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[Mod] Immersive Sounds [.36] [ambience]
by Neuromancer » Fri Aug 17, 2012 21:20
in Mod Releases
- 293
- 95959
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by burli
Sat Jan 21, 2017 14:12
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[Mod] ComputerTest
by Neuromancer » Sat Jan 25, 2014 03:01
in WIP Mods
- 22
- 7876
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by BirgitLachner
Wed Oct 12, 2016 07:30
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Which community members do you miss and why?
by Neuromancer » Sat Jan 16, 2016 13:54
in Minetest General
- 14
- 3387
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by azekill_DIABLO
Thu Aug 25, 2016 16:28
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[Game] Eden2 -Reinvigorated for 0.4.13
by Neuromancer » Sun Aug 25, 2013 19:24
in Subgame Releases
- 89
- 53952
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by BlueTangs Rock
Thu Jul 14, 2016 05:26
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Crystal Hearts Mod
by Neuromancer » Sat Jan 09, 2016 19:43
in WIP Mods
- 6
- 1021
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by TailsTheFoxDoes MT
Thu Jun 23, 2016 04:30
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What's Minetest still missing over Terraria?
by Neuromancer » Tue Dec 29, 2015 12:39
in Minetest General
- 24
- 3528
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by Michael Eh?
Sat Mar 26, 2016 01:45
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Anyone on public servers using mumble?
by Neuromancer » Sun Jan 10, 2016 01:17
in Minetest Servers
- 6
- 1225
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by DS-minetest
Wed Feb 10, 2016 14:37
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VideoGame Construction Kit: Striving for a lego architecture
by Neuromancer » Fri Jan 22, 2016 12:32
in Subgame Discussion
- 2
- 1083
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by rubenwardy
Fri Jan 22, 2016 13:21
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Why Minetest is the greatest game ever developed.
by Neuromancer » Fri Jan 15, 2016 11:28
in Minetest General
- 12
- 2419
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by Gael de Sailly
Mon Jan 18, 2016 23:03
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Using Eclipse LDT debugger for Mods
by Neuromancer » Sat Jan 16, 2016 12:25
in Modding Discussion
- 0
- 513
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by Neuromancer
Sat Jan 16, 2016 12:25
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Dungeon Construction Kit
by Neuromancer » Thu Jan 14, 2016 08:41
in WIP Mods
- 1
- 509
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by rubenwardy
Thu Jan 14, 2016 15:56
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How to Increase the number of dungeons generated by mapgen
by Neuromancer » Thu Jan 07, 2016 02:47
in Modding Discussion
- 5
- 680
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by paramat
Sun Jan 10, 2016 21:06
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Handling Teen/Adult content and conversation
by Neuromancer » Tue Dec 22, 2015 04:19
in Minetest General
- 50
- 5012
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by Don
Sun Jan 10, 2016 00:22
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Why does mossy cobble glow underground
by Neuromancer » Fri Dec 25, 2015 19:16
in Minetest Features
- 1
- 463
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by Napiophelios
Fri Dec 25, 2015 20:03
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[Mod] Learn how to read [phonics]
by Neuromancer » Fri Dec 28, 2012 14:03
in Mod Releases
- 5
- 8667
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by christoferl
Sat May 02, 2015 13:59
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Minecraft mods require iLivid malware installs? WT?
by Neuromancer » Sat Sep 22, 2012 04:34
in Minetest General
- 16
- 8145
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by slopsbucket
Sat Mar 28, 2015 08:29
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Minetest Team collaboration w/ MSoft on Modding API standard
by Neuromancer » Fri Sep 26, 2014 01:06
in Minetest General
- 12
- 1877
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by Baggypants
Tue Sep 30, 2014 20:22
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[Mod] ResourcePacker - Resource Pack User
by Neuromancer » Fri Sep 19, 2014 09:09
in WIP Mods
- 18
- 2361
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by Neuromancer
Fri Sep 26, 2014 00:54
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Adding optional top, bottom, & side tiles to basic blocks
by Neuromancer » Sat Aug 23, 2014 03:40
in WIP Mods
- 6
- 1157
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by Neuromancer
Wed Aug 27, 2014 02:35
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Minetest Natural Beauty Texure Pack
by Neuromancer » Sat Nov 09, 2013 21:35
in Minetest Texture Packs
- 38
- 18993
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by DoctorBurak
Tue Aug 26, 2014 04:54
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Minetest texture pack ported to Minecraft?
by Neuromancer » Sun Aug 17, 2014 02:26
in Minetest Texture Packs
- 2
- 1710
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by 4aiman
Fri Aug 22, 2014 06:11
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minetest_game texture pull requests
by Neuromancer » Mon Aug 18, 2014 02:02
in Minetest Texture Packs
- 2
- 1225
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by rubenwardy
Thu Aug 21, 2014 10:54
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Garry's Mod proves Minetest must be on Steam
by Neuromancer » Sun Jul 13, 2014 10:53
in Minetest General
- 20
- 10402
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by Neuromancer
Thu Jul 17, 2014 00:19
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How to make a transparent block like leaves with images on 2 sides?
by Neuromancer » Sat Sep 14, 2013 13:11
in WIP Mods
- 9
- 2114
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by artur99
Fri Mar 14, 2014 08:48
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Google Blockly (better than Scratch) for easy visual mod development
by Neuromancer » Thu Nov 14, 2013 01:18
in Minetest-Related
- 52
- 21463
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by rubenwardy
Fri Feb 28, 2014 12:23
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Creating Minetest Battle Bots using Blockly
by Neuromancer » Mon Nov 18, 2013 00:11
in WIP Mods
- 6
- 1824
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by hoodedice
Thu Jan 23, 2014 18:02
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Texture folder for games folder
by Neuromancer » Sat Nov 09, 2013 13:10
in Minetest Features
- 2
- 562
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by Neuromancer
Sat Nov 09, 2013 18:25
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are stackable plantlike nodes possible?
by Neuromancer » Sat Oct 19, 2013 01:14
in WIP Mods
- 2
- 484
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by Wuzzy
Sat Oct 19, 2013 11:14
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Flashing water and transparent leaves over water.
by Neuromancer » Sat Oct 05, 2013 21:22
in Minetest Problems
- 3
- 1276
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by paramat
Sun Oct 06, 2013 20:10
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Integrating MobFramework with Mossmanikin's Fishing Mod
by Neuromancer » Sat Oct 05, 2013 12:32
in WIP Mods
- 1
- 640
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by Mossmanikin
Sat Oct 05, 2013 18:47
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