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If you took a dirt or stone or other solid node from the game and "printed" it at real life size (say with a rapid prototyping machine), it would end up as a perfect 1x1x1 meter cube, while the standard flat player images would end up exactly 1.6 meters tall (and about 0.01 mm thick ;-) ), regardle...
by Death Dealer
Sat Apr 28, 2012 14:41
 
Forum: Minetest Features
Topic: The Realm of 3D Mobs
Replies: 202
Views: 51740

I'm not german, but "Name contains unallowed characters" sums it up. You can only use a-z, A-Z, 0-9, hyphens (-) and underscores (_) in your name. "Connection timed out" means there's a problem with your connection (maybe some firewall blocking the outgoing connection), this also happens if the ser...
by Death Dealer
Sat Apr 28, 2012 13:56
 
Forum: Deutsch
Topic: German thread / Deutscher Beitrag
Replies: 61
Views: 20893

Ya really could we get this topic removed?????
by Death Dealer
Sat Apr 28, 2012 13:48
 
Forum: WIP Mods
Topic: (Mod Request) Timber MOD
Replies: 6
Views: 2680

bcnjr5 wrote:Here is the URL.

http://minetest.ru/nyansearch/

I did not know about this. That's pretty cool.
by Death Dealer
Sat Apr 28, 2012 13:47
 
Forum: Minetest General
Topic: Map Seeds
Replies: 11
Views: 9201

ray8888 wrote:one of the chainsaw cut faster than a mese pick :)

You couldn't use your chainsaw (in real life ) on anything but wood. But this isn't real life I suppose..
by Death Dealer
Sat Apr 28, 2012 13:39
 
Forum: WIP Mods
Topic: chainsaw mod
Replies: 17
Views: 5637

Hmm that sounds pretty cool.. If just these tools held the attributes of the timber mod.
by Death Dealer
Sat Apr 28, 2012 13:35
 
Forum: WIP Mods
Topic: chainsaw mod
Replies: 17
Views: 5637

It definently needs to be a considerable amount time. Not everyone can code like lightning^^ one of them being me.
by Death Dealer
Sat Apr 28, 2012 13:34
 
Forum: Minetest General
Topic: Ideas to generate publicity for minetest
Replies: 23
Views: 3643

Here is a list of almost all the mods as of now.
http://minetest.net/forum/viewtopic.php?id=1341
If it helps.
by Death Dealer
Sat Apr 28, 2012 13:30
 
Forum: WIP Mods
Topic: recommended mods
Replies: 3
Views: 1660

Like the timber mod does??
by Death Dealer
Sat Apr 28, 2012 13:28
 
Forum: WIP Mods
Topic: chainsaw mod
Replies: 17
Views: 5637

Hmmm this gives me an idea........
by Death Dealer
Sat Apr 28, 2012 13:21
 
Forum: WIP Mods
Topic: Implementing a caravan/group of NPCs
Replies: 2
Views: 1442

You can rename the folder of the mod without messing up the init.lua file config, because it has the name of the folder in it.
by Death Dealer
Sat Apr 28, 2012 13:19
 
Forum: Minetest General
Topic: Where are the jungles??????????????
Replies: 7
Views: 2376

You cant have too much stuff in minetest_game, the idea is still to let people install whatever mods they want, but the more common ones used by several other mods are more likely to make it in. Though to be honest i delete a fair bit of default stuff when i recompile. which is why im glad mobs are...
by Death Dealer
Sat Apr 28, 2012 13:16
 
Forum: Minetest General
Topic: Where is Minetest heading?
Replies: 19
Views: 3820

VanessaE wrote:They're (logically) 1 cubic meter, and are as many pixels in a given dimension as the texture pack you're using.

The textures can differ tho? 16x16 then 64x64 then something like 256x256 so I'm not sure how your getting one cubic meter.
by Death Dealer
Sat Apr 28, 2012 13:14
 
Forum: Minetest Features
Topic: The Realm of 3D Mobs
Replies: 202
Views: 51740

Yep Enderfreak works pretty well:D I like it because it's only one animal ATM.
by Death Dealer
Sat Apr 28, 2012 13:10
 
Forum: Minetest Problems
Topic: mods ?
Replies: 16
Views: 4302

Nice mod pack^^
by Death Dealer
Sat Apr 28, 2012 13:07
 
Forum: WIP Mods
Topic: sdzens top ten favorite mods!
Replies: 4
Views: 2419

Cool, what do these do?
by Death Dealer
Sat Apr 28, 2012 13:06
 
Forum: WIP Mods
Topic: chainsaw mod
Replies: 17
Views: 5637

Switch5681 wrote:not to get too totally off topic here, but I just added the animals mod and noticed the Vombies. Do they actually try to attack you?

Kind of, my enderfreaks are a little more aggresive tho.
by Death Dealer
Fri Apr 27, 2012 19:06
 
Forum: Minetest General
Topic: 0.4
Replies: 10
Views: 2699

bcnjr5 wrote:.4 "/giveme firefly"

im thinking fireflys would be part of the animal mod. ive been though all the textures before to. no firefly in the main game. witch is what /giveme "anything" would imply, /giveme animal_vombie:Vombie might work tho
by Death Dealer
Fri Apr 27, 2012 14:48
 
Forum: Minetest General
Topic: 0.4
Replies: 10
Views: 2699

the site actually looks pretty decent.
by Death Dealer
Fri Apr 27, 2012 14:07
 
Forum: Minetest General
Topic: Ultimate modded game (Minetest++)
Replies: 73
Views: 17370

any progress with this??
by Death Dealer
Fri Apr 27, 2012 14:05
 
Forum: Minetest General
Topic: Ultimate modded game (Minetest++)
Replies: 73
Views: 17370

Yoda wrote:Oh i have gimp! I cant seem to make pixels Blahh :/

Move the scale of the brush all the way down. It goes so small it only does one pixel at a time.
by Death Dealer
Fri Apr 27, 2012 13:01
 
Forum: Minetest General
Topic: Ultimate modded game (Minetest++)
Replies: 73
Views: 17370

also made the drillers draw type plantlike for a better drill bit effect.
by Death Dealer
Fri Apr 27, 2012 01:59
 
Forum: WIP Mods
Topic: [MOD]Splunker- dont waste time:D[v1] [GPLv3]
Replies: 27
Views: 5979

finally got around to making some better textures for this. the download link has been updated. new screenshots soon:D
by Death Dealer
Fri Apr 27, 2012 01:58
 
Forum: WIP Mods
Topic: [MOD]Splunker- dont waste time:D[v1] [GPLv3]
Replies: 27
Views: 5979

like this

max_simultaneous_block_sends_server_total = 1
max_block_send_distance = 10
max_block_generate_distance = 10
time_send_interval = 3500 <-- (this helps alot for some reason)

just add this stuff to your minetest.conf file
by Death Dealer
Fri Apr 27, 2012 01:16
 
Forum: Minetest Problems
Topic: Making 0.4 Faster
Replies: 8
Views: 2823

no you can edit your Minetest.conf to load one chunk at a time and only when you get so close. you cant make you minetest run at 60 fps optimized fully.
by Death Dealer
Fri Apr 27, 2012 01:11
 
Forum: Minetest Problems
Topic: Making 0.4 Faster
Replies: 8
Views: 2823

try putting this into your minetest.conf file

video_driver = opengl
by Death Dealer
Thu Apr 26, 2012 13:23
 
Forum: Minetest Problems
Topic: mods ?
Replies: 16
Views: 4302

Great job man this is lookin really good.
by Death Dealer
Thu Apr 26, 2012 13:16
 
Forum: WIP Mods
Topic: Powerlines / Powerplants (like simcity)
Replies: 58
Views: 11230

Menche wrote:Uh, a permission error could be related to trying to install a mod where you don't have write privilege, for example /usr where the game is installed.

Every time I've encountered it that was the problem.
by Death Dealer
Wed Apr 25, 2012 23:47
 
Forum: Minetest Problems
Topic: mods ?
Replies: 16
Views: 4302

Stef wrote:how can i clear my inventory in creative mode

Drop everything. XD lol
by Death Dealer
Wed Apr 25, 2012 16:57
 
Forum: WIP Mods
Topic: [Question] inventory_get_list and inventory_set_list
Replies: 5
Views: 1758

Access permission errors are the video driver. Try editing you .conf with a open gl as your selected driver. This error has nothing to do with mod or modding.
by Death Dealer
Wed Apr 25, 2012 16:55
 
Forum: Minetest Problems
Topic: mods ?
Replies: 16
Views: 4302
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