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Re: [OS X] Morn76's Mavericks/Yosemite builds

Hi Morn!

I should definately try compiling it on an older mac then, to see if that's the issue, BUT:

two of my scientific papers has recently gotten accepted :)
which means I have to spend all my time on small revisions :(
by OmniStudent
Sun Nov 23, 2014 09:18
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: [OS X] Morn76's Mavericks/Yosemite builds

Hello!
Just checking in.
Hoping to have time for some minetest hacking during the christmas break!
by OmniStudent
Wed Nov 19, 2014 16:09
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Well at least someone (mostly you) have documented lots of the snags.
I'm hoping for an influx of new OSX people now that Minecraft has been sold to Microsoft. Maybe more users would lead to OSX friendliness in the trunk.
by OmniStudent
Mon Sep 22, 2014 11:44
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Still following this thread. Thanks Morn!
I'll be back!
by OmniStudent
Mon Sep 22, 2014 06:13
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Thanks again for all your work Morn76, you're the best!
by OmniStudent
Mon Jul 07, 2014 07:22
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Thats Great! Nice that the other Programmers are now involved.
by OmniStudent
Sat Jun 28, 2014 05:27
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Morn76 wrote:Updated to 20140619.04fbf47
Now with RealBadAngel's much improved node shading algorithm:


That looks really nice! Haven't been active for a while, but nice to see you're still developing the mac port :)
by OmniStudent
Fri Jun 27, 2014 07:26
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Taking it to the next level

I've been interested in the theoretical parts of game design for a long while and found the wiki page tvtropes.org just recently. It contains classifications of common elements in all kinds of media and fiction, interactive and not. It turns out none of my own ideas are in the least original, but at...
by OmniStudent
Tue Jun 10, 2014 10:42
 
Forum: Minetest General
Topic: Taking it to the next level
Replies: 1
Views: 437

Re: Morn76's Minetest OS X Mavericks builds

Managed to compile when I removed freetype and leveldb from the cmake line.
by OmniStudent
Sat Jun 07, 2014 10:18
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

I made a complete erase and reinstall of OSX and still cannot run the script. Haven't figured out why yet, but its got something to do with the library paths.
by OmniStudent
Tue Jun 03, 2014 07:24
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

This isn't a problem with the code, but I figure I might get some help here anyway: After reinstalling the operating system, I can no longer use the script to build minetest. It seems like some paths like LIBRAY_PATH has not been set. I've managed to set the library path manually using EXPORT for so...
by OmniStudent
Sun Jun 01, 2014 05:57
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Post your screenshots!

WOW!!!
by OmniStudent
Sun Jun 01, 2014 05:52
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1344658

Re: Morn76's Minetest OS X Mavericks builds

philipbenr wrote:To make a brain...?
:)


Yup! You get some neurons, superglue and a household atomic force microscope and then, from the medulla and outwards, gently extend the dendrites to ...

No, trying to make a simple "AI" as an input option besides random and user controlled in minetest.
by OmniStudent
Thu May 29, 2014 07:12
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Morn76 wrote:The binary has been updated to 20140523-94dba66 built on OS X 10.9.3.


Thankyou! I was just sitting down for my third attempt at fixing that. Now I can continue my project to make a brain instead :)
by OmniStudent
Sun May 25, 2014 07:54
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Mob Showcasing

Uh, guys, not to be a party pooper but I made this thread so multiple people can showcase their creative mob concepts. It was not made to talk about development. As I stated in the OP, dev discussion should be PM or begin a new thread about it. But discussion about the digital rights of images fit ...
by OmniStudent
Sun May 11, 2014 05:11
 
Forum: Minetest General
Topic: Mob Showcasing
Replies: 56
Views: 9690

Re: Mob Showcasing

Cool with me, I only made it to encourage other people to post their stuff.
by OmniStudent
Sat May 10, 2014 18:23
 
Forum: Minetest General
Topic: Mob Showcasing
Replies: 56
Views: 9690

Re: Morn76's Minetest OS X Mavericks builds

sfan5 wrote:Select the world and click on the 'Configure' button, then enable the mods.


Thankyou! That got it working. My tutorial:decowood still can't find the texture image, but that may be my own fault.
by OmniStudent
Mon May 05, 2014 19:20
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Jordach wrote:Have you tried configuring a world to enable mods?


No, I didn't know that was neccessary. How do you do that?
by OmniStudent
Mon May 05, 2014 18:39
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Not directly related, but it seems mods are not loaded. They register in the "mods" tab if I put them in Library/Application Support/minetest/mods, but in-game they don't react to commands and are not listed when typing /mods in chat. P.S. But obviously some mods work since all the basic s...
by OmniStudent
Mon May 05, 2014 07:10
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Tried to write a lua script to look at variables, only to find there is no mods directory to put it in :( I'll try to figure out where it goes.
by OmniStudent
Sun May 04, 2014 14:37
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Mob Showcasing

Linxx wrote:working on the texture thingy ...gonna take a while since i suck at it D:


Cool! Are you using the image from the blend file or making a new one?
by OmniStudent
Sun May 04, 2014 14:09
 
Forum: Minetest General
Topic: Mob Showcasing
Replies: 56
Views: 9690

Re: Morn76's Minetest OS X Mavericks builds

Its possible that this is not a jsemaphore problem but that the os.tempfolder variable is set wrong. Its only used in mainmenu, modmgr and modstore.lua.
by OmniStudent
Sun May 04, 2014 14:02
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Is the Lua problem and the crash related? Even when it finds the correct files it crashes.
by OmniStudent
Sun May 04, 2014 09:34
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

When trying to access the online mods after starting from command line, I got Computers-MacBook-Pro:MacOS me$ ./minetest Bundle resource path: /Users/me/minetest.app/Contents/Resources/bin Irrlicht Engine version 1.8.1 Darwin Kernel Version 13.1.0: Thu Jan 16 19:40:37 PST 2014; root:xnu-2422.90.20~2...
by OmniStudent
Sun May 04, 2014 07:24
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Morn76's Minetest OS X Mavericks builds

Ran into a crash when I tried to get online mods, under the mods tab: Process: minetest [22393] Path: /Volumes/VOLUME//Users/*/minetest.app/Contents/MacOS/../Resources/bin/minetest Identifier: celeron55.minetest Version: 20140429.4b44d35 (20140429.4b44d35) Code Type: X86-64 (Native) Parent Process: ...
by OmniStudent
Sun May 04, 2014 07:23
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 102691

Re: Mob Showcasing

Made this yesterday too. Its completely useless for Minetest and has quite a few mistakes but its slightly entertaining.
Image
by OmniStudent
Sun May 04, 2014 05:15
 
Forum: Minetest General
Topic: Mob Showcasing
Replies: 56
Views: 9690

Re: Mob Showcasing

How about when dead animation and try to test walking animation by really moving. I won't do anymore improvements to this one, mainly made it to encourage people to come up with more MOBs. Here's the file, if anyone else wants to give it a shot. http://speedy.sh/bd7TM/waterdrag-animated.blend It al...
by OmniStudent
Sun May 04, 2014 05:10
 
Forum: Minetest General
Topic: Mob Showcasing
Replies: 56
Views: 9690

Re: Mob Showcasing

Linxx wrote:maybe it could have an animated texture for the model skin


Just post the texture here and I'll put it in the figure.
by OmniStudent
Sat May 03, 2014 04:11
 
Forum: Minetest General
Topic: Mob Showcasing
Replies: 56
Views: 9690

Re: Mob Showcasing

Managed to make a little animation with the Water Dragon.
Image
Yes, I know it should probably be in water.
by OmniStudent
Fri May 02, 2014 16:26
 
Forum: Minetest General
Topic: Mob Showcasing
Replies: 56
Views: 9690
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