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[0.4.8] Schematic API usage change

** N.B. This is of interest to anybody using raw schematic specifiers with minetest.place_schematic, or setting a -1 probability in a probability list passed to minetest.create_schematic - if you do not fix this, your mod will break! ** Hello modding community, Those of you who have used the Schemat...
by hmmmm
Mon Aug 05, 2013 03:21
 
Forum: Minetest News
Topic: [0.4.8] Schematic API usage change
Replies: 7
Views: 4975

The lower mgv6_freq_desert is, the more common and larger desert is. Using a default mgv6_np_biome setting, at mgv6_freq_desert <= -1.75, all terrain should be desert. So, I'd recommend setting it to -1.5 for the effect you'd like. You can also increase the number of octaves or decrease the spread f...
by hmmmm
Sun Aug 04, 2013 19:48
 
Forum: Minetest Features
Topic: Single biome world
Replies: 6
Views: 2133

just working on v7 a bit more
Image
by hmmmm
Thu Jul 04, 2013 15:03
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277364

Where does the VoxelArea thing come from? It gives me a nil value error when I try to run that code... VoxelArea was my own helper class; though as of today, builtin/voxelarea.lua is part of upstream. I'll switch my Structures mod to it as soon as it's safe. There's one thing I don't understand tho...
by hmmmm
Fri Jun 28, 2013 15:16
 
Forum: Minetest News
Topic: [0.4.8] LuaVoxelManipulator
Replies: 72
Views: 33044

[0.4.8] LuaVoxelManipulator

Hello modding community, I am pleased to announce the addition of the LuaVoxelManip to Minetest's Lua API. Ever since the beginning, modders have been looking for a way to manipulate nodes on the map in bulk. Just until recently with the addition of the Schematic API, this was not possible. However,...
by hmmmm
Fri Jun 28, 2013 05:19
 
Forum: Minetest News
Topic: [0.4.8] LuaVoxelManipulator
Replies: 72
Views: 33044

What's going on with this constant commotion about people "leaving"?
Minetest is a game, not some sort of club. If you like playing the game, then just play it. If you're not in the mood to play it, you certainly don't have to.
There is no need for these sorts of theatrics.
by hmmmm
Wed May 15, 2013 00:13
 
Forum: Minetest General
Topic: leave or not to leave this and the question
Replies: 70
Views: 10294

I hope you people realize that we would be changing the name of the core, and not the name of the game (minetest). This was not some arbitrary idea from VanessaE like you make it out to be either. It was originally her suggestion, but it's one that I and many others support and really makes sense on...
by hmmmm
Thu May 02, 2013 03:53
 
Forum: Minetest General
Topic: Give the Minetest core engine a new name
Replies: 48
Views: 145034

Actually that's the funny bit. I did bring it up early. Hmmm shot down some ideas the instant I asked about them in IRC (so I left them out of what I was doing), and then celeron55 and I had a conversation which he seems to have forgotten about in which he told me that if I implemented noise in the...
by hmmmm
Thu Apr 25, 2013 01:21
 
Forum: Minetest Engine
Topic: [Coders needed] Colored light sources
Replies: 84
Views: 22950

Fantastic :| I don't see any useful ERROR lines or something in the debug.txt . Debugging stops when Minetest crashes without dropping any errors (for stained_glass) to file. If I remove huge mod like homedecor for example, stained_glass work properly . I no have idea what's wrong :( Help. It appea...
by hmmmm
Tue Apr 23, 2013 22:43
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24037

psh, that's not stained glass, this is.
Image
by hmmmm
Tue Apr 23, 2013 00:42
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24037

I personally disagree with hmmm too. I know he cares for things to be coded properly and the right way... but like I told him, if we want to add a feature then we need to add it in the best way *possible*, even if overall that might not be the best way (my own opinion). He doesn't like how we'd be ...
by hmmmm
Sat Apr 20, 2013 15:24
 
Forum: Minetest Engine
Topic: [Coders needed] Colored light sources
Replies: 84
Views: 22950

mauvebic, just do what i do to people who make me depressed, and silently,but dont say this out loud in chat, to kindly go f**k themselves if they make you sad, that is some very beautiful work you did, and dont let captain asshat (hmmmm) tell you any different. And if he bans me, so what? This is ...
by hmmmm
Sat Apr 20, 2013 05:46
 
Forum: Minetest Engine
Topic: [Coders needed] Colored light sources
Replies: 84
Views: 22950

Now we know. Mapgen v7 has no dirt or trees. Those are some pretty cool rock formations though, and it looks like you're on a great mountain. It has plenty of dirt and trees, it's just that he hasn't defined any biomes. Please don't try to use Mapgen V7 yet, it's very unfinished and I needed to add...
by hmmmm
Tue Apr 09, 2013 03:16
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277364

Ported over my first world from Minecraft Classic to Minetest... ahh, the nostalgia. Having to play minecraft in my browser, such a primitive lighting system, absolutely horrendous draw distance, having to constantly fear flooding the entire map by mining the wrong block, blocks being larger than th...
by hmmmm
Thu Apr 04, 2013 23:16
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277364

Prestidigitator, enough with the passive-aggressive commentary. You know fully well why your contribution was not added, and although it did play a part, it doesn't have as much to do with OOP as you either think it does, or want others who are watching the arena to believe. If you don't like "poli...
by hmmmm
Tue Apr 02, 2013 05:53
 
Forum: Minetest Engine
Topic: New Noise Algorithms
Replies: 35
Views: 12009

An old screenshot from a mistake I made while optimizing lighting code.
Looks pretty cool IMOImage

Posting this screenshot (and a few others) was actually the reason I signed up to the forums. :P
by hmmmm
Tue Apr 02, 2013 04:27
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277364

Prestidigitator, enough with the passive-aggressive commentary. You know fully well why your contribution was not added, and although it did play a part, it doesn't have as much to do with OOP as you either think it does, or want others who are watching the arena to believe. If you don't like "polit...
by hmmmm
Tue Apr 02, 2013 04:19
 
Forum: Minetest Engine
Topic: New Noise Algorithms
Replies: 35
Views: 12009
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