Calinou wrote:The grass is fine, but kinda looks like a carpet. :P
Lol, never looked at it in this way :)
Calinou wrote:The grass is fine, but kinda looks like a carpet. :P
Jordach wrote:Grass don't look too bad.
Jordach wrote: Oh, relating to Scratch: http://scratch.mit.edu/users/jordach might still work.
- fixed generating of drops
- drops are now 3D
- added lava drops
InfinityProject wrote:Minetest is its own game. We need to add different things. We could do a stalker kind of thing like Herobrine, only different.
sdzen wrote:okay im still waiting for ipushbutton to get back to me on the metroid texture pack so ive begun a small pet project of my own.
kddekadenz wrote:Jordach wrote:Sorry for necro posting, but, could you update this for 0.4??
Hmm, I could do this, but I will need a couple of days.
mauvebic wrote:kddekadenz wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
What does that bit of code do?
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
neonfuz wrote:Jordach wrote:Oh, map, you can't.
ok, you should check your facts before you post stuff like this, because you can put mods in worlds/<worldname>/worldmods, then the mods are per world
Support placing a minetest game inside $world/game for easy creation of custom adventure maps
Death Dealer wrote:kddekadenz wrote:I already made most of the sounds you requested (my&dogers soundpack).
post it dont just talk about it.
JoseMing wrote:but, how i make it drop water...?
Jordach wrote:I think torches are always like that. You could try FACEDIR, however, I think this wont work. Try making a special type of node for lighting. Mainly a cube.
JoseMing wrote:how i make it work?, i need create a folder with name drippingwater?