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Re: [Game] Carbone NG [carbone-ng]

So...is the large_hotbar a mod you made yourself? Because I cant find it anywhere...and I really want it... Yes, it's a tiny mod that enlarges the hotbar. If you want it yourself, create a folder called large_hotbar/ , create an init.lua file inside and write this: -- large_hotbar: Makes the hotbar...
by Calinou
Tue Feb 16, 2016 18:38
 
Forum: Subgame Releases
Topic: [Game] Carbone NG [carbone-ng]
Replies: 54
Views: 45771

Re: Server without port forwarding

Minetest does not support UPnP or NAT hole punching, so the port can't be forwarded for you (or the NAT punched through).

If you want to use an external program to forward ports though UPnP, you can try UPnP PortMapper.
by Calinou
Sat Feb 13, 2016 09:40
 
Forum: Minetest Servers
Topic: Server without port forwarding
Replies: 3
Views: 761

Re: Guide to create fast minetest server on Windows

If clients connect on the local network and the server has 4 GB of RAM and a decent CPU, there should no need for a RAMdisk. I have successfully run a server with 18 clients on a single-core VPS with 2 GHz of CPU and 1 GB of RAM (and 50 GB of SSD). Try playing around with those settings: https://for...
by Calinou
Tue Feb 09, 2016 15:33
 
Forum: Minetest Servers
Topic: Guide to create fast minetest server on Windows
Replies: 2
Views: 910

Re: Developing cloud based Minetest

In my experience, browser-based games remain too slow to be really usable. See WebQuake if you want to try, or BananaBread. Those run at least 3 times slower than their native counterparts.

Maybe WebAssembly will make this better, but it's not guaranteed.
by Calinou
Tue Feb 09, 2016 12:40
 
Forum: Minetest Features
Topic: Developing cloud based Minetest
Replies: 5
Views: 1287

Re: [Poll] Which language do you use in Minetest?

BrunoMine wrote:I am determined to keep my mods compatible with intllib. Is there a better solution for the internationalization of mods? (before I start)


I don't think we have client-side game/mod translations yet.
by Calinou
Tue Feb 02, 2016 07:37
 
Forum: Minetest General
Topic: [Poll] Which language do you use in Minetest?
Replies: 27
Views: 15990

Re: Opinions Wanted - Lua A Good "Gateway" Language?

There are two schools with programming: start with low-level (or middle-level) programming, then go higher-level, or start with high-level programming, then go lower-level. The latter seems to be more popular lately, and I would rather advocate for that one.
by Calinou
Mon Feb 01, 2016 17:47
 
Forum: Minetest General
Topic: Opinions Wanted - Lua A Good "Gateway" Language?
Replies: 22
Views: 3304

Re: SERVER Performance with media

From what I've noticed the server itself just loads the .lua and other config files. Its the client that loads the textures and audio etc. Consolidating the textures should in theory help with the load times as there will be less textures that the server has to send to the client. Consolidating the...
by Calinou
Fri Jan 29, 2016 13:29
 
Forum: Minetest Servers
Topic: SERVER Performance with media
Replies: 4
Views: 902

Re: record minetest android

dany dany wrote:Can minetest be freely recorded on android whitout any copyright problems?


Yes, as everything in Minetest (at least in Minetest Game) is freely licensed.
by Calinou
Fri Jan 29, 2016 06:22
 
Forum: Minetest General
Topic: record minetest android
Replies: 4
Views: 1120

Re: PERFORMANCE gain with using one texture for multiple ite

Thank you! I'll see if I can get this to work on windows. You will need Cygwin to run collectstatic.sh. I recommend Babun to get it working quickly on Windows (along with nice zsh goodies). Note that some additional packages may be required; if they aren't present, you can use the "pact instal...
by Calinou
Wed Jan 27, 2016 18:45
 
Forum: Modding Discussion
Topic: PERFORMANCE gain with using one texture for multiple items
Replies: 10
Views: 1388

Re: PERFORMANCE gain with using one texture for multiple ite

1. Set up an Apache or nginx server accessible from the Web. 2. Run this script at the root of a Minetest installation. 3. Move the generated "media" folder to your Apache/nginx installation, and rename it to "minetest" (the name can be anything, it's just for convenience purpos...
by Calinou
Wed Jan 27, 2016 18:39
 
Forum: Modding Discussion
Topic: PERFORMANCE gain with using one texture for multiple items
Replies: 10
Views: 1388

Re: Better models for bones?

This is much better indeed. However, they maybe need to be more noticeable (emit particles?).
by Calinou
Tue Jan 26, 2016 21:40
 
Forum: Minetest Features
Topic: Better models for bones?
Replies: 14
Views: 2726

Re: About Default Textures...

asanetargoss wrote:The current reasons given for why 16x textures should stay are good ones; there are also performance hits associated with using higher-resolution textures, especially when mods are taken into account.


You probably will never notice the performance difference between 16², 32² or even 64² textures.
by Calinou
Mon Jan 25, 2016 12:19
 
Forum: Minetest General
Topic: About Default Textures...
Replies: 22
Views: 3909

Re: About Default Textures...

As an aside, my vote would be to increase the resolution to 32-pixel, at the least. I think going 32² or even 64² is a good idea, but eventually it's a lot of work. It'll also "break" compatibility with existing mods (they'll look out of place). That said, we could have a Minecraft pack a...
by Calinou
Sat Jan 23, 2016 10:02
 
Forum: Minetest General
Topic: About Default Textures...
Replies: 22
Views: 3909

Re: [Mod] Map Tools [maptools]

whats the invisible block itemstring? There are many of them, it depends on what you want to do. If you want to both block interaction and movement (a pointable and walkable node), it's maptools:fullclip . If you want to block only movement, but let players interact through it, use maptools:playerc...
by Calinou
Sat Jan 23, 2016 08:02
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 63
Views: 49721

Re: [Mod] Map Tools [maptools]

Map Tools is now in the minetest-mods organization. Here's the new GitHub link: https://github.com/minetest-mods/maptools

Note that existing clones and URLs will continue to work, as the repository was transferred.
by Calinou
Fri Jan 22, 2016 19:39
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 63
Views: 49721

Re: [Mod] More Ores [moreores]

More Ores is now in the minetest-mods organization. Here's the new GitHub link: https://github.com/minetest-mods/moreores

Note that existing clones and URLs will continue to work, as the repository was transferred.
by Calinou
Fri Jan 22, 2016 19:38
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 251810

Re: [Mod] More Blocks [moreblocks]

More Blocks is now in the minetest-mods organization. Here's the new GitHub link: https://github.com/minetest-mods/moreblocks

Note that existing clones and URLs will continue to work, as the repository was transferred.
by Calinou
Fri Jan 22, 2016 19:38
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 219604

Re: What hardware is everybody running?

CPU: Intel Core i7-2600K Motherboard: MSI Z77 MPOWER Heatsink/Fan: Thermalright True Spirit 140 RAM: 1×8 GB Crucial DDR3-1600 C9 GPU: NVIDIA GeForce GTX 570 SSD: Samsung 840 PRO 256 GB PSU: Antec HCG 520W Case: Fractal Design Define XL R2 Screen resolution: 1920×1080 (24") OS: Fedora 23 64-bit...
by Calinou
Thu Jan 21, 2016 19:28
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 16635

Re: Unable to install Minetest system wide

wolf_ram wrote:BTW make install command is missing in README.txt on Minetest GitHub page.


"make install" is not mandatory to run a Minetest client or server, you can just run the binary that landed in the bin/ folder.
by Calinou
Sat Jan 16, 2016 11:20
 
Forum: Minetest Problems
Topic: [SOLVED] Unable to install Minetest system wide
Replies: 7
Views: 1808

Re: Why Minetest is the greatest game ever developed.

Let's remember that currently, Minetest is one of the most popular free/libre games around. It easily has 5 times more players than Xonotic, for example.
by Calinou
Fri Jan 15, 2016 21:41
 
Forum: Minetest General
Topic: Why Minetest is the greatest game ever developed.
Replies: 12
Views: 2419

Re: Suggestions please!

I voted for Mod texture enhancements, because some mods suffer from poor quality textures. By improving their textures, you can work on providing a better experience for Minetest players.
by Calinou
Fri Jan 15, 2016 21:40
 
Forum: Minetest Texture Packs
Topic: Suggestions please!
Replies: 3
Views: 1338

Re: Unable to install Minetest system wide

Configuration files will always go in ~/.minetest, so that they are per-user. The game files will go in /usr/ (and /usr/local) once installed using sudo make install.
by Calinou
Fri Jan 15, 2016 19:11
 
Forum: Minetest Problems
Topic: [SOLVED] Unable to install Minetest system wide
Replies: 7
Views: 1808

[How-to] Dark theme for the Minetest Forums

https://lut.im/O6u7h07NVI/xG2IRuZjwPlt5g3r.png Are you bored of the light theme of the Minetest Forums? Do you want a dark theme that's easier on your eyes and makes your browsing l33t? How-to 1. Install the Stylish extension for Chrome/Chromium or Stylish add-on for Firefox , depending on your bro...
by Calinou
Sat Jan 09, 2016 11:54
 
Forum: Minetest General
Topic: [How-to] Dark theme for the Minetest Forums
Replies: 3
Views: 822

Re: [Feature Request] Colors in descriptions and item names

@lisacvuk: Is that Quake inspiration? If we ever go for Quake-style coloring, I would much prefer an Xonotic or Unvanquished-style syntax like this: ^xFFFWhite text, ^xF00Red text This would be even better (4th component being the alpha channel): ^xFFFFWhite opaque text, ^xF008Red semi-transparent ...
by Calinou
Fri Dec 25, 2015 20:59
 
Forum: Minetest Features
Topic: [Feature Request] Colors in descriptions and item names
Replies: 10
Views: 1764

Re: Found an Opensource Mod database server

The design looks quite good. It's not entirely responsive though.

domtron vox wrote:"Licensed under the CPAL-1.0 (the same license that Reddit uses, seemed like a good license for open sourcing web apps)."


That is everything but true…
by Calinou
Mon Dec 21, 2015 18:00
 
Forum: Minetest General
Topic: Found an Opensource Mod database server
Replies: 3
Views: 870

Re: Poor performance when shaders are ENABLED

If you set the wanted_fps and max_fps settings, you can get 50+ fps with shaders. What's wrong with the default values? wanted_fps is used mostly for the range autotuner, whereas fps_max's default value is set to something that prevents generating useless heat (the only reason to increase it is for...
by Calinou
Mon Dec 21, 2015 11:22
 
Forum: Minetest Problems
Topic: Poor performance when shaders are ENABLED
Replies: 9
Views: 2223

Re: Minetest on Steam

prof-turbo wrote:Also, I totaly forgot about it but there's another platform named Desura ( http://www.desura.com/ ) which is more Steam-like. Wanna check it out ?


Desura is pretty much dead. You will likely get more downloads from direct distribution than from Desura.
by Calinou
Sat Dec 19, 2015 10:54
 
Forum: Minetest General
Topic: Minetest on Steam
Replies: 132
Views: 19019

Re: What's Minetest still missing over Minecraft?

We can make NSIS installers for Windows, we just need someone to provide a good script with nice integration (optional start menu/desktop shortcuts, header and finish images).

Another choice is Inno Setup.
by Calinou
Thu Dec 10, 2015 19:40
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134972

Re: [IDEA] Forum app

There are some responsive phpBB themes like ComBoot out there, but it needs to be installed on the server.
by Calinou
Thu Dec 10, 2015 12:50
 
Forum: Minetest General
Topic: [IDEA] Forum app
Replies: 12
Views: 2257

Re: [Game] Voxus (cancelled)

Jisej wrote:Will it still be open source in Unity?


Even if the game logic is free/libre, the game would still be proprietary since it depends on the proprietary Unity engine.
by Calinou
Wed Dec 09, 2015 19:10
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 73746
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