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Re: Convert Minecraft maps to Minetest WorldEdit schematics

Does this filter work both sides? I'm looking for a method to export fragments of Minetest worlds to Blender. I thought I might import a .we file in MC's WorldEdit and then use the Mineblend filter to export. There is a minecraft to blender python script called mineblend, that might provide a start...
by dgm5555
Sun Mar 15, 2015 22:02
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest WorldEdit schematics
Replies: 69
Views: 44453

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

The mod expects mapittest2.png and mapittest2_thumb.png to be in the textures directory of the mod, but I'll come up with some debug code to see why it isn't recognising the directory properly.
by dgm5555
Fri Mar 13, 2015 07:27
 
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 47
Views: 16531

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

Looks like it's not copying the files correctly. I've only ever tested with linux, but that part of the code should be os independent. I take it you've got a file called mapit.png in your textures folder (you should as it's in the git and I'd expect a different error if not). You could try commentin...
by dgm5555
Wed Mar 11, 2015 23:37
 
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 47
Views: 16531

Re: Minecraft to Minetest Block Converter

Oh I get what you mean. The problem is that when converting a minecraft world, using minetest blocks doesn't necessarily work very well. Amongst others, problems were that doors didn't open correctly, rotation of blocks is very random and difficult to predict, even simple items such as the anvil don...
by dgm5555
Wed Mar 11, 2015 23:02
 
Forum: WIP Mods
Topic: Minecraft to Minetest Block Converter (mcblocks)
Replies: 5
Views: 1581

Re: [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]

I just wanted to say this is my favorite mod of all time, but I've always found it intensly irritating that it didn't show up in the inventory. Thanks to balthazariv, I now know the following needs to be added to the register function and it shows up fine (so could you please merge this suggestion):...
by dgm5555
Tue Mar 10, 2015 21:01
 
Forum: WIP Mods
Topic: [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]
Replies: 34
Views: 8566

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

Sorry the MapWorlds.sh script is no longer required. mapit automatically generates the map when it is loaded by minetest. I've removed the reference to it.
by dgm5555
Tue Mar 10, 2015 20:26
 
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 47
Views: 16531

Re: Minecraft Texture Pack Converter

@HybridDog: This mod links up the textures with the names of the blocks/items in minecraft, and enables minecraft-style blocks to be used in minetest. What you seem to have described is nothing but moving files around, and the graphic is useless without being actually linked to something. I also can...
by dgm5555
Tue Mar 10, 2015 20:18
 
Forum: WIP Mods
Topic: Minecraft to Minetest Block Converter (mcblocks)
Replies: 5
Views: 1581

Minecraft to Minetest Block Converter (mcblocks)

This mod provides a layer to make direct use of minecraft texture packs. Download: https://github.com/dgm3333/mcblocks It has primarily been developed to allow conversion of minecraft worlds using mcimport https://forum.minetest.net/viewtopic.php?f=5&t=11146&start=25 without using minetest b...
by dgm5555
Tue Mar 10, 2015 10:32
 
Forum: WIP Mods
Topic: Minecraft to Minetest Block Converter (mcblocks)
Replies: 5
Views: 1581

Re: [Mod] Converter Minecraft world to Minetest world

I've uploaded an update to mcimport to git, and created a pull request for it from my git:- https://github.com/dgm3333/mcimport Changes are: Corrected mirrored import of x axis for Anvil format files (now text reads correctly) Changed so unknown blocks are imported and will be displayed as unknown (...
by dgm5555
Mon Mar 09, 2015 23:26
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358

Re: Share Your WorldEdit Files!

Brilliant hotel Sokomine. BTW on the griefing front, I've discovered that it's very difficult to control the android minetest version, and as a result extremely easy for some inadvertent griefing. My daughter must have been in the running for saint-hood after she went round patching up numerous hole...
by dgm5555
Sun Mar 08, 2015 21:39
 
Forum: Minetest Maps
Topic: Share Your WorldEdit Files!
Replies: 74
Views: 36893

Re: [Mod] exchange/replace nodes with one click [replacer]

This would be a brilliant tool to integrate with worldedit...
by dgm5555
Mon Mar 02, 2015 22:16
 
Forum: Mod Releases
Topic: [Mod] exchange/replace nodes with one click [replacer]
Replies: 25
Views: 12162

Re: [Mod] Converter Minecraft world to Minetest world

I've updated the mcblocks mod, which will get it's own post in a little while... https://dl.dropboxusercontent.com/u/21225632/mcblocks.zip This mod provides a layer to make use of minecraft texture packs. It also provides basic conversions for approximately 1000 nodes which will fit the names of the...
by dgm5555
Sun Mar 01, 2015 23:20
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358

Re: Database Backend Questions

You don't need to use sudo, the terminal commands are:-
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
redis-server
# after shutting down minetest you need to shut down the redis server to save the data:-
redis-cli shutdown

I can easily do it by opening terminals, but I want to do it automatically.
by dgm5555
Sun Mar 01, 2015 18:01
 
Forum: Minetest Problems
Topic: Database Backend Questions
Replies: 26
Views: 5710

Re: Database Backend Questions

Is there a mod (or some other way) to have minetest start up and shut down the redis server if it's not already been started?
It's a bit of a pain having to browse to a bash script every time I want to run one (having said that the speed does seem to be worth it)
by dgm5555
Sun Mar 01, 2015 10:47
 
Forum: Minetest Problems
Topic: Database Backend Questions
Replies: 26
Views: 5710

Re: Mod / Mob creation in Blender - a quick-start guide/basi

Dilkarishta wrote:.x Doesn't work yet

I never had much success with .x - b3d seems to be much more stable and reliable.
by dgm5555
Sun Mar 01, 2015 10:37
 
Forum: WIP Mods
Topic: Mod / Mob creation in Blender - a quick-start guide/basic cr
Replies: 48
Views: 10582

Re: Minetest Android Errors/Bugs

I get the same error on the 0.4.10 official build with infinItely high rails when they terminate going up a slope. This happens when im watching someone on the pc/server building a track. Also certain items eg chests and traps are shown upside down in inventory and toolbar Finally i cant really use ...
by dgm5555
Sat Feb 28, 2015 09:09
 
Forum: Minetest Problems
Topic: Minetest Android Errors/Bugs
Replies: 4
Views: 1087

Re: [Modpack] Home Decor [git] [homedecor_modpack]

What would be make this mod *really* amazing would be the ability to change font size from the editing dialog (even if it was for the entire sign rather than the differential colours you've acheived). It's always annoyed me how rubbish the classic signs look, and this gives the option of any font ty...
by dgm5555
Thu Feb 26, 2015 22:50
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 316500

Re: [Mod] Converter Minecraft world to Minetest world

Oops my browser resubmitted the page when I reloaded...
by dgm5555
Tue Feb 24, 2015 09:18
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358

Re: [Mod] Converter Minecraft world to Minetest world

Unfortunately my next work project has hit, so I will be unlikely able to work on this mod for a bit. But here are my latest efforts. The following is the beginnings of a mcblocks mod. It lists all (?) minecraft blocks and replaces default water, lava and fire with a safe version (the default minete...
by dgm5555
Mon Feb 23, 2015 22:43
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358

Re: How can I list or place all installed nodes?

That worked. thanks - and dropped a pillar of lava on my head :-( The code now excludes lava and water from display just paste it into an init.lua file in a directory of your choice BTW in 0.4.11 debug (F5) tells which node you're pointing at if you want to identify them local displayAllNodes = func...
by dgm5555
Sun Feb 22, 2015 20:41
 
Forum: WIP Mods
Topic: [mod] Display All Installed Nodes (for design and building)
Replies: 9
Views: 1752

Re: How can I list or place all installed nodes?

This is my code to create the chat command ('/dan') It should create an inverted pyramid starting above the players head and going out and down, but Unfortunately the for loop doesn't work, it returns a node count of 0, so I'm no further on... local displayAllNodes = function(pos) local nodeCount = ...
by dgm5555
Sun Feb 22, 2015 18:20
 
Forum: WIP Mods
Topic: [mod] Display All Installed Nodes (for design and building)
Replies: 9
Views: 1752

[mod] Display All Installed Nodes (for design and building)

The code excludes lava water and fire from display (else it obscures your view, or combusts everything) just paste it into an init.lua file in a directory of your choice, or extract the zip file https://dl.dropboxusercontent.com/u/21225632/displayallnodes.zip BTW in 0.4.11 debug (F5) tells which nod...
by dgm5555
Sun Feb 22, 2015 13:23
 
Forum: WIP Mods
Topic: [mod] Display All Installed Nodes (for design and building)
Replies: 9
Views: 1752

Re: Share Your WorldEdit Files!

can someone put up a death note map like they have for minecraft. i would love to have a death note world but i can't find one and building it takes too long. If you install mcimport you'll be able to import yourself, admittedly its not perfect yet, but its pretty good. https://forum.minetest.net/v...
by dgm5555
Sun Feb 22, 2015 09:00
 
Forum: Minetest Maps
Topic: Share Your WorldEdit Files!
Replies: 74
Views: 36893

Re: [Mod] Converter Minecraft world to Minetest world

Looks like the x and z axes haven't been correctly reversed. # MT -X +X -Z +Z Y # MC +Z -Z +X -X Y-63 # In Minecraft, West is +Z (max=∞) and East is -Z (min=-∞), North is -X (min=-∞) and South is +X (max=∞), Up is +Y (max=256) and Down is -Y (min=0), ground level is 63 # In Minetest, -X (west) <--- ...
by dgm5555
Sat Feb 21, 2015 23:11
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358

Re: [Mod] Converter Minecraft world to Minetest world

Another somewhat unsatisfactory way of stopping mapgen griefing is to eliminate mapgen entirely. Putting the following as the contents of map_meta.txt turns it into a singlenode (ie air only) mapgen, which politely leaves all other nodes intact. chunksize = 5 mg_biome_np_heat = { flags = defaults la...
by dgm5555
Sat Feb 21, 2015 22:36
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358

minetest not respecting map_meta.txt settings

I have been attempting to stop some of the mapgen features by editing map_meta.txt. Unfortunately despite deleting flags and the mgv6_np_cave section before loading the world (so my flags were: mg_flags = trees, noflat, light), they were restored and activated on entering the world. Thus my map_meta...
by dgm5555
Sat Feb 21, 2015 22:27
 
Forum: Minetest Problems
Topic: minetest not respecting map_meta.txt settings
Replies: 0
Views: 457

Re: [Mod] Converter Minecraft world to Minetest world

twoelk wrote:hehe, search dreambuilder for cobwebs
- They're in her homedecor modpack
by dgm5555
Sat Feb 21, 2015 21:54
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358

Re: [Mod] Converter Minecraft world to Minetest world

paramat mentioned that uniflat (a landscape flattening mod) might be helpful for blending edges of imports: https://forum.minetest.net/viewtopic.php?f=11&t=7701 Also noted in https://forum.minetest.net/viewtopic.php?p=138972#p138972 You can actually stop caves removing particular nodes (in MGV6 ...
by dgm5555
Sat Feb 21, 2015 21:13
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358

Re: [Mod] Converter Minecraft world to Minetest world

Also currently doors aren't importing correctly. The bottom half of them isn't joined to the top half, and will chop a hole in the ground when it's opened, and both top and bottom open in random directions.
by dgm5555
Sat Feb 21, 2015 10:36
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358

Re: [Mod] Converter Minecraft world to Minetest world

Here are some more node definitions which expand the conversion. I've currently thrown in MCxxx blocks when there is no known converstion, so it will be possible to identify them in an import - I haven't yet figured out how to do this direct in the mcimport code. The new imports make use of the ries...
by dgm5555
Sat Feb 21, 2015 09:50
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17358
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