want to put out that I started programming when I was around 11. I started with Python, moved into javascript with html/css, and did C++ when I got to college. I think I'm a decent "programmer", but my software engineering skills (designing the program architecture) are lacking. How...
I'm am please it is working at all on a server. I did next to no testing in a multiple user environment. :) I don't know how much I can help you right now with school and all. I'm having some trouble understanding the situation exactly from what you said. Basically you have a number of people on a s...
ok. The chat commands are a bit picky as I didn't put too much time into them. They are sensitive to capitalization so if you typed "/skills Digging" and the skill is actually called d igging it will have an error. So use the exact name that "/skills" provides. As for the gui the...
@TheReaperKing: glad to hear you are interested in it and sorry to hear you are having trouble with it. I have been very busy this summer and am just starting my last(I hope) year of college so I haven't had time to work on this. If I remember right the repo has commits for 0.5 but I needed to test ...
I made a pull request several days ago, but I guess you didn't see it so I'll post here as well. If you didn't like my changes that fine too of course. I just updated it but if you push anything else it will become out of date again. https://github.com/hansonry/station17/pull/1 Sorry didn't post soo...
I went back and read the tg wiki a bit. Apparently the construction order is lattice > plating > floor/walls. You cannot remove platting with tools only destroy/break it so I guess only an explosion. Wiring and pipe goes on the plating level then you can lay floor tiles and build walls on top of tha...
I'm interested in helping. I was thinking the atmos system could be some kind of modified LINDA, with the the hardest part probably being understanding LINDA itself. There are some things that would be impractical with current minetest though, like spacewind, and there are some other issues that co...
I don't know how easy or desirable this is, but maybe new posts to the WIP and Release categories should require filling out a form instead of the normal post creator/editor. Then a script could be used to search for the technical name and warn that the given name is already used. It would also help...
Here is a mod that breaks up the repeated-ness of textures. It randomly rotates them for each node. https://forum.minetest.net/viewtopic.php?f=9&t=10845 If you want bigger nodes, you could try scaling all models down, slow down player physics, and reduce the player camera height(I think you can ...
I'm interested in helping. I was thinking the atmos system could be some kind of modified LINDA, with the the hardest part probably being understanding LINDA itself. There are some things that would be impractical with current minetest though, like spacewind, and there are some other issues that co...
So I just spent 10-20 minutes trying to find documentation on the connected nodebox drawtype to figure out why it wasn't working. It was a fairly "duh" moment, but I was surprised that I didn't see any documentation on it other then in the Lua_api.txt and that was obscure enough that I mi...
And I didn't realize this was a fairly old thread until I was half way through writing this post. So I'm going to go ahead and post it and hope I don't get tar and feathered. There are lots of ideas in this area all of which need more research. For example you could probably get away from the secur...
Hay, I forked it and hope I can contribute some though I've been really busy lately. x.x Some questions: * Do you have any ideas as to how you want the mods folder structured? I.e. nameing, where to put various things, and the like. * Do you have a license chosen? FYI, Here is a mod that adds some s...
I actually thought about this, making a SS13 subgame, myself right after I read about the death of the attempt to rewrite SS13 to be standalone. I was thinking more along the lines of how to implement the mechanics of the station (wireing, solar panels, tools, sigularity generator). You could maybe ...
I didn't mean the MOD, I just meant a simple survival server with protection mods and "factions". Just to clear things up;) As for setting up a server you need to learn some skills, but that is a big part of the fun. “The journey, not the destination” and all that. ;) There is a guide in ...
There is still a lot things left. Read this topic here it will tell you everything about factions. Read it, but I still don't know what is missing. The only post that actually explaines a specific feature is SaKeL (the "influence allows claiming land") which is more of an extension to a b...
You can't make a faction server right now as there are no proper mods out there. And factions will lag a lot too. So right now, nope its not possible I know of two off the top of my head. I have no clue about their buggyness/lag but here they are: by jonjeg back in 2012(probebly needs updating): ht...
You don't use clone to update mods; that makes a copy of the repository. If you already have the mods you want you just need git pull or some other command like git fetch. Here is a nice and free book on git. Also you should really put that in a loop. Then you could use an array, though array's are ...
You should tell us if your using windows or linux and maybe explain a bit more about what your trying to do exactly(why you are adding flags etc). I know on linux you can define some compile time values when running make as described here for run in place and here which is a list of all cmake flags ...
Can I make a script with bash using git? Yes you can. I have poor internet so one of the things I like doing is collecting source repositories together into a local archive of code; I have a good 60-70 repos on a drive. I worked a bit on a script to automatically update all of them, but haven't had...
I'll just throw my 2 cents into the pot. 1. Horde3D is a graphics engine that (suposedly) tries to follow the KISS principle. Unfortunately the developers haven't had time to work much on it last year or so. Also it isn't a game engine just 3D rendering. 2. In my experience technology changes tend t...
I have been wanting to contribute, but haven't had the time... Anyway list below is from my general programming experience. 1. Have a bit of spare time. 2. Compile Minetest from source.(Instructions: Linux | Windows ) This lets you make changes and recompile to test the changes. You will want to clo...
A brief history of mod stores for Minetest... Interesting. I had heard about mmdb and used it a bit, but had not seen the other two. Here are the links for mintest-bower if anyone was interested forum: viewtopic.php?f=14&t=13012 and the site itself: https://minetest-bower.herokuapp.com/ Thanks ...
Hi, it has been a while. D: So I play a game called Factorio, commercial Indi, and recently found out that a member of the community made a mod database for it, see http://www.factoriomods.com/ and https://github.com/Zequez/FactorioMods. It is quite nice and has all the basic functionality plus a re...
Hay I'm really busy but if you want to learn lua there are lots of tutorials online like this one: http://www.lua.org/pil/contents.html (actually this is the official one) also one of the minetest members have put together an online book specifically for minetest modding which will help you in makin...
Update .4 Changes ⋅ SkillsFramework.attach_skillset can be given an array of skills as the second argument which will be added to the new skillset. Passing it nil will add all defined skills. ⋅ SkillsFramework.append_skills was added. It takes a set_id and a list of skills or ...