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Re: [Windows] Dark's Minetest MSVC Builds

Darkness701 wrote:(There is no source yet.)


I'm quite sure you have to provide the source code (either bundled with the builds or as a separate download), it's a legal obligation of LGPLv2.1, the license Minetest uses for the source code. This is true even if you haven't modified anything.
by Calinou
Sun Dec 06, 2015 12:11
 
Forum: Minetest Builds
Topic: [Windows] Dark's Minetest MSVC Builds (Finally updated!)
Replies: 8
Views: 4749

Re: Minetest on Steam

Can I bump this? Oh, just did it. Global accounts for the servers would be a lot better, due to the raising number of players who tend to cheat and/or break the rules. If such a "feature" is implemented, it has to stay optional. This is not Minecraft. Steam accounts might be the best glob...
by Calinou
Sat Dec 05, 2015 16:15
 
Forum: Minetest General
Topic: Minetest on Steam
Replies: 132
Views: 19018

Re: [Mod] Map Tools [maptools]

Minetest Sam wrote:Calinou, when I try to use the command /give no_interact it doesn't work.It says name and itemstring required


/giveme maptools:nointeract 99 as seen here.

To give it to another player, it's /give <name> maptools:nointeract 99 where <name> is the player name (case sensitive).
by Calinou
Thu Dec 03, 2015 12:15
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 63
Views: 49721

Re: Minetest and Vulkan API?

Is Vulkan OSS like OpenGL? If so then maybe the MT devs (and other people like me!) could make a new graphics engine! (Sparse Voxel Octrees anyone?) Neither Vulkan nor OpenGL are "open source". They are open-ish* standards , and are not software. Vulkan is expected for release in early 20...
by Calinou
Tue Dec 01, 2015 20:37
 
Forum: Minetest Features
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2820

Re: Old-timer MT lovers (4 years on)

kaadmy wrote:I've played MT 0.3(The Debian package version) for a while, and never found fireflies.


They appeared only while development variable (in minetest.conf) is enabled, due to their high CPU usage.
by Calinou
Tue Dec 01, 2015 20:34
 
Forum: Minetest General
Topic: Old-timer MT lovers (4 years on)
Replies: 32
Views: 8428

Re: Support for ogg opus sould files?

It's already requested: https://github.com/minetest/minetest/issues/2239 Vorbis is nice, but Opus is quite better for long sound files like music (and thus, space could be saved, or quality could be increased), and generally you can afford the higher CPU cost. If encoding in 320 Kb/s Opus, you are g...
by Calinou
Sun Nov 29, 2015 11:29
 
Forum: Minetest Features
Topic: [Sounds] Support for ogg opus sould files?
Replies: 9
Views: 1837

Re: Minetest and Vulkan API?

Minetest is redering on 1 thread from 8 threads of my core i7 cpu. Maybe this problem is on opengl. If vulkan comes out then expect HUGE performance boost. While Vulkan might make it more possible/easier to offload the rendering load to several CPU threads, the main purpose is to be less heavy on l...
by Calinou
Sun Nov 29, 2015 11:28
 
Forum: Minetest Features
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2820

Re: Alvino's lab

Please use .zip format rather than .rar, since not everyone can extract .rar without installing additional software.

Also, note that you can bundle mods with your worlds using the worldmods/ folder inside the world folder.
by Calinou
Fri Nov 27, 2015 11:25
 
Forum: Minetest Maps
Topic: Alvino's lab
Replies: 1
Views: 949

Re: Guide to create fast minetest server on Linux

If you have spare CPU and bandwidth, you can use this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
dedicated_server_step = 0.05


This will make player/mob movement appear to be smoother and more accurate (and any other action that occurs every server step).
by Calinou
Fri Nov 27, 2015 11:04
 
Forum: Minetest Servers
Topic: Guide to create fast minetest server on Linux
Replies: 17
Views: 6778

Re: Did i need to install leveldb before compiling?

In Debian and Ubuntu, LevelDB is available as libleveldb-dev. In Fedora, it is leveldb-devel.
by Calinou
Mon Nov 16, 2015 12:24
 
Forum: Minetest Problems
Topic: Did i need to install leveldb before compiling?
Replies: 1
Views: 427

Re: The game is too poorly optimized.

I play Xonotic at 40 fps on this computer, and it feels OK-ish, but if I play at 200+ fps, it's completely different. The mouse/input feels much smoother and more responsive, and aim is far better. Having more than 60 FPS on a 60 Hz screen does help with regards to input latency, but not much else....
by Calinou
Sun Nov 15, 2015 17:25
 
Forum: Minetest Problems
Topic: The game is too poorly optimized.
Replies: 41
Views: 7046

Re: Eye candy effects

TenPlus1 wrote:Watching a YouTube video of someone playing minetest at very low fps is quite annoying and I'd personally prefer all of the special effects turned off to improve smoothness of gameplay.


Yeah, 60 FPS videos are awesome. You'd never go back to 30 FPS again.
by Calinou
Fri Nov 06, 2015 11:58
 
Forum: Minetest Features
Topic: Eye candy effects
Replies: 68
Views: 23054

Re: Minetest and Vulkan API?

Minetest uses Irrlicht.

If Irrlicht gets Vulkan support, then we will possibly support it (we need to write shaders for it, I guess). Else, we won't.
by Calinou
Fri Oct 16, 2015 19:09
 
Forum: Minetest Features
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2820

Re: Minetest for Windows 10 Mobile

Topic locked, please avoid personal attacks.
by Calinou
Tue Oct 13, 2015 16:59
 
Forum: Minetest General
Topic: Minetest for Windows 10 Mobile
Replies: 18
Views: 3880

Re: Minetest for Windows 10 Mobile

⋅  Are there any Irrlicht ports to Windows 10 Mobile? ⋅  Do we have the money to pay to Microsoft? ⋅  Do we want to give money to Microsoft? ⋅  Does the Windows Store allow LGPLv2.1+ applications? If the answer to any of those questions is "no", the...
by Calinou
Mon Oct 12, 2015 10:50
 
Forum: Minetest General
Topic: Minetest for Windows 10 Mobile
Replies: 18
Views: 3880

Re: 0.5.0

Stun is easier to code than knockback. Stun would result in slower movement for a limited time after receiving damage. This would work especially well on mobs.
by Calinou
Fri Oct 09, 2015 14:26
 
Forum: Minetest General
Topic: 0.5.0
Replies: 52
Views: 7651

Re: Greyscale Problem

Are you creating grayscale textures? On which surfaces, nodes, items, entities, meshes?

Are those actual optimized 8-bit textures or just 24-bit textures that happen to have only grayscale colors?
by Calinou
Thu Oct 08, 2015 06:49
 
Forum: Minetest Texture Packs
Topic: Greyscale Problem
Replies: 2
Views: 936

Re: 0.5.0

Linuxdirk wrote:Better lighting and absolutely no 2D objects (this ain't 1995).


Is there any fully client-side 3D animated torch mod with particles?
by Calinou
Wed Oct 07, 2015 09:47
 
Forum: Minetest General
Topic: 0.5.0
Replies: 52
Views: 7651

Re: My thoughts on Minetest coming from Minecraft

Please write a mobs mod that: ⋅  has few or no bugs (this instantly excludes Simple Mobs and Carbone Mobs), ⋅  has no bloat (this instantly excludes MOBF), ⋅  has few, but enough mobs that are consistent both in looks and in mechanics (this instantly excludes Mobs Redo)...
by Calinou
Wed Oct 07, 2015 09:38
 
Forum: Minetest Features
Topic: My thoughts on Minetest coming from Minecraft
Replies: 27
Views: 4987

Re: Key to toggle fullscreen

srifqi wrote:
rubenwardy wrote:F11 is used by many applications to do this - it's become what you expect.

Isn't F11 for screenshot? *cmiiw


No, usually that is F12, or F2, as popularized by Minecraft.
by Calinou
Wed Oct 07, 2015 09:34
 
Forum: Minetest Features
Topic: Key to toggle fullscreen
Replies: 14
Views: 2420

Re: 0.5.0

I haven't contributed much work myself so far, so I'm not going to tell other people what to work on, but doesn't an increase in a "higher hiearchy" number (the 5) normally entail proofing and optimization rather than new features? Per Semantic Versioning : Given a version number MAJOR.MI...
by Calinou
Mon Oct 05, 2015 06:39
 
Forum: Minetest General
Topic: 0.5.0
Replies: 52
Views: 7651

Re: Facebook?

I would rather use reddit.
by Calinou
Mon Oct 05, 2015 06:38
 
Forum: Minetest General
Topic: Facebook?
Replies: 11
Views: 2018

Re: Where to put texturepacks and mods in Ubuntu?

In ~/.minetest, create a textures directory. The directory structure should be like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
textures/
└── example
    ├── default_apple.png
    ├── default_dirt.png
    ├── default_stone.png
    └── …
by Calinou
Sun Oct 04, 2015 19:58
 
Forum: Minetest General
Topic: Where to put texturepacks and mods in Ubuntu?
Replies: 7
Views: 1146

Re: [bug] 0.4.4 vs 0.4.13 - FPS regression

the range finding algorithm drops FPS a little. Why don't we scrap it entirely then, and instead have a first-run menu that prompts you for your graphics hardware (or, better, runs an automated benchmark and sets viewing range for once and all automatically)?. This menu could do other things, like ...
by Calinou
Sun Oct 04, 2015 09:38
 
Forum: Minetest Problems
Topic: [fixed] 0.4.4 vs 0.4.13 - FPS regression
Replies: 23
Views: 3506

Re: Minetest 0.4.13 Lag Issues

Minerz wrote:Oh. Shaders DO cause lots of lag, right?


They don't, if your graphics hardware is recent and powerful enough.
by Calinou
Sat Oct 03, 2015 17:13
 
Forum: Minetest Problems
Topic: Minetest 0.4.13 Lag Issues
Replies: 23
Views: 2393

Re: Minetest 0.4.13 Lag Issues

Direct3D does not support shaders, since the only kind of shaders available in Minetest are GLSL shaders. (Direct3D uses HLSL shaders.)
by Calinou
Sat Oct 03, 2015 16:05
 
Forum: Minetest Problems
Topic: Minetest 0.4.13 Lag Issues
Replies: 23
Views: 2393

Re: What's Minetest still missing over Minecraft?

one thing im sure us on older hardware have noticed is the lack of "raytracing" (is that the term?) aka not rendering things when they are not visible? aka a cave 50 nodes of rock below you for example? that should at least increase the framerate. and can someone explain this thing about ...
by Calinou
Fri Oct 02, 2015 14:12
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134968

Re: Minetest 0.5

Please keep discussion in a single topic, to make the discussion easier to search.

Topic locked.
by Calinou
Sat Sep 26, 2015 18:22
 
Forum: Minetest Builds
Topic: Minetest 0.5
Replies: 2
Views: 1982

Re: Low FPS

DodoB wrote:What's a good drawtime to have?


Ideally, your drawtime should be less than 16 ms. This means you would get more than 60 FPS.
by Calinou
Fri Sep 25, 2015 19:16
 
Forum: Minetest Problems
Topic: Low FPS
Replies: 17
Views: 2055

Re: green HUD font

[...]EDIT: wait.. there are already dim shadows in current font :S I checked, there's a setting in the minetest.conf for the text shadow, but it seems to only apply in formspecs and in the main menu, but not in the in-game HUD. It applies to all Freetype fonts, which includes the HUD and player nam...
by Calinou
Fri Sep 25, 2015 19:15
 
Forum: Minetest Features
Topic: green HUD font
Replies: 10
Views: 1460
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