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Re:

Hybrid Dog wrote:There it doesn't have 4.5 GHz:
http://cpubenchmark.net/cpu.php?cpu=Int ... 50GHz&id=2


It might be overclocked.
by Calinou
Thu Jul 07, 2016 19:07
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 16634

Re: Portable Minetest

What about a portable Version for Linux? Can it be possible to have a version that is running on my OpenSuse and a Debian-Version, too!? There is a fully portable version of 0.4.13(https://portablelinuxgames.org/game/minetest), I hope someone bothers to make an 0.4.14 version soon enough with same ...
by Calinou
Wed Jul 06, 2016 20:51
 
Forum: Minetest General
Topic: Portable Minetest
Replies: 10
Views: 2464

Re: GLSL Shaders

There's http://learnopengl.com/ and http://www.opengl-tutorial.org/ for learning OpenGL (in addition to rubenwardy's link). Also, look at http://docs.gl/ for a one-stop place to go for documentation.
by Calinou
Tue Jun 28, 2016 21:33
 
Forum: Minetest Features
Topic: GLSL Shaders
Replies: 55
Views: 75644

Re: iOS?

Is it the mac osX build that much diffrent then iOS, ie how hard would it be to make an iOS build if we have osX builds? While iOS is loosely based on OS X, a lot of things differ, starting with the CPU architecture (ARM instead of x86_64) and 3D renderer (OpenGL ES instead of OpenGL). But we do su...
by Calinou
Wed Jun 22, 2016 18:58
 
Forum: Minetest Builds
Topic: iOS?
Replies: 20
Views: 8697

Re: Speed up time when joining a server

If you're hosting a server, you can create a "remote media" server. This is basically a static web server (Apache, nginx, lighttpd, … anything should be fine, even Python's HTTP server) that serves media files (mod textures, models and sounds). You'll need to configure it to a publicly acc...
by Calinou
Wed Jun 22, 2016 10:32
 
Forum: Minetest Problems
Topic: Speed up time when joining a server
Replies: 3
Views: 853

Re: iOS?

Mainpage wrote:If it can be built, we do not necessary have to put it on the app-store, it can just be put on the MT downloads page.


This would probably require those who want to install it to jailbreak their iDevice, since iOS does not allow downloading random apps from the Web, unlike Android.
by Calinou
Wed Jun 22, 2016 10:28
 
Forum: Minetest Builds
Topic: iOS?
Replies: 20
Views: 8697

Re: What hardware is everybody running?

The 17.3" laptop I'm currently using: `.-/::/-`` .-/osssssssso/. hugo@hugo-laptop :osyysssssssyyys+- OS: Antergos ISO-Rolling `.+yyyysssssssssyyyyy+. Kernel: x86_64 Linux 4.6.2-1-ARCH `/syyyyyssssssssssyyyyys-` Uptime: 1h 55m `/yhyyyyysss++ssosyyyyhhy/` Packages: 1377 .ohhhyyyyso++/+oso+syy+shh...
by Calinou
Wed Jun 22, 2016 10:12
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 16634

Re: What kind of GPU is needed for Minetest?

Are you on Windows? Minetest's performance on Windows has been quite lower than on GNU/Linux lately.
by Calinou
Fri Jun 17, 2016 16:59
 
Forum: Minetest General
Topic: What kind of GPU is needed for Minetest?
Replies: 11
Views: 1348

Re: Pressure plate is slow

Tigerlore wrote:Is there a way to get it to react instantly?


No, because pressure plates poll for player presence every second (doing it more often would use even more resources). There's currently no callback in the Minetest API that says, "do this when player steps on a node".
by Calinou
Wed Jun 15, 2016 10:24
 
Forum: Minetest Problems
Topic: Pressure plate is slow
Replies: 3
Views: 762

Re: I want to animate mobs more dynamically

Smooth rotation (interpolating entity/player rotations) needs to be done in the engine. It's been proposed for a while now.
by Calinou
Wed May 25, 2016 18:19
 
Forum: Modding Discussion
Topic: I want to animate mobs more dynamically
Replies: 7
Views: 785

Re: How i make when a tool hurt me, my screen turns blue?

Changing the hurt flash color/effect is currently not possible without modifying the engine.
by Calinou
Thu May 12, 2016 07:39
 
Forum: Modding Discussion
Topic: How i make when a tool hurt me, my screen turns blue?
Replies: 10
Views: 1528

Re: Github Desktop

rubenwardy wrote:You can get a git shell easily on Windows


Indeed, Git for Windows works quite well. In fact, Microsoft has even contributed to it.
by Calinou
Fri Apr 29, 2016 10:09
 
Forum: Minetest General
Topic: Github Desktop
Replies: 4
Views: 936

Re: Github Desktop

In my opinion, there is no good, free and open source, complete Git GUI that's cross-platform (and thus works on GNU/Linux). I would advise you to learn the Git command-line, basic operations are not that hard. Note that some editors like Atom have plugins to assist in Git usage ( git-plus in Atom's...
by Calinou
Thu Apr 28, 2016 18:23
 
Forum: Minetest General
Topic: Github Desktop
Replies: 4
Views: 936

Re: [Request] Minetest Formspecs Maker

Maybe we'd be better off changing the GUI system entirely for something more standard (and prettier?), but it would break all mods. Those choices all seem viable to me: ⋅  Nuklear ⋅  imgui ⋅  NanoVG ⋅  NanoGUI (requires C++11) ⋅  libRocket (uses a su...
by Calinou
Sun Apr 24, 2016 10:39
 
Forum: Minetest-Related
Topic: [Request] Minetest Formspecs Maker
Replies: 25
Views: 3858

Re: In Game Voice Chat?

There's no need to reinvent the wheel. Here is a PR that adds support for mumble, an existing ingame voice thing: https://github.com/minetest/minetest/pull/3739 To be accurate, it adds support for positional audio in Mumble, which is considered useless by many users. (It's what makes it sound like ...
by Calinou
Wed Apr 20, 2016 05:25
 
Forum: Modding Discussion
Topic: In Game Voice Chat?
Replies: 7
Views: 937

Re: Minetest for Xbox and IOS?

Releasing Minetest for jailbroken iOS devices may be possible (Irrlicht does have iOS ports), but do we want to spend a considerable amount of manpower on this task?
by Calinou
Tue Apr 19, 2016 17:05
 
Forum: Minetest Builds
Topic: Minetest for Xbox and IOS?
Replies: 14
Views: 6529

Re: troubleshooting request linux ubuntu

The version of Minetest included in Ubuntu's repositories is too old. You have two choices if you want to stay up-to-date: ⋅  Use a PPA as mentioned by TumeniNodes, ⋅  or compile Minetest from sources. Here's a script for doing it on Debian/Ubuntu: https://forum.minetest.net/view...
by Calinou
Sun Apr 17, 2016 17:50
 
Forum: Minetest Problems
Topic: troubleshooting request linux ubuntu [solved]
Replies: 4
Views: 962

Re: Help to modify .exe

ok but just one question: how can i get freeminer source code? You can get Freeminer's source code here: https://github.com/freeminer/freeminer Here's a direct .zip download if you do not have Git installed: https://github.com/freeminer/freeminer/archive/master.zip However, note that compiling Mine...
by Calinou
Sun Apr 17, 2016 12:02
 
Forum: Modding Discussion
Topic: Help to modify .exe[SOLVED]
Replies: 8
Views: 886

Re: GLSL Shaders

I suggested a switch to Antarctica, it got shot down pretty fast :-/ We can do a lot with Irrlicht already, including very optimized stuff, it just needs to be done. No need for an engine switch for this (even though Irrlicht development isn't very active nowadays). I'm pretty sure that motion blur...
by Calinou
Fri Apr 15, 2016 13:06
 
Forum: Minetest Features
Topic: GLSL Shaders
Replies: 55
Views: 75644

Re: What does v3s16 and so on mean?

I would guess it's a 16-bit, signed, 3-dimensional vector.
by Calinou
Fri Apr 15, 2016 13:03
 
Forum: Minetest Engine
Topic: [solved] What does v3s16 and so on mean?
Replies: 4
Views: 1001

Re: LevelDB should be default

In my experience, singleplayer with LevelDB had more stuttering than with SQLite, and that was on a SSD (Samsung 840 PRO, 256 GB).
by Calinou
Thu Apr 14, 2016 10:36
 
Forum: Minetest Features
Topic: LevelDB should be default
Replies: 4
Views: 997

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

This worked on both my laptop and my server, but I cannot figure out where to put mods. I have tried putting them in ~/.minetest/mods but this did not work, and on my server there is no longer a /usr/share/games/minetest directory. I have tried putting mods in the old directory which is showing on ...
by Calinou
Tue Apr 12, 2016 09:38
 
Forum: Minetest Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 128
Views: 62768

Re: is it posible to change the font of minetest?

azekill_DIABLO wrote:where i can found a font??


Font Library or Google Fonts' GitHub repository (download a .zip, fonts are in apache/, ofl/ and ufl/ folders).
by Calinou
Mon Apr 11, 2016 23:00
 
Forum: Modding Discussion
Topic: is it posible to change the font of minetest?[SOLVED]
Replies: 8
Views: 960

Re: Minetest Server Version 0.4.13?

You can compile Minetest from sources. See the GitHub project for instructions.

You can also try this, it can be used on servers as well: viewtopic.php?f=42&t=3837
by Calinou
Sun Apr 10, 2016 21:36
 
Forum: Minetest General
Topic: [SOLVED] Minetest Server Version 0.4.13?
Replies: 8
Views: 1102

Re: Better support for multicore CPUs

num_emerge_threads sets the number of threads to use for C++ map generation only, it won't affect mods and other areas of the engine.
by Calinou
Thu Apr 07, 2016 09:45
 
Forum: Minetest General
Topic: Better support for multicore CPUs
Replies: 11
Views: 1567

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

benrob0329 wrote:Would it be possible to make one for Fedora?


Sure, I just need to have a reliable dependency list for Fedora. Simply put, I need to know which set of packages needs to be installed to make Minetest build, starting from a "bare" Fedora install.
by Calinou
Sun Mar 27, 2016 22:40
 
Forum: Minetest Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 128
Views: 62768

Re: Vincentux - Présentation

Bienvenue !
by Calinou
Thu Mar 17, 2016 12:28
 
Forum: Français
Topic: Vincentux - Présentation
Replies: 9
Views: 2163

Re: Compiling on GNU/Linux

Type make -j$(nproc) if you want make to use all CPU cores, without having to know the number of threads available. Of course, make without any arguments works too, but will be slower.
by Calinou
Wed Mar 16, 2016 13:33
 
Forum: Minetest Problems
Topic: Compiling on GNU/Linux
Replies: 2
Views: 600

Re: What's Minetest still missing over Minecraft?

lisacvuk wrote:Also, easy-to-find fullscreen option. Maybe it should ask user does he want fullscreen at the first lauch?


We should just support F11 as well as Alt+Enter to toggle fullscreen, those are common combinations in programs.
by Calinou
Wed Feb 17, 2016 21:54
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134965
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