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Thanks

Used it, the same error.

till then,
JPR
by JPRuehmann
Thu Apr 03, 2014 07:58
 
Forum: Old Mods
Topic: [Generic MOD] AnimalMaterials - Version 0.0.7
Replies: 33
Views: 18778

OK?

But it produces Crashes with awards.

so it would be better to comment out.

Till then,
JPR
by JPRuehmann
Thu Apr 03, 2014 07:55
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 60029

Hello

Excellent work.
will or is there support for
fruit and mushrooms?

Thanks,
JPR
by JPRuehmann
Thu Apr 03, 2014 07:47
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 116881

Hello

I have disabled it in the games .mt file
load_mod_gates_iron = false
so it wont disturb.
But I would like to try it out.
so a Hint to change would be loved by me.

Thanks,
JPR
by JPRuehmann
Wed Apr 02, 2014 11:10
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 64
Views: 29691

Hello

There is an error in your code.
food/init.lua references in row 123 to animalmaterials:glas
that is not existing.

Thanks,
JPR
by JPRuehmann
Wed Apr 02, 2014 11:02
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 60029

Hello

Found it
the Food mod references animalmaterials:glass
in init.lua at Row 123
commented it out and the message is gone

Thanks,
JPR
by JPRuehmann
Wed Apr 02, 2014 10:58
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855749

Hello

It is not your fault.
The Food mod references the animalmaterial:glass
so it is their fault.

Thanks,
JPR
by JPRuehmann
Wed Apr 02, 2014 10:55
 
Forum: Old Mods
Topic: [Generic MOD] AnimalMaterials - Version 0.0.7
Replies: 33
Views: 18778

I had found a error in your code

displayblocks/technic.lua
Row 10 and 21
must have technic:mineral_uranium not technic:uranium_mineral

Please change.

Thanks,
JPR
by JPRuehmann
Wed Apr 02, 2014 10:48
 
Forum: Mod Releases
Topic: [Mod] Display Blocks [2.0] [display_blocks]
Replies: 27
Views: 13737

Hello, I have found it.

displayblocks/technic.lua
Row 10 and 21
change technic:uranium_mineral to technic:mineral_uranium

now it works.
Thanks,
JPR
by JPRuehmann
Wed Apr 02, 2014 10:43
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541560

Hello

@UOAbigail
I cecked the two files they are as you posted

but where the technik:uranium_mineral comes from?

Thanks,
JPR
by JPRuehmann
Wed Apr 02, 2014 10:07
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541560

Hello I get the following error. 11:22:16: ERROR[main]: ========== ERROR FROM LUA =========== 11:22:16: ERROR[main]: Failed to load and run script from 11:22:16: ERROR[main]: /usr/local/share/minetest/mods/3d_torch/init.lua: 11:22:16: ERROR[main]: /usr/local/share/minetest/mods/3d_torch/init.lua:62:...
by JPRuehmann
Wed Apr 02, 2014 09:28
 
Forum: Mod Releases
Topic: [Mod] Animated 3D torches [3d_torch]
Replies: 31
Views: 8541

Hello

Everything but the worldgen is active. If I activate the worldgen nothing changes I still get tons of the error.

ERROR[ServerThread]: Ore::resolveNodeNames: ore node 'technic:uranium_mineral' not definedOre::resolveNodeNames: ore node 'technic:uranium_mineral'

Thanks,
by JPRuehmann
Tue Apr 01, 2014 18:30
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541560

Thanks

But how I enable 3d armour wthout inventory plus?

till then,
JPR
by JPRuehmann
Tue Apr 01, 2014 18:00
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 269538

Hello

I get the following message at start.
item 'animalmaterials:glass' not found
How can I disable that?

Thanks,
JPR
by JPRuehmann
Tue Apr 01, 2014 17:58
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855749

Thanks for the Replies.

@UOAbigail yes I have mesecons installed and activated.
@hoodedice the depends.txt is there and default, mesecons ad gates in it.

bye,
JPR
by JPRuehmann
Tue Apr 01, 2014 17:53
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 64
Views: 29691

Hello It is working fine now. RTFM Disabled the creative mod in the games .mt file (load_mod_creative = false). should have read the thread completely before. I Think autosearch would be fine. But one Problem I still have, that is if i enter a Term in the search field and then press the Enter Button...
by JPRuehmann
Tue Apr 01, 2014 17:37
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 111519

Hello this mod is a big help. But it is possible to make the skins persistent? Everytime I log out and back in mi Avatar is displayed with the default Skin. I have to change the Skin anew so that the world can see me in this skin. In the inventory the skin is choosen but my avatar is not Displayed i...
by JPRuehmann
Mon Mar 31, 2014 16:25
 
Forum: Old Mods
Topic: [Mod] Unified_Inventory Skins [u_skins]
Replies: 50
Views: 14513

Hello

How can I use 3DArmor with the unified Inventory?
Is or will be there a possibilty?

Thanks,
JPR
by JPRuehmann
Mon Mar 31, 2014 11:41
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 269538

Hello

I get the following error messsage

item 'animalmaterials:glass' not found

How can I disable that?

Thanks,
JPR
by JPRuehmann
Mon Mar 31, 2014 10:54
 
Forum: Old Mods
Topic: [Generic MOD] AnimalMaterials - Version 0.0.7
Replies: 33
Views: 18778

Hello

I have tons of the following error messeg what can I do?

ore node 'technic:uranium_mineral' not defined

Thanks,
JPR
by JPRuehmann
Mon Mar 31, 2014 10:47
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541560

Hello I get the following error if I try to load gates_iron 10:18:17: ERROR[main]: ========== ERROR FROM LUA =========== 10:18:17: ERROR[main]: Failed to load and run script from 10:18:17: ERROR[main]: /usr/local/share/minetest/mods/gates_iron/init.lua: 10:18:17: ERROR[main]: /usr/local/share/minete...
by JPRuehmann
Mon Mar 31, 2014 08:21
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 64
Views: 29691

Hello

Download Link broken where can I get the mod?

Thanks
JPR
by JPRuehmann
Mon Mar 31, 2014 07:27
 
Forum: Mod Releases
Topic: [Mod] Flintstone [0.2 beta] [flint]
Replies: 11
Views: 6842

Hello This is the best Inventory Ive seen for Minetest. But I have a Problem. As ever, when I begin such games. I must have all the mods and so on. But now I have the Problem. If I do anything in the Inventory that leads on another Side, such as searching or jumping then Unified Inventory disables i...
by JPRuehmann
Tue Mar 25, 2014 23:04
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 111519

Hello

Thanks for the answer.
But since the last Update todays Morning the Problem is gone.

Thanks,
JPR
by JPRuehmann
Sun Mar 23, 2014 11:00
 
Forum: Minetest Problems
Topic: Disturbing InGame error messages
Replies: 4
Views: 879

Minetestserver Deamon

Hello

It would be fine if minetestserver could work in the Background without any User loged in (deamon).
As now, the user that has created the server has to be logged in all the time.
The init scripts you find in the net wont work, because minetestserver wont find anything.

Thanks,
JPR
by JPRuehmann
Sat Mar 22, 2014 23:05
 
Forum: Minetest Features
Topic: Minetestserver Deamon
Replies: 5
Views: 2719

Hello

There are tons of them
They all say that there is an action that tooks to long thousands of them in about an hour
but the game works fine lagy but fine.

In the Log OK
On The Terminal OK
But please not in the Game Window.
by JPRuehmann
Sat Mar 22, 2014 22:57
 
Forum: Minetest Problems
Topic: Disturbing InGame error messages
Replies: 4
Views: 879

Disturbing InGame error messages

Hello

How can I disable the InGame Error messages?
They are disturbing and only say that my system is not fast enough.
the game works just fine.

Thanks,
Jan-Peter Rühmann
by JPRuehmann
Fri Mar 21, 2014 21:46
 
Forum: Minetest Problems
Topic: Disturbing InGame error messages
Replies: 4
Views: 879
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