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Re: MinetestForFun HUNGER GAMES

Apparently your files are correct, according to MFF. What kind of message did you receive upon logging in?
Can you try again now and keep us informed? (if you can, on either the server or IRC, or here)
by Mg
Sat Jul 30, 2016 10:44
 
Forum: Minetest Servers
Topic: MinetestForFun HUNGER GAMES
Replies: 31
Views: 5662

Re: MinetestForFun SKYBLOCK

There is a glitch in the mod,that in Level 4,when you have to make 4 lumps of flour,and I crafted 6,and it still says,"Craft 4 lumps of flour(2/4)",and there's no way for me to fix the problem! Why is it doing that? If you make them one at a time, then you can get past this error. I am ac...
by Mg
Sat Jul 30, 2016 10:42
 
Forum: Minetest Servers
Topic: MinetestForFun SKYBLOCK
Replies: 69
Views: 27989

Re: [mod] Ignore list manager [ignore][git]

The newest version (00.01.19) also overrides the "me" chat command's function to hide actions from players ignored to those who ignore them.
by Mg
Fri May 06, 2016 09:05
 
Forum: WIP Mods
Topic: [mod] Ignore list manager [ignore][git]
Replies: 6
Views: 1123

Re: [Mod] PvP-Button [1.1] [pvpbutton]

*bumps that thread innocently* Sooo, I was asked a while ago (about thirty minutes ago) to add that mod into MinetestForFun's Skyblock Server , when I realized that it didn't have support for Unified Inventory (which we use). Consequently, I coded support for U_inv, and realized as I read the thread...
by Mg
Sat Apr 23, 2016 12:32
 
Forum: WIP Mods
Topic: [Mod] PvP-Button [1.1] [pvpbutton]
Replies: 22
Views: 2589

Re: [mod] Ignore list manager [ignore][git]

Does this support irc correctly? Yes it does. Actually, I created ignore with the goal of not blocking any callback. The mod's callback function computes its position in the callbacks table and execute all functions registered to be called afterwards. This is how it is able to allow players to igno...
by Mg
Fri Feb 05, 2016 21:12
 
Forum: WIP Mods
Topic: [mod] Ignore list manager [ignore][git]
Replies: 6
Views: 1123

[mod] Ignore list manager [ignore][git]

Hello, This is a mod to manage ignore lists without having to care about other mods handling chat messages. Technical Name: ignore Purpose: This mod was originally created for MinetestForFun's Skyblock Server as a replacement for chatplus , which allowed players to manage ignore lists. Needing an in...
by Mg
Wed Feb 03, 2016 17:01
 
Forum: WIP Mods
Topic: [mod] Ignore list manager [ignore][git]
Replies: 6
Views: 1123

Re: MinetestForFun HUNGER GAMES

I just want to clarify about the list rings : they were added long ago but since Minetest doesn't update any formspec stored in meta data (which is somehow normal since it's designed this way) only a few chests can handle list rings. Also, I already knew about the countdown bug, but I always had mor...
by Mg
Sat Nov 21, 2015 20:26
 
Forum: Minetest Servers
Topic: MinetestForFun HUNGER GAMES
Replies: 31
Views: 5662

Re: Fences in all kinds of wood?

Apparently this feature is not popular among the developers of Minetest Game. You should be prepared to deal with the fact that it will not get merged even though it seems to be highly requested. (You can see the comments here in the pull-request I sent; I chose to stick with the recipe proposed by ...
by Mg
Fri Oct 30, 2015 17:28
 
Forum: Minetest Features
Topic: Fences in all kinds of wood?
Replies: 15
Views: 1753

Re: Magichet: "The 1.2 'Non-Commercial' Release"

Well, then maybe we should start a new thread to debate about that "lie". What do you think about that?
by Mg
Wed Sep 23, 2015 19:25
 
Forum: WIP Subgames
Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
Replies: 208
Views: 31668

Re: Magichet: "The 1.2 'Non-Commercial' Release"

Okay, so, being the developer who removed the russian translation from our repository, which is kind of the spark that ignited all of this, I have to react to all of this, personally. I would like first to clarify some points here : - Our goal was not to help 4aiman in his coding work, but to provid...
by Mg
Wed Sep 23, 2015 18:36
 
Forum: WIP Subgames
Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
Replies: 208
Views: 31668

Re: Explication détaillé du serveur MFF magichet fermé

Bon, vu que je suis la personne qui a rempli la tâche d'enlever le procédé de traduction en russe, je me dois quand même de préciser quelques petites choses : - Notre but n'était pas d'aider 4aiman dans son code mais de lui reporter les bugs que nous trouvions dans son code, en fixant nos mods, et n...
by Mg
Wed Sep 23, 2015 16:06
 
Forum: Français
Topic: Explication détaillé du serveur MFF magichet fermé
Replies: 3
Views: 1090

Re: [Mod] Animated 3d chest [3dchest]

MinetestForFun 's server recently added this mod. Yet, I had to do some modifications due to bugs reported on the mod or issues I noticed. For example, you could dig a 3dchest when it was not empty, or destroy the entity during the brief interval during which the node disappear before can_dig's mec...
by Mg
Sun Aug 16, 2015 11:41
 
Forum: WIP Mods
Topic: [Mod] Animated 3d chest [3dchest]
Replies: 12
Views: 1739

Re: [Mod] Meze [meze]

Nice mod, now if anyone sees a mese node above water's level, they should really look carefully before digging it.
by Mg
Thu May 14, 2015 19:53
 
Forum: Mod Releases
Topic: [Mod] Meze [meze]
Replies: 13
Views: 3616

Re: [Question]Changing liquid properties

For these parameters, you need to modify the code contained in minetest_game/mods/default/nodes.lua There used to be a global variable for water and lava viscosity, but now you have to edit the code of their registration : https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#...
by Mg
Fri May 08, 2015 18:17
 
Forum: Modding Discussion
Topic: [Question]Changing liquid properties
Replies: 3
Views: 652

[WIP][Mod] Meta Tools [1.0][metatools]

Hello, So, this is my first (posted) mod, minetest's meta tools. Technical name : metatools Purpose : This mod is created for admins of multiplayer servers, and developpers. It includes a stick allowing you to quickly see the fields of a punched node's metadatas, and a chatcommand completed with sub...
by Mg
Fri May 08, 2015 13:38
 
Forum: WIP Mods
Topic: [WIP][Mod] Meta Tools [1.0][metatools]
Replies: 5
Views: 1573

Re: [Game] Minetest Defense

Oups double post, thanks to my computer disconnected half the way (any moderator feel free to remove this one).
So, your game is great, and path finding for mobs is a very helpful feature in AI designs.
by Mg
Sun Apr 26, 2015 21:37
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 18709

Re: [Game] Minetest Defense

Could you please add your .blend files to the git repository?
It would be great if people need to modify the objects. :)
by Mg
Sun Apr 26, 2015 21:36
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 18709

Re: Minetest 0.4.12

Simply wonderful, thanks to all the devs for their work! And thanks to everyone who made this release (by contributing to minetest_game and minetest itself).
We're all looking forward for 0.5, which is announced just after this release, isn't it?

EDIT: webdesigner97 beat me ^^"... second anyway!
by Mg
Wed Feb 18, 2015 21:39
 
Forum: Minetest News
Topic: Minetest 0.4.12
Replies: 30
Views: 12664

Re: FR/EN - MinetestForFun (Survie - JcJ - Extrême)

C'est un joli bug de mapgen, je l'ai eu aussi en local avec la copie des codes du serveur. Un château reste possible mais prévoyez de mourir un grand nombre de fois.
by Mg
Sun Jan 11, 2015 17:22
 
Forum: Français
Topic: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]
Replies: 93
Views: 20638

Re: Minetest 0.4.11

Thank you every-dev, we (finally) have the famous 0.4.11 (without any version number problem)! Now, we can all enjoy the end of the year, playing minetest!
by Mg
Fri Dec 26, 2014 20:55
 
Forum: Minetest News
Topic: Minetest 0.4.11
Replies: 67
Views: 17778

Re: Vos vidéos en français

J'aime bien aussi l'utilisation de "Fail-Points", si on comptabilisait tout ce qu'il a reçu, on en aura pour des milliers.. Tes vidéos sont très bien Cyberpangolin, continue comme ça!
by Mg
Wed Dec 24, 2014 16:31
 
Forum: Français
Topic: Vos vidéos en français
Replies: 21
Views: 4531

Re: FR/EN - MinetestForFun (Survie - JcJ - Extrême)

Merci beaucoup.

En attendant, le serveur est enneigé et décoré pour les fêtes, grâce au mod christmas. Profitez-en pour décorer vos maisons, la neige fondera vite!
by Mg
Tue Dec 23, 2014 16:42
 
Forum: Français
Topic: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]
Replies: 93
Views: 20638

Re: [Serveur Français] FR – MinetestForFun (Survival – PvP)

Le serveur est revenu à lui après une grosse mise à jour, beaucoup d'actualisations de mods, ajout de colormachine, etc... Vous pouvez aller voir dans les news. Node_highlight n'est effectivement pas un mod, il faudrait se renseigner auprès de MinetestForFun pour savoir de quoi il parle.
by Mg
Sun Nov 09, 2014 21:01
 
Forum: Français
Topic: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]
Replies: 93
Views: 20638

Re: [Serveur Français] FR – MinetestForFun (Survival – PvP)

(Tiens, quelqu'un avec un pseudo presque comme le mien) Le serveur a actuellement des problèmes, il gèle quand de la neige tombe à certains endroits. Plus rien ne répond (join, part, actions, etc...) et cela dure généralement entre 7 et 20 minutes. Ces problèmes se sont accentués dans l'après-midi. ...
by Mg
Sun Nov 09, 2014 15:40
 
Forum: Français
Topic: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]
Replies: 93
Views: 20638

Re: [Serveur Français] FR – MinetestForFun (Survival – PvP)

The server is actually having troubles. It freezes when the snow starts falling. Please be patient, we are actually working on it to fix the bugs. Thank you for your comprehension. EDIT: Bug now fixed, and a enormous update came with that fix. Now, a lot of improved mods are on the server. Everyone ...
by Mg
Sun Nov 09, 2014 15:38
 
Forum: Minetest Servers
Topic: MinetestForFun (Survival - PvP) [FR/EN]
Replies: 24
Views: 5917

Re: Un nouveau!

Bienvenu sur le forum, d'ici à deux jours, tu seras submergé de New Topics, comme tout ceux ici qui n'ont pas assez de temps pour les lire tous x).
Bienvenu quand même.
by Mg
Tue Nov 04, 2014 18:17
 
Forum: Français
Topic: Un nouveau!
Replies: 11
Views: 3073

Re: [FIX/MOD]Protect falling nodes / Protect lava&water grie

It can be a good things for the servers using area protection mods, but you could create an overwrite function instead of placing code in the node register function. Still good work.
by Mg
Mon Nov 03, 2014 17:50
 
Forum: WIP Mods
Topic: [FIX/MOD]Protect falling nodes / Protect lava&water grief
Replies: 5
Views: 1386

Re: My Server crashed

Ok. I see. There is a problem with the mod flowers_plus. Apparently it use plant_lib api. After placing a node, protector check the privileges. Do you have all the privileges? In the game builtin files, the get_player_privs need a string (like "Mg", or "Miner59") to work. Flower_...
by Mg
Fri Oct 31, 2014 12:39
 
Forum: Minetest Problems
Topic: My Server crashed
Replies: 3
Views: 697

Re: [Mod]Farming like Minecraft (melon incide !)

Hm, interesting, never seen a melon in minetest. I'm gonna try it. It seems to works well, good work.
by Mg
Tue Oct 28, 2014 01:03
 
Forum: WIP Mods
Topic: [Mod] Minecraft-like farming [farming] – melon inside
Replies: 5
Views: 1862

Re: [Mod]Small Head

Very scary, like pumpkins, but there were alive, and probably thinking. It can be a good mod for Halloween.
Good work.
by Mg
Sat Oct 25, 2014 18:33
 
Forum: WIP Mods
Topic: [Mod]Small Head
Replies: 6
Views: 1516
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