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Re: Death of flowers and grass

Thank you for replying Gael. You're right of course, "completely covered" was an exaggeration but they do end up behaving like weeds. If you know a little LUA language and Minetest technical features, it's not very difficult. I had never even heard of LUA before I tried compiling my own Mi...
by slopsbucket
Wed Jan 14, 2015 23:11
 
Forum: Minetest Features
Topic: Death of flowers and grass
Replies: 5
Views: 889

Re: Sandy caves

The RNG is actually supplied by your operating system, not the game. So yes, every one's game will be slightly different. In Fedora 19 you needed root priveledges to access RNG. This showed up badly if you loaded a few hundred songs into VLC and clicked the shuffle button, it would randomly choose a...
by slopsbucket
Mon Jan 12, 2015 22:22
 
Forum: Minetest General
Topic: Sandy caves
Replies: 4
Views: 512

Re: Post your screenshots!

Office Space To Let Space is now available in a newly completed modern open plan office tower. Features include: Ground floor entertainment centre Glass mezanine floor above well lit dance hall Nearby to well stocked mine http://s8.postimg.org/pcoepybt1/screenshot_3683753472.jpg Mine includes all ne...
by slopsbucket
Mon Jan 12, 2015 01:11
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 752639

Re: Sandy caves

I've put this one down as one of the many vaguaries of the mad god RNG, also known to some as rand(). I've tried and tried and can't get a repeat of the world that was created yesterday morning, but I'm going to keep playing it for a while because I've never had another map like it. To add a little ...
by slopsbucket
Mon Jan 12, 2015 00:06
 
Forum: Minetest General
Topic: Sandy caves
Replies: 4
Views: 512

Re: Sandy caves

OK, something wierd is going on here. Started a new map with the details from above just to make sure I hadn't mis-typed anything and when I got to the lava pit there was no sand. It's the correct map seed but there's a few subtle differences and I can't understand why. Check the two screenshots. I ...
by slopsbucket
Sun Jan 11, 2015 09:16
 
Forum: Minetest General
Topic: Sandy caves
Replies: 4
Views: 512

Death of flowers and grass

This is really a Feature Wish. When you've been playing the same map for a while the grasses and flowers keep reseeding more flowers and grasses but they never die. Eventully the whole landscape is completely covered. My suggestion/wish is that flowers and grasses get a random length of life. If you...
by slopsbucket
Sun Jan 11, 2015 07:20
 
Forum: Minetest Features
Topic: Death of flowers and grass
Replies: 5
Views: 889

Sandy caves

It's amazing how many differences a small change can make. I started messing around with mapgen options in the config file because there's too many caves for my liking. On some maps there's hardly anywhere you can dig without coming across them. In fact on some maps there's hardly anywhere to dig. S...
by slopsbucket
Sun Jan 11, 2015 07:05
 
Forum: Minetest General
Topic: Sandy caves
Replies: 4
Views: 512

Re: Idea (probably bad)

Or run as a server and invite folks to visit without interact. If only I could, I live in a remote area with what's possibly the worlds worst service provider. Sometimes I get up to 1200 kbps and sometimes I only get a small burst every 3 or 4 minutes. I reckon if they actually sent someone out to ...
by slopsbucket
Mon Dec 08, 2014 09:59
 
Forum: Minetest General
Topic: Idea (probably bad)
Replies: 6
Views: 738

Thank you.

Thank you to everyone involved in the Minetest project. You have produced something truly wonderful. Minetest reminds me of the old classic NetHack. Not just because it's portable and playable on almost anything but because the scripts are so beautifully laid out and maintained. You can easily recon...
by slopsbucket
Mon Dec 08, 2014 09:51
 
Forum: Minetest General
Topic: Thank you.
Replies: 17
Views: 1117

Re: Compile question

Thanks for the feedback Zeno. Is there any way to tell when the problem is fixed? I've been reading through the GitHub and haven't noticed anything about it yet. It's not terribly important, I'm just trying to put together a completely stand alone version for a few people who don't have the internet...
by slopsbucket
Mon Dec 01, 2014 22:08
 
Forum: Minetest General
Topic: Compile question
Replies: 8
Views: 751

Re: Compile question

Update: playing around looking for a downloadable version of minetestc55 I found this: https://launchpad.net/~damien-moore/+archive/ubuntu/minetest/+packages Damien Moore's version of Minetest 0.4.10 for Ubuntu. It compiled and played perfectly with no wierd lighting effects. Maybe comparing the two...
by slopsbucket
Mon Dec 01, 2014 06:05
 
Forum: Minetest General
Topic: Compile question
Replies: 8
Views: 751

Re: Compile question

Thanks for the response Zeno. I tried to reproduce the torch problem you were having and couldn't do it. Maybe the version I'm running is just old enough. I'm running Celeron55's version downloaded on 20th of November. I did notice that the new version has different textures (which I don't like), co...
by slopsbucket
Sun Nov 30, 2014 22:53
 
Forum: Minetest General
Topic: Compile question
Replies: 8
Views: 751

Compile question

When I compile from latest source I get strange shadows and funky lighting underground. This doesn't happen with the official precompiled binaries or with C55's version, only when I compile it myself. I have shaders and smooth_lighting enabled so I must be missing something else somewhere in there. ...
by slopsbucket
Sun Nov 30, 2014 00:32
 
Forum: Minetest General
Topic: Compile question
Replies: 8
Views: 751

Re: Can we change the quote on the Minetest.net homepage

Hi Everyone, This thread sure shifted topic. Thought I'd weigh in with my two bob. I don't think the swearing is nescessary but (as is currently the case) I don't think it should be censored either. If that's how you wish other people to perceive you then that should be your choice. As proof that sw...
by slopsbucket
Wed Nov 05, 2014 02:52
 
Forum: Minetest General
Topic: Can we change the quote on the Minetest.net homepage
Replies: 49
Views: 3048

Re: Idea (probably bad)

Hi Evergreen, thought I'd try my own idea out just to see how it goes. When zipped my world is just over 7 Mb or roughly the size of the page you just sent me to. Yeh, stupid, but the name of my world is "Mods Now". Minetest version 0.4.10 animals Modpack moreores Mod It's a glass house wi...
by slopsbucket
Wed Nov 05, 2014 01:33
 
Forum: Minetest General
Topic: Idea (probably bad)
Replies: 6
Views: 738

Idea (probably bad)

There's a few threads devoted to posting pics and videos of people's games. Why not post a zipped copy of their World files instead? Then everyone could have a run around and take a proper look at what they've built. I guess they'd have to list what version and what mods they were running so that ot...
by slopsbucket
Wed Nov 05, 2014 00:44
 
Forum: Minetest General
Topic: Idea (probably bad)
Replies: 6
Views: 738

Re: Simple documentation

Hi Wuzzy, thanks for the reply. Your tutorial looks very impressive, it's just typical that I didn't find out about it until after I no longer needed it. My request for Simple documentation perhaps should have had more emphasis on the word Simple. In the posts above I was sure that my problem was a ...
by slopsbucket
Wed Nov 05, 2014 00:06
 
Forum: Minetest General
Topic: Simple documentation
Replies: 13
Views: 1996

Re: Suggestion

Thanks for the reply. .....neither GitHub nor Gitorious...... Sorry but neither of those names mean anything to me, I gather you mean that the server is creating zips "on the fly" as requested from the latest snapshot. Like so much else in life these days - so very clever and yet somehow a...
by slopsbucket
Sat Nov 01, 2014 10:15
 
Forum: Modding Discussion
Topic: Suggestion
Replies: 4
Views: 394

Suggestion

Yeh, I know there's a separate topic for this but it'll get lost in all the other conversations. When you put your mod into a zip archive why don't you name the folder what it's supposed to be named? eg: the folder in Simple Mobs is called "PilzAdam-mobs-c49cc47" and it needs to be renamed...
by slopsbucket
Sat Nov 01, 2014 05:42
 
Forum: Modding Discussion
Topic: Suggestion
Replies: 4
Views: 394

Re: Simple documentation

Quick update.

Beer or not, I just had to try another one - Simple Mobs.

Works perfectly once you get the folder name right. Now it's scary and I have to make swords.

Thanks once again for your assistance, Kaeza.

Cheers,

Andrew.
by slopsbucket
Sat Nov 01, 2014 05:20
 
Forum: Minetest General
Topic: Simple documentation
Replies: 13
Views: 1996

Re: Simple documentation

Thanks for the help and advice, unfortunately no win. Every time I fix one it causes problems in another. ------------- Separator ------------- 13:56:26: ACTION[main]: MOD: factions (by sapier) loading ... 13:56:26: ACTION[main]: MOD: factions (by sapier) 0.1.6 loaded. 13:56:26: ERROR[main]: =======...
by slopsbucket
Sat Nov 01, 2014 04:39
 
Forum: Minetest General
Topic: Simple documentation
Replies: 13
Views: 1996

Re: Simple documentation

Thanks for the response Kaeza. Here's my debug text. ------------- Separator ------------- 11:45:58: INFO[main]: logfile = /home/andrew/.minetest/debug.txt 11:45:58: VERBOSE[main]: httpfetch_init: parallel_limit=8 11:45:58: INFO[main]: Message locale is now set to: LC_CTYPE=en_AU.UTF-8;LC_NUMERIC=C;...
by slopsbucket
Sat Nov 01, 2014 02:20
 
Forum: Minetest General
Topic: Simple documentation
Replies: 13
Views: 1996

Simple documentation

Is there any? Sorry but I'm very new to Minetest and I've never played the commerciel one either. I'm running 4.9 on Ubuntu straight from thr repository, no crashes, no problems, but also no challenge. I know, I'll install a Mod. Decided to try the Animals Modpack. I get the error "Failed to lo...
by slopsbucket
Fri Oct 31, 2014 23:55
 
Forum: Minetest General
Topic: Simple documentation
Replies: 13
Views: 1996
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