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Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]

that is a good idea, as it doesn't use meshnodes yet...

it really needs an update.
i may update the mod next weekend, if no one else is going to maintain it.

(i want to focus more on updating my meseconductors mod and a mod with more light nodes is planned too)
by rubberduck
Sun Mar 26, 2017 16:59
 
Forum: Mod Releases
Topic: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Replies: 19
Views: 7570

Re: [Mod] Meseconductors [meseconductors]

i updated this mod again, with more supported nodes and with light nodes that emit light when they get a mesecon-signal.
by rubberduck
Fri Oct 28, 2016 15:54
 
Forum: Mod Releases
Topic: [Mod] Meseconductors [meseconductors]
Replies: 5
Views: 2098

Re: THE BEST BUILDINGS IN MINETEST

hihi, thats a bit like this topic i started some time ago...

my newest buildings are coming soon!
by rubberduck
Sat Oct 22, 2016 10:37
 
Forum: Minetest General
Topic: THE BEST BUILDINGS IN MINETEST
Replies: 32
Views: 6355

Re: Post your Buildings(screenshots)

Image
Image
Image
Image
by rubberduck
Wed Aug 03, 2016 20:01
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 77687

Re: Post your screenshots!

i finished my "temple tower" https://forum.minetest.net/download/file.php?id=7145 https://forum.minetest.net/download/file.php?id=7146 https://forum.minetest.net/download/file.php?id=7147 https://forum.minetest.net/download/file.php?id=7148 screenshot_tower_1.jpg screenshot_tower_2.jpg scr...
by rubberduck
Wed Aug 03, 2016 19:58
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1363058

Re: Post your screenshots!

a natural waterfall in mgvalleys (a river going inside a cave)

Image
Image
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by rubberduck
Mon Mar 07, 2016 19:20
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1363058

Re: Default file format for screenshots

Ok, i think now, that is a good idea. So this feature is not needed anymore.
by rubberduck
Mon Mar 07, 2016 19:06
 
Forum: Minetest Features
Topic: Default file format for screenshots
Replies: 18
Views: 3336

Default file format for screenshots

The file format for screenshots is png now, but it has the disadvantage of a bigger file size.
This could be changed to jpg, (this is better for posting images on the forum too)
There could be setting for a default file format, if you want to use png instead.
by rubberduck
Sun Mar 06, 2016 16:32
 
Forum: Minetest Features
Topic: Default file format for screenshots
Replies: 18
Views: 3336

Re: Post your screenshots!

some screenshots from the new valleys mapgen

Image

Image
by rubberduck
Sun Mar 06, 2016 16:24
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1363058

Re: The pending VBO code

but it is still something, and it is more than 25% faster in your case
(comparing to some stuff in blender that gets faster in 2.77: up to 22%, some only 5%)

and it is great with such "extreme modded" subgames like dreambuilder
by rubberduck
Thu Mar 03, 2016 20:10
 
Forum: Minetest Features
Topic: The pending VBO code
Replies: 27
Views: 10151

Re: Post your screenshots!

don't know why, ask Nakilashiva, but i like that name and the building too...
by rubberduck
Thu Mar 03, 2016 20:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1363058

Re: [Mod] Throwing [0.13] [throwing]

again, there is a newer version of this mod:

viewtopic.php?f=11&t=2805

and the screenshots are so old, they just don't work anymore...
by rubberduck
Thu Mar 03, 2016 11:26
 
Forum: Old Mods
Topic: [Mod] Throwing [0.13] [throwing]
Replies: 93
Views: 114815

Re: Creatures mod error.

which creatures mod do you have installed?

is it
viewtopic.php?f=11&t=9240

or
viewtopic.php?f=11&t=8638 ??

What other mods do you have installed??
by rubberduck
Thu Mar 03, 2016 06:59
 
Forum: Minetest Problems
Topic: Creatures mod error.
Replies: 2
Views: 821

Re: Post your Buildings(screenshots)

here a HUGE building from Nakilashiva on VE-Building

Image
Image
Image
by rubberduck
Wed Mar 02, 2016 19:46
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 77687

Re: Post your screenshots!

Ummm... what? http://i.imgur.com/eovqwZO.png hihi, an untextured sheep and here a HUGE building from Nakilashiva on VE-Building https://forum.minetest.net/download/file.php?id=5228 https://forum.minetest.net/download/file.php?id=5229 https://forum.minetest.net/download/file.php?id=5230
by rubberduck
Wed Mar 02, 2016 19:44
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1363058

Re: Wie viele nyancats hast du gefunden?

Gefunden: keine

Aber platziert, wer sie entdeckt, könnte meinen dass sie gespawnt wurden... HIHI... ;-)
by rubberduck
Wed Mar 02, 2016 19:13
 
Forum: Deutsch
Topic: Wie viele nyancats hast du gefunden?
Replies: 33
Views: 7419

Re: Suggestions for next build

real 3D torches!!!!!
by rubberduck
Wed Mar 02, 2016 14:28
 
Forum: Minetest Features
Topic: Suggestions for next build
Replies: 58
Views: 8232

Re: Goodbye

What happens with his subgame(s), I like Wasteland and it needs someone to maintain it...

and such great mods
like
Torches
Pyramids
by rubberduck
Wed Mar 02, 2016 14:25
 
Forum: Minetest General
Topic: Goodbye
Replies: 41
Views: 11927

Re: Which community members do you miss and why?

Blockmen!!!

i really like his subgame wasteland
by rubberduck
Wed Mar 02, 2016 14:19
 
Forum: Minetest General
Topic: Which community members do you miss and why?
Replies: 14
Views: 3384

Re: Post your Buildings(screenshots)

my first screenshots from my tower (the tower is not finished, but the parts shown are finished) https://forum.minetest.net/download/file.php?id=5211 https://forum.minetest.net/download/file.php?id=5212 https://forum.minetest.net/download/file.php?id=5213
by rubberduck
Tue Mar 01, 2016 16:57
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 77687

Re: Post your screenshots!

a tower i work on (VE-Building)

Image
Image
Image
by rubberduck
Tue Mar 01, 2016 16:53
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1363058

Re: [Mod]Meseconductors[meseconductors]

i updated this mod now, for more information see the first post.
by rubberduck
Fri Dec 04, 2015 18:50
 
Forum: Mod Releases
Topic: [Mod] Meseconductors [meseconductors]
Replies: 5
Views: 2098

Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]

i still work on it, but i don't know when i will continue.
at the moment i work on my other mod and there are so much other things i do, (OGA-artwork, my own game, other stuff with blender)

my next planned step is to make use of the meshnode feature, replacing these nodes with meshnodes.
by rubberduck
Fri Dec 04, 2015 16:46
 
Forum: Mod Releases
Topic: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Replies: 19
Views: 7570

Stairsplus and Mesecons Problem

i want to create some lightstones (like these known from mesecons), that can be used with stairsplus / circular saw but i have the problem that mesecon is not working with these. is there a way to fix this?? local lightstone_rules = { {x=0, y=0, z=-1}, {x=1, y=0, z=0}, {x=-1, y=0, z=0}, {x=0, y=0, z...
by rubberduck
Mon Nov 30, 2015 17:34
 
Forum: Modding Discussion
Topic: Stairsplus and Mesecons Problem
Replies: 0
Views: 424

Re: Wasteland 0.5 Beta pre-release

BlockMen wrote:What should be done before 0.5 release is at least a way to get wool and/or cotton.
If you notice anything or have more idea what to add/change plz post it here or make an issue on repository.


i posted a small "list" with ideas before, it includes some ideas how to get cotton too.
by rubberduck
Wed Nov 25, 2015 11:09
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 89441

Re: [Mod] Planetoids [planetoids]

and very very funny too.
by rubberduck
Sat Nov 21, 2015 16:54
 
Forum: Mod Releases
Topic: [Mod] Planetoids [planetoids]
Replies: 26
Views: 7296

Re: [Mod]Meseconductors[meseconductors]

rubberduck, l guess to fix the texture bug, you need to use table.copy() for the tiles of the original node, else you modify its tiles too, l guess the changed tiles only affect those nodes if they get redefined, e.g. via minetest.override_node thx, that fixed it. i start with making crafting recip...
by rubberduck
Sat Nov 21, 2015 14:34
 
Forum: Mod Releases
Topic: [Mod] Meseconductors [meseconductors]
Replies: 5
Views: 2098

Re: Post your Buildings(screenshots)

here my very colourful wool building http://platen-software.de/sebastian/minetest/random-screenshots/VE-building-wool-thing1.jpg http://platen-software.de/sebastian/minetest/random-screenshots/VE-building-wool-thing2.jpg http://platen-software.de/sebastian/minetest/random-screenshots/VE-building-woo...
by rubberduck
Sat Nov 21, 2015 11:43
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 77687

Re: Post your screenshots!

here my very colourful wool building http://platen-software.de/sebastian/minetest/random-screenshots/VE-building-wool-thing1.jpg http://platen-software.de/sebastian/minetest/random-screenshots/VE-building-wool-thing2.jpg http://platen-software.de/sebastian/minetest/random-screenshots/VE-building-woo...
by rubberduck
Sat Nov 21, 2015 11:42
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1363058

Re: Post Your Blends!

i uploaded my mese crystal to OGA now, here it is:
http://opengameart.org/content/3d-mese-crystal
by rubberduck
Fri Nov 20, 2015 20:11
 
Forum: Minetest General
Topic: Post Your Blends!
Replies: 19
Views: 3029
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