This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Apparently your files are correct, according to MFF. What kind of message did you receive upon logging in? Can you try again now and keep us informed? (if you can, on either the server or IRC, or here)
There is a glitch in the mod,that in Level 4,when you have to make 4 lumps of flour,and I crafted 6,and it still says,"Craft 4 lumps of flour(2/4)",and there's no way for me to fix the problem! Why is it doing that? If you make them one at a time, then you can get past this error. I am ac...
*bumps that thread innocently* Sooo, I was asked a while ago (about thirty minutes ago) to add that mod into MinetestForFun's Skyblock Server , when I realized that it didn't have support for Unified Inventory (which we use). Consequently, I coded support for U_inv, and realized as I read the thread...
Does this support irc correctly? Yes it does. Actually, I created ignore with the goal of not blocking any callback. The mod's callback function computes its position in the callbacks table and execute all functions registered to be called afterwards. This is how it is able to allow players to igno...
Hello, This is a mod to manage ignore lists without having to care about other mods handling chat messages. Technical Name: ignore Purpose: This mod was originally created for MinetestForFun's Skyblock Server as a replacement for chatplus , which allowed players to manage ignore lists. Needing an in...
I just want to clarify about the list rings : they were added long ago but since Minetest doesn't update any formspec stored in meta data (which is somehow normal since it's designed this way) only a few chests can handle list rings. Also, I already knew about the countdown bug, but I always had mor...
Apparently this feature is not popular among the developers of Minetest Game. You should be prepared to deal with the fact that it will not get merged even though it seems to be highly requested. (You can see the comments here in the pull-request I sent; I chose to stick with the recipe proposed by ...
Okay, so, being the developer who removed the russian translation from our repository, which is kind of the spark that ignited all of this, I have to react to all of this, personally. I would like first to clarify some points here : - Our goal was not to help 4aiman in his coding work, but to provid...
Bon, vu que je suis la personne qui a rempli la tâche d'enlever le procédé de traduction en russe, je me dois quand même de préciser quelques petites choses : - Notre but n'était pas d'aider 4aiman dans son code mais de lui reporter les bugs que nous trouvions dans son code, en fixant nos mods, et n...
MinetestForFun 's server recently added this mod. Yet, I had to do some modifications due to bugs reported on the mod or issues I noticed. For example, you could dig a 3dchest when it was not empty, or destroy the entity during the brief interval during which the node disappear before can_dig's mec...
For these parameters, you need to modify the code contained in minetest_game/mods/default/nodes.lua There used to be a global variable for water and lava viscosity, but now you have to edit the code of their registration : https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#...
Hello, So, this is my first (posted) mod, minetest's meta tools. Technical name : metatools Purpose : This mod is created for admins of multiplayer servers, and developpers. It includes a stick allowing you to quickly see the fields of a punched node's metadatas, and a chatcommand completed with sub...
Oups double post, thanks to my computer disconnected half the way (any moderator feel free to remove this one). So, your game is great, and path finding for mobs is a very helpful feature in AI designs.
Simply wonderful, thanks to all the devs for their work! And thanks to everyone who made this release (by contributing to minetest_game and minetest itself). We're all looking forward for 0.5, which is announced just after this release, isn't it?
C'est un joli bug de mapgen, je l'ai eu aussi en local avec la copie des codes du serveur. Un château reste possible mais prévoyez de mourir un grand nombre de fois.
Thank you every-dev, we (finally) have the famous 0.4.11 (without any version number problem)! Now, we can all enjoy the end of the year, playing minetest!
J'aime bien aussi l'utilisation de "Fail-Points", si on comptabilisait tout ce qu'il a reçu, on en aura pour des milliers.. Tes vidéos sont très bien Cyberpangolin, continue comme ça!
Le serveur est revenu à lui après une grosse mise à jour, beaucoup d'actualisations de mods, ajout de colormachine, etc... Vous pouvez aller voir dans les news. Node_highlight n'est effectivement pas un mod, il faudrait se renseigner auprès de MinetestForFun pour savoir de quoi il parle.
(Tiens, quelqu'un avec un pseudo presque comme le mien) Le serveur a actuellement des problèmes, il gèle quand de la neige tombe à certains endroits. Plus rien ne répond (join, part, actions, etc...) et cela dure généralement entre 7 et 20 minutes. Ces problèmes se sont accentués dans l'après-midi. ...
The server is actually having troubles. It freezes when the snow starts falling. Please be patient, we are actually working on it to fix the bugs. Thank you for your comprehension. EDIT: Bug now fixed, and a enormous update came with that fix. Now, a lot of improved mods are on the server. Everyone ...
Bienvenu sur le forum, d'ici à deux jours, tu seras submergé de New Topics, comme tout ceux ici qui n'ont pas assez de temps pour les lire tous x). Bienvenu quand même.
It can be a good things for the servers using area protection mods, but you could create an overwrite function instead of placing code in the node register function. Still good work.
Ok. I see. There is a problem with the mod flowers_plus. Apparently it use plant_lib api. After placing a node, protector check the privileges. Do you have all the privileges? In the game builtin files, the get_player_privs need a string (like "Mg", or "Miner59") to work. Flower_...