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Re: [Mod] Nuke Mod [2.1] [nuke]

I think this mod should be updated to use new TNT API.
by Diamond knight
Fri Dec 23, 2016 15:39
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 122
Views: 83313

Re: [Mod] More Foods [morefoods]

these foods mods should be made compatible with hbhunger and better hud and hunger mods
by Diamond knight
Sat Dec 17, 2016 18:02
 
Forum: Mod Releases
Topic: [Mod] More Foods [morefoods]
Replies: 19
Views: 8020

Re: [Mod] Pooping [Mod]

you should add compatibility for homedecor's toilets and toilet paper
by Diamond knight
Thu Dec 15, 2016 22:30
 
Forum: WIP Mods
Topic: [Mod] Pooping [Mod]
Replies: 4
Views: 998

Re: [Mod] Firearms [0.2.0] [firearms]

suggestion: make a setting for using entities as the line of sight is even more buggy then entities right now but line of sight should still stay in and be fixed
by Diamond knight
Sat Dec 10, 2016 19:56
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 209
Views: 77578

Re: [mod - proof of concept] Nano Blocks [nano_blocks]

This I have been waiting for, any setting I could put in minetest.conf to keep these "blocks" from despawning
by Diamond knight
Tue Nov 29, 2016 05:23
 
Forum: WIP Mods
Topic: [mod - proof of concept] Nano Blocks [nano_blocks]
Replies: 3
Views: 838

Re: [Mod] Pedology [3.1] [pedology]

made a mod that makes these "generate" you do not even have to use a new world as it is abm based

https://github.com/Diamondknight/pedology_terrain
by Diamond knight
Fri Nov 25, 2016 01:33
 
Forum: Mod Releases
Topic: [Mod] Pedology [3.1] [pedology]
Replies: 40
Views: 10456

Re: [Mod]A Binoculars-Mod !!! [binoculars][1.1]

does this work with the default build?
is this a new 0.4.15 feature, zoom?
by Diamond knight
Tue Nov 22, 2016 19:30
 
Forum: WIP Mods
Topic: [Mod]A Binoculars-Mod !!! [binoculars][1.1]
Replies: 7
Views: 1355

Re: [Mod] More ways for nodes to fall. [falling_nodes]

this will be perfect for an idea i have had for a while

realistic physics, make every block in mt_game via overrides falling sticky node so no more anti gravity nodes :)

might post the mod soon
by Diamond knight
Fri Nov 18, 2016 22:38
 
Forum: Mod Releases
Topic: [Mod] More ways for nodes to fall. [falling_nodes]
Replies: 10
Views: 1842

Re: [Mod] Get Comfortable [cozy]

this should be in 0.4.15

it fits the criteria, it doesn't cause much lag, doesn't mess with the game, it is something that can bring your furniture to life (minetest_game player built out of slabs "furniture" at least)
by Diamond knight
Fri Nov 18, 2016 22:32
 
Forum: Mod Releases
Topic: [Mod] Get Comfortable [cozy]
Replies: 15
Views: 4183

Re: [Mod]Leaded Glass Panes[1.0][lpanes]

maybe you could make it into a new tp
by Diamond knight
Fri Nov 18, 2016 22:29
 
Forum: Mod Releases
Topic: [Mod]Leaded Glass Panes[1.0][lpanes]
Replies: 5
Views: 1314

Re: [Mod] Space [space]

someone should make a mod for minetest that is like the warpdrive mod from minecraft (only the movingships and some of the equitment part, not the worldgen or the stuff that isnt possible in the api right now)

the worldedit mod will help as warpdrive does a very similar thing
by Diamond knight
Sun Nov 13, 2016 22:49
 
Forum: WIP Mods
Topic: [Mod] Space [space]
Replies: 48
Views: 9526

Re: [mod] Vehicles [vehicles]

the current explosion is not what i meant, but is is kind of cool

i meant if you hit a block too hard (right now you can drive a car into a steel wall at max speed and the car is ok)
by Diamond knight
Thu Nov 10, 2016 23:12
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 34895

Re: [Game] Post-apocalyptic Fallout World [aftermath]

you find water in ruined villages, also maybe make the human mobs have more fallouty themed skins, like ripped clothes, bandoliers, etc
by Diamond knight
Thu Nov 10, 2016 22:36
 
Forum: Subgame Releases
Topic: [Game] Post-apocalyptic Fallout World [aftermath]
Replies: 29
Views: 15763

Re: [Mod] Invisiblocks mod[invisiblocks]

maybe have it only pointable using a special tool as the selection box makes it too visible
by Diamond knight
Thu Nov 10, 2016 22:11
 
Forum: WIP Mods
Topic: [Mod] Invisiblocks mod[invisiblocks]
Replies: 17
Views: 4568

Re: [mod] Vehicles [vehicles]

maybe the rocket shooting vehicles should take "vehicles:miss" as ammo, it is kind of OP having infinite missiles, and also the jets could maybe shoot bullets if you press space and the bullet shooters take ammo i would also like a setting to enable crashing your vehicle (crash = false, cr...
by Diamond knight
Sat Oct 22, 2016 21:56
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 34895

Re: [Mod] Military Vehicles [mvehicles]

ManElevation wrote:lol the tank look fucked


Languige
by Diamond knight
Mon Oct 10, 2016 01:13
 
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 57
Views: 8851

Re: [Mod] Vignette - Surprisingly good for immersion [vignet

Calinou wrote:
jordan4ibanez wrote:This should be in the game by default, very nice.


Then it should be configurable, I don't personally like vignettes much and I don't think any "competitive" player does.


should be a setting in the same submenu as enable fullscreen in advanced settings
by Diamond knight
Sun Jul 17, 2016 01:54
 
Forum: Mod Releases
Topic: [Mod] Vignette - Surprisingly good for immersion [vignette]
Replies: 25
Views: 6397

Re: [Mod] The Pooper Mod [1.0] [pooper]

you should make it to where it is a different key to poop, i am annoyed whenever i try to sneak (i live on a mountain) it poops, also maybe a toilet node and to where it warns you before you poop yourself light warning: have to go: (sends chat message to player: nature calls) urgent warning: about t...
by Diamond knight
Thu Jun 30, 2016 21:27
 
Forum: Mod Releases
Topic: [Mod] The Pooper Mod [1.3] [pooper] [Git]
Replies: 30
Views: 4455

Re: [Mod] Nether [nether]

every time i try using this i find not enough lava, it is annoying as the nether is supposed to be firey themed, and btw i am making a fork of this mod that will ad nether air that is igniter (using custom abm as there is no normal air in nether) and has abm to make water dissapear and it will make ...
by Diamond knight
Wed Jun 29, 2016 17:52
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 111576

Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

why when i switch the apis out in esmobs the mobs are invincible
by Diamond knight
Fri Jun 17, 2016 23:21
 
Forum: Mod Releases
Topic: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]
Replies: 39
Views: 8696

Re: The Edgeblade / 厨二剣 [edgeblade]

Yes, i remember airsword, it is a classic minetest myth. Or is it, the guy who introduced it was a core developer, don don don.
by Diamond knight
Fri Jun 17, 2016 17:19
 
Forum: Mod Releases
Topic: [Mod] The Edgeblade / 厨二剣 [edgeblade]
Replies: 11
Views: 2365

Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

Is it updated for the latest version, btw i am interested in the api more than i am the mod itself, once i have a good api i good at making huge variety in mobs, i am working on a server simulation mobs mod that has drops that are actully commonly found in the bones of real players of the skill leve...
by Diamond knight
Fri Jun 17, 2016 17:12
 
Forum: Mod Releases
Topic: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]
Replies: 39
Views: 8696

Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

When can the api be updated to 0.4.14 it does not work at all
by Diamond knight
Fri Jun 17, 2016 01:23
 
Forum: Mod Releases
Topic: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]
Replies: 39
Views: 8696

Re: Post your modding questions here

What time speed do i set the minetest.conf to to make days last an irl hour and nights last an irl hour
by Diamond knight
Thu Jun 16, 2016 23:48
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 648146

Re: World climate system idea

how do i use that file, i used to mod zip files
by Diamond knight
Mon Jun 06, 2016 21:28
 
Forum: Modding Discussion
Topic: World climate system idea
Replies: 10
Views: 1982

New c++ mods

I have been thinking about how the old minetest c55 was less laggy when it came to mobs, and the lua api is limited, so there should be a second way to make mods, c++ mods, they would work like lua mods but would have more customization and enabling a c++ mod would "bind it to the core c++"...
by Diamond knight
Sun Jun 05, 2016 15:51
 
Forum: Minetest Features
Topic: New c++ mods
Replies: 5
Views: 945

World climate system idea

I all know what you are saying, impossible. But my proposal uses coordiantes for the climate system There will be a north pole and south pole (not actual pole blocks but coordinates) and an equator (coordinate based imaginary line running from one side of the map to the other) all in a nice distance...
by Diamond knight
Sat Jun 04, 2016 14:54
 
Forum: Modding Discussion
Topic: World climate system idea
Replies: 10
Views: 1982

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

i have a custom texture pack that is for a scifi feel to this server and on the skins i made the uniforms but i did not make the really cool hd faces battle.zip it is a wip and btw i agree that usernames shouldnt be seen through blocks as it nullifies the new "cover" for sneaking around, a...
by Diamond knight
Mon May 30, 2016 20:04
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 33464

Re: [Mod] Get Comfortable [cozy]

i agree too, this would go perfect in minetest, not too op, fits with game, no unnessesary lag
by Diamond knight
Mon May 30, 2016 14:07
 
Forum: Mod Releases
Topic: [Mod] Get Comfortable [cozy]
Replies: 15
Views: 4183

Re: Blocklife - fork of Minetest

the cause for lag is a mistake i made way too much during my first subgames... hoarding mods there are three ways to fix this sacrifice some mods or do some core development to make a more efficient api lastly make the game 100% c++ like voxellands (the best choice if you like to have toooons of &qu...
by Diamond knight
Sun May 29, 2016 21:12
 
Forum: Minetest-Related
Topic: Blocklife - fork of Minetest
Replies: 43
Views: 8165
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