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Re: minetest poor handling of folder names

It was never a problem in 0.4.10 though, it was only when switching to .11 that any issue arose.
The folder which caused the problem wasn't even a mod, I was just using it to store some mod-related spreadsheets.
by dgm5555
Wed Feb 11, 2015 18:17
 
Forum: Minetest Problems
Topic: minetest poor handling of folder names
Replies: 4
Views: 498

Re: [Tool] GUI for installing and updating mods from GitHub

I was thinking about this a bit more. If you put the gitsync button on the main modstore window would be very convenient Then you could use lua code to overwrite gitsync from a separate syncronised directory after exiting (if this is needed), then it would be kept up to date Also if you set up a sep...
by dgm5555
Wed Feb 11, 2015 07:19
 
Forum: Minetest-Related
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 112
Views: 49159

Multiple bugs with character texture display

*The server/admin player is by default white with *no head*. *If you change the player texture (eg with [mod] Wardrobe) the player gets a head back (both with F7 and viewing from client version). However after a little while the texture is forgotten and goes back to the white headless thing. Steve h...
by dgm5555
Wed Feb 11, 2015 00:27
 
Forum: Minetest Problems
Topic: Multiple bugs with character texture display
Replies: 0
Views: 331

minetest poor handling of folder names

Minetest 0.4.11 can't cope with a folder in the mods directory having a space in the name. it fails with the error listed in https://forum.minetest.net/viewtopic.php?f=6&t=11145
by dgm5555
Wed Feb 11, 2015 00:20
 
Forum: Minetest Problems
Topic: minetest poor handling of folder names
Replies: 4
Views: 498

Re: Database Backend Questions

Did you compile Minetest with Redis support? redis was already installed before I compiled both versions of minetest (I accidentally recompiled .10, then subsequently a new compile of .11 to see if that supported. For the compiles I used a modification of the one-line command from Calinou https://f...
by dgm5555
Tue Feb 10, 2015 23:18
 
Forum: Minetest Problems
Topic: Database Backend Questions
Replies: 26
Views: 5706

Never comes to front (Ubuntu 14.04) v0.4.11

If a window is placed over top of minetest selecting minetest with alt-tab, or the unity menu doesn't bring it to the front.
And it's always last on the list (implying it's behind every other window)
by dgm5555
Tue Feb 10, 2015 23:07
 
Forum: Minetest Problems
Topic: Never comes to front (Ubuntu 14.04) v0.4.11
Replies: 6
Views: 986

Home Screen Bug v0.4.11

Clicking on the mods tab causes this error in a 0.4.11 build Could not open file of texture: /home/david/.minetest/textures/base/pack/no_screenshot.png 23:03:57: ERROR[main]: GUIFormSpecMenu::drawMenu() Draw images unable to load texture: 23:03:57: ERROR[main]: /home/david/.minetest/textures/base/pa...
by dgm5555
Tue Feb 10, 2015 23:06
 
Forum: Minetest Problems
Topic: Home Screen Bug v0.4.11
Replies: 3
Views: 651

Re: MTSatellite: A "realtime" web mapping system for Minetes

I think we need more supported mods for the color.txt If you want a load more colours, you're welcome to copy my file (it used VanessaE's massive minetest colour file and has over 6000 lines - but no nether, course she might have updated in the years since I coped it:- https://github.com/dgm3333/ma...
by dgm5555
Tue Feb 10, 2015 22:51
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 26652

Re: Database Backend Questions

So to set up with redis from scratch now that redis "is supported", what should I do. I've tried the following, but I get the error "Unknown map backend" Install Redis wget http://download.redis.io/redis-stable.tar.gz tar xvzf redis-stable.tar.gz cd redis-stable make make test #(...
by dgm5555
Tue Feb 10, 2015 22:31
 
Forum: Minetest Problems
Topic: Database Backend Questions
Replies: 26
Views: 5706

Re: Minetest 0.4.11

BTW the github readme says:
Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)

I'm presuming this is a bit out of date
by dgm5555
Tue Feb 10, 2015 22:19
 
Forum: Minetest News
Topic: Minetest 0.4.11
Replies: 67
Views: 18499

Re: Can't save mod config (and 5 other bugs)

Just wondering if anyone is looking at this bug? 22:13:39: ERROR[main]: Invalid character ' ' found in setting name 22:13:39: ERROR[main]: MAINMENU ERROR: Invalid sequence found in setting parameters 22:13:39: ERROR[main]: stack traceback: 22:13:39: ERROR[main]: [C]: in function 'set' 22:13:39: ERRO...
by dgm5555
Tue Feb 10, 2015 21:25
 
Forum: Minetest Problems
Topic: Can't save mod config (and 5 other bugs)
Replies: 5
Views: 951

Re: [Mod] Unified Inventory [1.0] [unified_inventory]

@ShadowNinja: By a button function, I mean something like this. ie you can define a function to call when button is pressed (instead of registering a form). BTW Thanks for all your help. if minetest.get_modpath("unified_inventory") then inv_mod = "unified_inventory" unified_inven...
by dgm5555
Tue Feb 10, 2015 21:22
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 111475

Re: [Tool] GUI for installing and updating mods from GitHub

Wow thanks!! A couple of small issues since the change. Clicking on browse mods caused the window to open behind all the other windows, so took me a while to realise it was there (using Ubuntu 14.04), and ditto going back from database window, clicking doesn't bring the main window forward. What abo...
by dgm5555
Tue Feb 10, 2015 21:01
 
Forum: Minetest-Related
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 112
Views: 49159

Re: [Mod] Unified Inventory [1.0] [unified_inventory]

@ShadowNinja: Thanks. By table I presume you mean this (what I would call a string):- size[14.820512820513,11]image[7.6038461269476,5.9330316775705;0.4,0.4;d40.png^[transformFY]background[0,0;13.820512820513,11;mapit.png]button[14.020512820513,0;0.8,0.8;zoomIn;z+]button[14.020512820513,1;0.8,0.8;zoo...
by dgm5555
Mon Feb 09, 2015 21:34
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 111475

Re: Minetest 0.4.11

Yet I still wonder how minetest got them files mixed. This should only happen if your map was in some texture path, which makes me presume you have an automatic mapper that saves to some texture folder. The mod saves the file using the name of the current world, so the path was /home/david/.minetes...
by dgm5555
Mon Feb 09, 2015 20:55
 
Forum: Minetest News
Topic: Minetest 0.4.11
Replies: 67
Views: 18499

Re: Converter Minecraft map to Minetest map [mod]

Here is my initial quick thoughts on which files do what (NB I might well be totally incorrect) __init__.py, mineregion.py, mcanvilreader.py and nbtreader.py seem the most likely to be useful Probably one very simple way to start testing would be a minor edit of __init__.py to disable the scene gene...
by dgm5555
Sat Feb 07, 2015 21:18
 
Forum: Minetest Features
Topic: [Mod] Converter Minecraft world to Minetest world
Replies: 63
Views: 17340

Re: HELP: minetest .sqlite format

Ha, that much even I get. It's the magicHappens section that I really don't understand (but I am figuring out). Soooo... In the beginning there was a table and that table was called "blocks" And lo, inside blocks were contained two columns called 'pos' and 'data' And it was a good and sens...
by dgm5555
Fri Feb 06, 2015 21:44
 
Forum: Modding Discussion
Topic: HELP: minetest .sqlite format
Replies: 4
Views: 1487

HELP: minetest .sqlite format

I want to create a converter from minecraft worlds to minetest. I have found python code which can extract information from minecraft anvil and mcregion format files (which is way above my head, but I figure can be used with some very basic modification - see another post starting to break this down...
by dgm5555
Thu Feb 05, 2015 23:43
 
Forum: Modding Discussion
Topic: HELP: minetest .sqlite format
Replies: 4
Views: 1487

Re: [Mod] Unified Inventory [1.0] [unified_inventory]

I want to be able to display my mapit map ( https://forum.minetest.net/viewtopic.php?f=11&t=9219 ) from unified_inventory. The mapit form should replace the unified_inventory form when the mapit button on unified inventory is clicked. I've got the following code in the mapit init.lua file (modif...
by dgm5555
Thu Feb 05, 2015 22:57
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 111475

Re: Minetest 0.4.11

you have a map as moon? cool, I see oceans on your moon :D I only have a saturn pacing the skies. Where was that map residing in that it over ruled the default texture? a .png in my mapit mod is called moon.png after I created a world called moon which got mapped automatically. On my 0.4.10 it does...
by dgm5555
Thu Feb 05, 2015 21:21
 
Forum: Minetest News
Topic: Minetest 0.4.11
Replies: 67
Views: 18499

Re: [Mod] Weather (Snow, Rain) [weather]

Just a thought about the 30x30 cloud/square on the ground. If you randomly added snow to the ground further out without processing the falling snow. That way there wouldn't be any processor load, but it wouldn't look so artificial. If you use voxel_manip then you force minetest to load the block whi...
by dgm5555
Thu Feb 05, 2015 21:00
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 64523

Re: [Mod] More Blocks [moreblocks]

Unfortunately due to all the serious bugs I've experienced in 0.4.11 , I've reverted to 0.4.10. Would you have any idea how far back I have to go to get a version of moreblocks which works under .10 - I foolishly didn't keep a copy of my working version under .10. EDIT: Don't worry, I picked a commi...
by dgm5555
Thu Feb 05, 2015 18:00
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 221544

Re: Can't save mod config (and 5 other bugs)

rubenwardy wrote:Pull request fixing 3) was merged. Error messages will no longer spam the chat in 0.4.11-dev or 0.4.12

Not that I'm too bothered, but it would be more appropriate if one of the F5 debug screens showed it (as I said I generally prefer monitoring debug.txt though)
by dgm5555
Thu Feb 05, 2015 17:52
 
Forum: Minetest Problems
Topic: Can't save mod config (and 5 other bugs)
Replies: 5
Views: 951

Re: Can't save mod config (and 5 other bugs)

rubenwardy wrote:5. Did you have no clip enabled and were you in fly mode?

Thinking about it I possibly had noclip on (sorry can't test it now as I've reverted to .10). So it probably wasn't a bug, just that minetest was too slow to be able to load and display the ground I was flying over so it appeared as a hole.
by dgm5555
Thu Feb 05, 2015 17:49
 
Forum: Minetest Problems
Topic: Can't save mod config (and 5 other bugs)
Replies: 5
Views: 951

Re: [Mod] MapIt [1.1] [mapit] – another mapping mod

If you attempt to create a new world with MapIt active, Minetest will crash. This is because MapIt creates an empty "map.sqlite" file, which Minetest can't handle. I've modified my copy of MapIt to exit if the "map.sqlite" file isn't present, but there's got to be a better solut...
by dgm5555
Wed Feb 04, 2015 15:31
 
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 47
Views: 16528

Re: [Mod] Weather (Snow, Rain) [weather]

Adding this code to Snow.lua under the -- Snow cover section means the snow will gradually melt rather than forming a permanant white square on the ground... minetest.register_abm({ nodenames = {"weather:snow_cover"}, interval = 10.0, chance = 20, action = function(pos, node, active_object...
by dgm5555
Wed Feb 04, 2015 12:23
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 64523

Re: [Modpack] Animals Modpack [2.4]

Would it be possible for Sokomines' models to be integrated into the master?
that would add butterfly, donkey, rabbit, swan, turtle
https://github.com/Sokomine/mobf_animals
by dgm5555
Wed Feb 04, 2015 11:16
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855500

Re: [Mod] More Blocks [moreblocks]

Just updated more blocks a few minutes ago. Now it fails to run:- 10:46:55: ERROR[main]: ========== ERROR FROM LUA =========== 10:46:55: ERROR[main]: Failed to load and run script from 10:46:55: ERROR[main]: /home/david/.minetest/mods/moreblocks/init.lua: 10:46:55: ERROR[main]: ...d/.minetest/mods/m...
by dgm5555
Wed Feb 04, 2015 10:51
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 221544

Re: Minetest 0.4.11

YAY. Figured out how to reinstall .10 Found the archive:- https://github.com/minetest/minetest/releases extracted to ~ The old minetest_game is availabe in same way: https://github.com/minetest/minetest_game/releases and extracted to minetest/games Deleted the bit from the one line install which dow...
by dgm5555
Wed Feb 04, 2015 10:21
 
Forum: Minetest News
Topic: Minetest 0.4.11
Replies: 67
Views: 18499

Re: Minetest 0.4.11

Perhaps they're not supposed to be, but they are. Oh yeah, and I've just notice the moon has a different texture than normal. Presumably because a .png in one of the mods is called moon.png. In other words every texture name in minetest must now be unique. How buggy is that!!! I really want .10 back...
by dgm5555
Wed Feb 04, 2015 09:38
 
Forum: Minetest News
Topic: Minetest 0.4.11
Replies: 67
Views: 18499
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