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Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

The 'can't move' bug should now be fixed and the displayed player levels should now be updating correctly. Once again, I apologise for any inconvenience. Please note that I have been making a lot of changes recently to improve the api and close some age-old issues. If you are concerned about stabil...
by fireglow
Wed Mar 29, 2017 19:41
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261020

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Updated to fe9664589a834dfa9a79d6b20d8f9a6facc52bbe (Fix potential missing texture bug) and players could not move anymore.
Checked out 86fd6b0d7d5120c51c6fbb3b36ee0620f4956432 (Fix crash caused by 27a3823) and it worked again.
Server is 0.4.15-dev-525d2a0.
by fireglow
Mon Mar 27, 2017 09:58
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261020

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

We've encountered a crash when a player without the atcatl priv open and then closes the advtrains_luaautiomation:dtrack_st window. According to the users, the crash happens on them closing the window with ESC. 2017-03-26 00:24:02: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime e...
by fireglow
Sun Mar 26, 2017 00:33
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119212

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Thanks stu, that fixed the crash. Works again flawlessly.
by fireglow
Thu Mar 23, 2017 10:53
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261020

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Server crash on player taking daming (in this case falldmg), I'm at git commit 27a3823eedf619916bfd5cc813fb6190b40a8529 Commit: stujones11 <stujones111@gmail.com> CommitDate: Wed Mar 22 19:00:48 2017 +0000 ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'builtin_ite...
by fireglow
Wed Mar 22, 2017 23:58
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261020

Re: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fix

I spoke too soon:
Now the release clients get their chat echoed two times.
Is this an EITHER case, where you could either support 0.4.15-release OR 0.4.15-dev, but not both?
by fireglow
Mon Mar 20, 2017 16:16
 
Forum: Mod Releases
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 67
Views: 23362

Re: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fix

Perfect, thank you very much!
by fireglow
Mon Mar 20, 2017 15:53
 
Forum: Mod Releases
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 67
Views: 23362

Re: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fix

Not quite, I'm afraid: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_chat_message(): /srv/minetest/world3/worldmods/chatplus/api.lua:223: attempt to call field 'chat_send_place' (a nil value) stack traceback: /srv/minetest/world3/worldmods/chatplus/api.lua:22...
by fireglow
Mon Mar 20, 2017 15:49
 
Forum: Mod Releases
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 67
Views: 23362

Re: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fix

Recent minetest-dev clients can't see their own messages.
Other players can see the messages, but not the player with the dev client.

Example:
Client: 0.4.15-1de08e19
Server: 0.4.15-7b74f04a
by fireglow
Mon Mar 20, 2017 11:00
 
Forum: Mod Releases
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 67
Views: 23362

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

Klugscheiss:
It's bad practice to have the advtrains.zip in the git repo.
GitHub makes it easy for you, users can always download the current repo (master branch) using https://github.com/orwell96/advtrains/a ... master.zip
by fireglow
Sun Mar 19, 2017 12:13
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119212

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

Hey, a user just used the PC Naming Tool and the server crashed: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): /srv/minetest/world/worldmods/protector/init.lua:282: bad argument #1 to 'get_player_by_name' (string expected, got nil) E...
by fireglow
Sat Mar 18, 2017 11:09
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119212

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

DS-minetest wrote:@mase: You can place a steel trapdoor in front of it.

With a bad enough connection you can dig the trap door and operate the switch behind it before the server can replace the trap door.
by fireglow
Wed Mar 01, 2017 15:53
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535191

Re: [Mod] TreeCapitator [treecapitator]

l added support for v7 trees. fireglow, does mgv7 also offer the other trees, the mgv6 ones? I believe the default:sapling only grows into the branched version of the tree. However, there are servers (like mine ;) that have other treemods installed (for example farming_plus) the trees of which are ...
by fireglow
Wed Mar 01, 2017 14:21
 
Forum: Mod Releases
Topic: [Mod] TreeCapitator [treecapitator]
Replies: 59
Views: 23783

Re: [Mod] TreeCapitator [treecapitator]

Could somebody please add support for the mg v7 default tree, it's now growing with branches, like so: https://fireglow.de/755/share/screenshot_20170228_150138.png After cutting the main trunk with, the branches remain: https://fireglow.de/755/share/screenshot_20170228_145833.png Edit: The main trun...
by fireglow
Tue Feb 28, 2017 14:03
 
Forum: Mod Releases
Topic: [Mod] TreeCapitator [treecapitator]
Replies: 59
Views: 23783

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

Just ignore him, it's borderline trolling.
by fireglow
Thu Feb 23, 2017 21:15
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119212

Re: [mod]lamps[lamps]

I posted a pull request that limits light_source to 14 on a few lamps.
14 is the maximum, higher values trigger debug messages.
https://github.com/mbblp/minetest_mod_lamps/pull/1
by fireglow
Tue Feb 21, 2017 23:12
 
Forum: WIP Mods
Topic: [mod]lamps[lamps]
Replies: 5
Views: 1529

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

Progress: I've been inserting a bunch of debug messages in biome_lib and look what we've got: https://fireglow.de/755/share/screenshot_20170220_123606.png As to why biome_lib it doing that, I have no idea. That even happens if the entire abm in bushes_classic is commented out. I'll open a github iss...
by fireglow
Mon Feb 20, 2017 11:44
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 130289

Re: [Mod] Advanced Trains [advtrains] [1.6.6]

orwell: Thanks for the fixes, everything works as expected now :-)
by fireglow
Mon Feb 20, 2017 10:42
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119212

Re: [Mod] Advanced Trains [advtrains] [1.6.4]

Encountered a show-stopping bug: A player experimented with the atc stuff, now the server crashes on startup: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'advtrains' in callback environment_Step(): ...st/world/worldmods/advtrains/advtrains/advtrains/atc.lua:43: attem...
by fireglow
Sun Feb 19, 2017 15:24
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119212

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

Updated plantlife_modpack and biome_lib today and got this issue:
Wherever there are bushes on the ground, they start to spawn up in the air:
Image

Feel free to see it for yourself:
games.firc.de:30000
by fireglow
Sun Feb 19, 2017 14:56
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 130289

Re: [Mod] Advanced Trains [advtrains] [1.6.4]

We've discovered an issue with the mod: The overwrites in advtrains/advtrains_luaautomation/p_mesecon_iface.lua cause a) two switches to appear in creative inventory (not a biggie), b) all switches cannot hold their state any more. After about 2-10 seconds, they switch back to their old state. I fir...
by fireglow
Sun Feb 19, 2017 08:59
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119212

Re: [Mod] Advanced Trains [advtrains] [1.6.4]

MBB: That looks awesome! We need that in the mod! :)
by fireglow
Sun Feb 19, 2017 08:56
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119212

Re: [Mod] Giant Mushroom/ Mushrooms [riesenpilz]

Hybrid Dog wrote:fireglow, l added a setting to use the second solution, else the first one is used

Wow thank you, that's great.

Sorry for the late reply lol, I just was talking with DS about your mod and the protection issue came up so I decided to look at the thread again.

Again, thank you for adding it! :)
by fireglow
Sat Feb 18, 2017 18:01
 
Forum: Mod Releases
Topic: [Mod] Giant Mushroom/ Mushrooms [riesenpilz]
Replies: 51
Views: 18940

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

On my servers there is an issue with the switches: They do not keep their state. Happens with both mesecon_switch_on and a mesecon_switch_off. After toggling their state, they will switch back after about 2-10 seconds. mesecons is at 03ab151c873fd6a4574a8490b17a48b4e9e65d76 . minetest_game is at 89c...
by fireglow
Sat Feb 18, 2017 07:23
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535191

Re: [Mod] Industrial Lights [git][ilights]

VanessaE wrote:Update your engine build to something newer than 2017-01-24 (get a development build or build it from source). That function call was added on the same day as the hardware/param2 coloring feature, which this mod also needs.

Updated minetest to gf17c9c45, works now.
Thanks!
by fireglow
Mon Feb 13, 2017 06:57
 
Forum: Mod Releases
Topic: [Mod] Industrial Lights [git][ilights]
Replies: 18
Views: 5309

Re: [Mod] Industrial Lights [git][ilights]

Got a server crash with git commit 70145d3 after placing an ilight on a wall so its top faces the player: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /srv/minetest/world/worldmods/ilights/init.lua:28: attempt to call field 'yaw_to_dir' (a nil value) ERROR[Mai...
by fireglow
Mon Feb 13, 2017 03:08
 
Forum: Mod Releases
Topic: [Mod] Industrial Lights [git][ilights]
Replies: 18
Views: 5309

Re: [Mod] Bone-Based Animation [playeranim]

3d_armor is at the latest version. root@alpha ~ # ❯❯❯ cd /usr/jails/freeminer/srv/minetest/world/worldmods/3d_armor root@alpha /u/j/f/s/m/w/w/3d_armor # ❯❯❯ sudo -u builder git pull Already up-to-date. root@alpha /u/j/f/s/m/w/w/3d_armor # ❯❯❯ git status On branch master Your branch is up-to-date wit...
by fireglow
Tue Dec 06, 2016 21:59
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 40
Views: 14101

Re: [Mod] Bone-Based Animation [playeranim]

Hi,
we've got a problem with playeranim, the arms are always stuck in the air.
3d_armor: version-0.4.4-49-g98786fd
playeranim: at commit 5814be7a984cde0c48a5c1ab447991f7950e0770
Screenshot:
Image

Anybody else experiencing this issue?
by fireglow
Sun Dec 04, 2016 22:14
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 40
Views: 14101

Re: TrainwreckTony's Topophobia Survival Server

What happened to this server?
by fireglow
Sat Nov 26, 2016 22:24
 
Forum: Minetest Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 43
Views: 11630

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

is it possible to add more names in player detector ? Done on our servers, you can clone the code :) https://github.com/MinetestForFun/server-minetestforfun/commit/9bcbb1c4e5b5bb7ccfee254d2563ebf317fdad57 That's awesome! I have a challenge for you: Add negations, i.e. "! player " will mat...
by fireglow
Mon Jan 25, 2016 19:48
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535191
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