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i think i finished everything mod wise. Editing mod wise lol Done: -Armor, diamonds, titanium, more ores is all grades so one is more powerful then the next. -Got a trophy icon. -throwing now works for 4.3. not how PilzAdam wanted it to be but its good enough. -got the magic staff. -beds use cotton ...
by Nubelite
Wed Nov 14, 2012 05:11
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

The item we each will be trying to get during war. Each trophy a clan owns they will receive a perk of either items or protected land size. I will come up with some perk system.

Image
by Nubelite
Wed Nov 14, 2012 04:03
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

BrandonReese wrote:Do you get to keep your buckets after you craft it, or do you lose them?


Yes you get to keep all 6 buckets. I made sure that would happen.
by Nubelite
Wed Nov 14, 2012 03:05
 
Forum: WIP Mods
Topic: [MOD] Fire Staff [Fire Staff]
Replies: 7
Views: 2464

Why does stone do the same damage as steel? Sorry, was editing 4 mods along with default and got a little mixed up lol. It is all good now, it does what bronze does but does not last as long. I like it. Question: how does the game know when armour is in one of the slots of the formspec? In the Armo...
by Nubelite
Wed Nov 14, 2012 03:04
 
Forum: Mod Releases
Topic: [Mod] Armor and Weapons [armor]
Replies: 14
Views: 10399

The folder includes those mods so no :) I modified the weapons in those mods along with a few other minor things. mostly just uses so all tools and items have the same use for the ore. Diamond has 700, diamond steel has 1000. the weapons do the same dmg just has more use. stone sword does same dmg a...
by Nubelite
Tue Nov 13, 2012 06:07
 
Forum: Mod Releases
Topic: [Mod] Armor and Weapons [armor]
Replies: 14
Views: 10399

Bucket
by Nubelite
Tue Nov 13, 2012 06:03
 
Forum: WIP Mods
Topic: [MOD] Fire Staff [Fire Staff]
Replies: 7
Views: 2464

[Mod] Armor and Weapons [armor]

Modified versions of cornernote's Armor Mod License: WTFPL (on my modifications. The rest is all on the others license) Download: Click Here No picture is needed. Details: This is all balanced, including the default weapons. Items are the following in order of greatest to least titanium > damond > m...
by Nubelite
Tue Nov 13, 2012 05:10
 
Forum: Mod Releases
Topic: [Mod] Armor and Weapons [armor]
Replies: 14
Views: 10399

[MOD] Fire Staff [Fire Staff]

This was made from ericksmerick Flamethrower mod. License: WTFPL Download: Click Here http://img197.imageshack.us/img197/3167/screenshot4162451525.png Details: You have a staff, and it uses fire orbs to shoot big balls of fire at targets. It does 5 DMG to player and mobs regardless of armor. It also...
by Nubelite
Tue Nov 13, 2012 05:00
 
Forum: WIP Mods
Topic: [MOD] Fire Staff [Fire Staff]
Replies: 7
Views: 2464

For the mesecons i was thinking of using them like a gate for a castle. Maybe something else can be done for it.
by Nubelite
Tue Nov 13, 2012 03:10
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

thank you PilzAdam, that helped a good bit. Still had to do some guessing work on values but its coming along a lot nicer now.
by Nubelite
Mon Nov 12, 2012 18:47
 
Forum: WIP Mods
Topic: Weapons and Armor question
Replies: 3
Views: 1035

Aqua wrote:Are mesecons really necessary they lag a lot =D


I did not know they lagged a lot on a server. I will take it out. Since i want a lot of people on at once i will try to keep the lagging mods out.
by Nubelite
Mon Nov 12, 2012 07:31
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

Weapons and Armor question

I tried to look around and even played around with the numbers a little. I am trying to set up a few weapons and armor (using the armor mod) for a server i will soon be hosting. The idea is a gradual progression of strength. wood sword --> wood armor 5 DMG Wood sword --> bronze armor 4 DMG Wood swor...
by Nubelite
Mon Nov 12, 2012 06:01
 
Forum: WIP Mods
Topic: Weapons and Armor question
Replies: 3
Views: 1035

tweak them a bit. make sure they all work together. also balance some of the weapons and armor.
by Nubelite
Mon Nov 12, 2012 04:40
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

dang just 4 more and i will put the server up asap. i am still making some modifications to some mods.
by Nubelite
Mon Nov 12, 2012 03:32
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

When you hit another player the game crashes with the following error. error_message = ServerError: LuaError: error running function 'on_step': attempt to index a number value It appears to be the damage the arrow causes. maybe using obj:set_hp(obj:get_hp() - ArrowDamage) might work or having a func...
by Nubelite
Mon Nov 12, 2012 01:24
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 86
Views: 47144

i'm really interested! the land reward is a cool idea but the sot reward wouldn't kill the balance between clans? also it could be really cool if a protection could have a random blindspot and for random i mean i can even not exist but people would still search for it just to be sure :D the slot id...
by Nubelite
Sun Nov 11, 2012 04:55
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

Will it work with 0.4.3? Im probably gonna fail but i will have fun! Yes, the server will be 0.4.3 also any mods that might make this better feel free to suggest. I am looking into the building mods so we can have a stored building list that people can use to build so the griefing wont be like. "TH...
by Nubelite
Sat Nov 10, 2012 22:35
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

If i get a total of 15 people wanting to join this server i will host it.
by Nubelite
Sat Nov 10, 2012 01:15
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

sky wrote:this dosent needs a mod just change your ores texure to stone and you have homemade random ores


this mod reduces the number of cobble you receive, and really gives a random ore depending on how far down you go. different ore at different depth and different amounts of ore.
by Nubelite
Fri Nov 09, 2012 18:29
 
Forum: WIP Mods
Topic: [MOD] Random Ore
Replies: 7
Views: 3058

+2 makes it exciting you don't know what you will get. Question: does it depend on those mods or does it support it? It depends on those mods. It uses a list of ores so if you do not have one of them you will get an unkown item. This can be easily modified. local oreType = math.random(1,9) local or...
by Nubelite
Fri Nov 09, 2012 18:27
 
Forum: WIP Mods
Topic: [MOD] Random Ore
Replies: 7
Views: 3058

[MOD] Random Ore

Download: Click Here Note: there is no need for pics because this mode uses the default stone texture you are using for all ores in the ground, except for mese. the ores in your inventory remain the same. this mod replaces all ore, except mese, with stone. You then mine any stone and you will recei...
by Nubelite
Fri Nov 09, 2012 07:49
 
Forum: WIP Mods
Topic: [MOD] Random Ore
Replies: 7
Views: 3058

got it working now. thanks for the help guys. i need to fine tune it then i will post it.
by Nubelite
Fri Nov 09, 2012 06:39
 
Forum: WIP Mods
Topic: Random Ore question
Replies: 10
Views: 1146

what i am trying to do now is have a new empty item that will fall into the players inventory. Then depending on the players pos have it be swapped out for an ore lump.

trying to use the documentation but not full sure as to how to completely do this.
by Nubelite
Fri Nov 09, 2012 03:51
 
Forum: WIP Mods
Topic: Random Ore question
Replies: 10
Views: 1146

just got it
by Nubelite
Fri Nov 09, 2012 03:06
 
Forum: WIP Mods
Topic: Random Ore question
Replies: 10
Views: 1146

im trying to use Example: Any mod can redefine experimental:tnt by using the name ":experimental:tnt" when registering it. can't seem to get it to replace the item. does it have to be minetest.register_node("stone:stone:default:stone" or minetest.register_node(":default:stone" writing a separate mod...
by Nubelite
Fri Nov 09, 2012 03:01
 
Forum: WIP Mods
Topic: Random Ore question
Replies: 10
Views: 1146

is there a way to change the drop of stone? or change all default stone to moreores:stone?

maybe using this

generate_ore("moreores:stone", "default:stone", minp, maxp, get_next_seed(), 1/1/1/1, 8, -31000, 64)

i am not sure the full details of it.
by Nubelite
Fri Nov 09, 2012 00:53
 
Forum: WIP Mods
Topic: Random Ore question
Replies: 10
Views: 1146

i mean using none default items. for example the more ores mod.
by Nubelite
Fri Nov 09, 2012 00:28
 
Forum: WIP Mods
Topic: Random Ore question
Replies: 10
Views: 1146

Random Ore question

Is it possible to have stone to give a random ore, stone, or nothing?
by Nubelite
Thu Nov 08, 2012 23:02
 
Forum: WIP Mods
Topic: Random Ore question
Replies: 10
Views: 1146

I think it would be a lot of fun. but this would need a good amount of people playing.
by Nubelite
Thu Nov 08, 2012 20:04
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628

[0.4.3] Clan Grief Wars [Down]

Clan Grief Wars Server Information: IP: 173.77.255.219 Port: 30000 Version: 0.4.3 OS: Ubuntu 64 bit Core: I7 Ram: 16gb Rules: 1) Be nice to others. This includes language. 2) Grief what ever you like. Except default Spawn 3) Putting “GM_” in front of your name will result in IP ban. Notes from Owne...
by Nubelite
Wed Nov 07, 2012 04:26
 
Forum: Minetest Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 27628
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