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Re: [Mod] Hoppers

Are you using 0.4.14 stable or the latest dev builds ? I do recall that the latest had some furnace changes made, so will have to look into those.
by TenPlus1
Wed Dec 21, 2016 09:38
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 31557

Re: How can I turn on wield light?

Wield light wasn't added to default game, only 3d torches... You still need the wield_light mod to do that.
by TenPlus1
Wed Dec 21, 2016 09:34
 
Forum: Minetest General
Topic: How can I turn on wield light?
Replies: 4
Views: 780

Re: Arctic Life [arctic_life]

Wuzzy: from what I've seen Pilzadam's Simple Mobs uses [mobs] and since Mobs Redo is a drop-in replacement with full compatibility for simple mobs it has to use same [mobs] name.
by TenPlus1
Tue Dec 20, 2016 09:37
 
Forum: WIP Mods
Topic: Arctic Life [arctic_life]
Replies: 22
Views: 3578

Re: Arctic Life [arctic_life]

Nice addition Nathan :) I can see this mod having more additions before long :P

Wuzzy: ignorant ?
by TenPlus1
Mon Dec 19, 2016 20:38
 
Forum: WIP Mods
Topic: Arctic Life [arctic_life]
Replies: 22
Views: 3578

Re: [Mod] Under Sky [under_sky]

Help, I'm stuck in the darkness now...
by TenPlus1
Sat Dec 17, 2016 20:34
 
Forum: Mod Releases
Topic: [Mod] Under Sky [under_sky]
Replies: 10
Views: 2786

Re: [Server] Mobs World (DuCake's Vivarium)

taikedz: what license is the pengiun_chirrup.ogg sound for nathan's penguin mob ?
by TenPlus1
Fri Dec 16, 2016 15:06
 
Forum: Minetest Servers
Topic: [Server] Mobs World (DuCake's Vivarium)
Replies: 45
Views: 7805

Re: Are There One Way Doors?

You could use a locked steel door and one of the x-decor (mechanism) levels to open to get in, but not out again.
by TenPlus1
Fri Dec 16, 2016 11:16
 
Forum: Minetest Features
Topic: Are There One Way Doors?
Replies: 3
Views: 860

Re: [Mod] Simple Skins [0.4] [simple_skins]

Seems that security is enabled, go to minetest.conf file and add this line:

secure.enable_security = false
by TenPlus1
Wed Dec 14, 2016 20:52
 
Forum: Mod Releases
Topic: [Mod] Simple Skins [0.4] [simple_skins]
Replies: 44
Views: 16216

Re: [API]Open AI [open_ai]

Erk! That last point may be tricky when the minetest sheep becomes the next skynet :P
by TenPlus1
Tue Dec 13, 2016 10:22
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

Re: How can the minetest community be made bigger?

Funny Minetest videos on youtube to draw in a crowd.
by TenPlus1
Mon Dec 12, 2016 10:31
 
Forum: Minetest General
Topic: How can the minetest community be made bigger?
Replies: 49
Views: 7487

Re: [Mod] Other Worlds [other_worlds]

ooh, very nice :)
by TenPlus1
Sat Dec 10, 2016 17:08
 
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 33
Views: 7348

Re: [Mod] Real Torch [0.4][real_torch]

Updated to 0.4:

- Detects version of minetest to determine use of 2D or 3D torches.
by TenPlus1
Sat Dec 10, 2016 15:31
 
Forum: Mod Releases
Topic: [Mod] Real Torch [0.4][real_torch]
Replies: 18
Views: 4360

Re: Making mgv7 the default mapgen for 0.4.15

+100 for v7 mapgen.
by TenPlus1
Sat Dec 10, 2016 11:19
 
Forum: Minetest Features
Topic: Making mgv7 the default mapgen for 0.4.15 (now done)
Replies: 24
Views: 5128

Re: [Mod] Wine [0.5] [wine]

Updated to Version 0.5

- Added cider and lucky blocks.
by TenPlus1
Sat Dec 10, 2016 11:15
 
Forum: Mod Releases
Topic: [Mod] Wine [0.5] [wine]
Replies: 24
Views: 5865

Re: [Mod] Lucky Block [0.4][lucky_block]

Update:

- Added new troll block (Dry Shrub takeover).
- Added 'stop punching yourself' block.
by TenPlus1
Sat Dec 10, 2016 10:35
 
Forum: Mod Releases
Topic: [Mod] Lucky Block [0.4][lucky_block]
Replies: 48
Views: 8894

Re: [Mod] Baked Clay [0.7] [bakedclay]

Update:

- Added recipe to craft 2x2 red bakedclay into 16x clay bricks.
by TenPlus1
Sat Dec 10, 2016 10:34
 
Forum: Mod Releases
Topic: [Mod] Baked Clay [0.7] [bakedclay]
Replies: 16
Views: 6120

Re: id for sheep mobs mod

Giving yourself a sheep spawning egg is: /giveme mobs:sheep
by TenPlus1
Sat Nov 26, 2016 08:26
 
Forum: Minetest Features
Topic: id for sheep mobs mod
Replies: 4
Views: 1064

Re: [MOD] Ethereal NG [1.21] [ethereal]

Update:

- Added new Swamp biome.
- Bakedclay plants added to mapgen.
by TenPlus1
Thu Nov 24, 2016 10:54
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.22] [ethereal]
Replies: 64
Views: 37157

Re: Post your mapgen questions here (modding or engine)

@paramat - I'm still thinking of re-doing ethereal biomes to spread them out more instead of realistic temps.
by TenPlus1
Wed Nov 23, 2016 09:42
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 77058

Re: Is changing Player model possible?

Check stu's 3d_armor mod, it shows you how to change model and texture:

https://github.com/stujones11/minetest- ... r.lua#L328
by TenPlus1
Tue Nov 22, 2016 11:30
 
Forum: Modding Discussion
Topic: [SOLVED] Is changing Player model possible?
Replies: 6
Views: 1246

Re: [Mod] Protector Redo [2.0] [protector]

Updated to version 2.0

- Added protector placement tool which lets players stand on a protector, face in a direction and place a new one using protector.radius to protect a larger area a lot more easily :) thanks Shara.
by TenPlus1
Tue Nov 22, 2016 11:18
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.0] [protector]
Replies: 174
Views: 37620

Re: [Mod]Lucky Block MT[0.1]

This mod hasn't been updated in a long time, the new lucky blocks that is maintained is on: viewtopic.php?f=9&t=13284
by TenPlus1
Mon Nov 21, 2016 20:23
 
Forum: WIP Mods
Topic: [Mod]Lucky Block MT[0.1]
Replies: 12
Views: 3034

Re: Xanadu Server

Oops, found a typo in the copper rail alias, it's fixed and will be sorted on update... Copper rails are still in game...
by TenPlus1
Sun Nov 20, 2016 20:25
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543777

Re: [Mod] Simple Skins [0.4] [simple_skins]

maikerimine: Simple Skins works fine with latest version of minetest but the mod security feature messes around with too many mods and causes problems so you have to disable it first... Add this line to minetest.conf:

secure.enable_security = false
by TenPlus1
Sun Nov 20, 2016 20:22
 
Forum: Mod Releases
Topic: [Mod] Simple Skins [0.4] [simple_skins]
Replies: 44
Views: 16216

Re: [Mod]Lucky Block MT[0.1]

Lucky Blocks mod: viewtopic.php?f=9&t=13284 has a powerful api that can be used to add many new blocks for existing mods, check out api.txt or even the blocks.lua for examples :)
by TenPlus1
Sat Nov 19, 2016 20:24
 
Forum: WIP Mods
Topic: [Mod]Lucky Block MT[0.1]
Replies: 12
Views: 3034

Re: [Mod] Hoppers

You get full credits dude :)
by TenPlus1
Mon Nov 14, 2016 20:33
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 31557

Re: [Mod] Mobs Redo [1.32] [mobs]

Adding this line will force an update of an entity:

self.object:set_properties(self)
by TenPlus1
Mon Nov 14, 2016 20:32
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242109

Re: [Mod] Slimes 2.0 [slimes]

The current slimes we use on Xanadu jump only, although they nip a little :PP
by TenPlus1
Sun Nov 13, 2016 20:34
 
Forum: WIP Mods
Topic: [Mod] Slimes 2.0 [slimes]
Replies: 5
Views: 933

Re: [Mod] Hoppers

You sure ? it was originally your mod, I just helped it along in places :)
by TenPlus1
Sun Nov 13, 2016 20:31
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 31557

Re: [Mod] Hoppers

Update: Hoppers now have 2x lucky blocks added when mod available.
by TenPlus1
Sat Nov 12, 2016 11:01
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 31557
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