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I found a way to test this and the answer is yes, sorry to bother you with the question ;)
by paramat
Fri Jan 18, 2013 05:15
 
Forum: WIP Mods
Topic: Converting perlin noise from mapgen.cpp to lua format
Replies: 3
Views: 866

Likwid H-Craft wrote:Ok I tested out mine moon mod...
It crash minetest since the nether mod Crashed as well...SO I thank I need help.

I'm working on a mod called "moonlet" which will have the basics like lunar terrain generation, spacesuit. Once i release it you can do WTF you want with it :)
by paramat
Thu Jan 17, 2013 17:38
 
Forum: WIP Mods
Topic: [Mod] The Moon [W.I.P]
Replies: 7
Views: 1940

It's possible to add a strip of ringworld high in the atmosphere using a lua mod, but each 80x80x80 chunk will take a couple of minutes to generate, depending on the speed of your computer. This interests me i might try it. Another way is to generate some normal terrain then use worldedit to create ...
by paramat
Thu Jan 17, 2013 17:36
 
Forum: WIP Mods
Topic: Ringworld-like game space
Replies: 29
Views: 6939

Converting perlin noise from mapgen.cpp to lua format

So i found the perlin for choosing normal or desert biomes ... double d = noise2d_perlin( 0.6+(float)p2d.X/250, 0.2+(float)p2d.Y/250, seed+9130, 3, 0.50); if(d > 0.45) return BT_DESERT; if(d > 0.35 && (noise2d( p2d.X, p2d.Y, int(seed) ) + 1.0) > ( 0.45 - d ) * 20.0 ) return BT_DESERT; return BT_NORM...
by paramat
Thu Jan 17, 2013 04:42
 
Forum: WIP Mods
Topic: Converting perlin noise from mapgen.cpp to lua format
Replies: 3
Views: 866

Yeah custom nodes and custom textures: omstone (orange moonstone) for the structure with a layer of "falling node" omsand (orange moonsand) dropped on top. Both colours taken from the default desert sand texture. I tried using default stone and default desert stone but they would often trigger the m...
by paramat
Wed Jan 16, 2013 20:33
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275365

Clouds disappear from view above roughly 2100m.
by paramat
Sat Jan 12, 2013 01:16
 
Forum: Minetest Features
Topic: [Somewhat-Feature Request] Does Minetest Have A Sky Limit?
Replies: 13
Views: 5644

I like to craft it from the cotton plants in the plantlife mod. I adjust the mod to spawn more cotton plants, make a plant drop 4 cotton balls, and craft 4 balls into 1 white wool node.
by paramat
Sat Dec 29, 2012 19:31
 
Forum: Minetest General
Topic: Poll:[Ended] Default Wool Recipe (winner = Wool Weaver)
Replies: 21
Views: 5917

Good mod, thanks. For my own use i added a recipe to craft 4 cotton into white wool, and made cotton plants drop 4 cotton. minetest.register_craft({ output = "flowers:cotton 4", recipe ={ {"flowers:flower_cotton"}, } }) minetest.register_craft( { output = "wool:white", recipe = { { "flowers:cotton",...
by paramat
Tue Dec 18, 2012 05:51
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 123854

No problem. Thanks for the texture. Do I just add that line of code by itself to the init.lua? In PilzAdam's map mod http://minetest.net/forum/viewtopic.php?id=2747 add the following code to the 'colors.txt' file if you want the lights to show up on the generated map. lightsplus:light 255 218 90 li...
by paramat
Thu Dec 13, 2012 15:04
 
Forum: Mod Releases
Topic: [Mod] Lights+ [12112013] [lightsplus]
Replies: 46
Views: 19571

Okay thanks i appreciate a reply. I'm adapting the conifers mod to my needs by spawning by perlin not altitude, i eventually managed to have perlin value output to the terminal using print ... and yes it is -1 to 1 as i hoped.

EDIT hmmm ... actually i see it occasionally exceeds the -1 to 1 range.
by paramat
Wed Dec 12, 2012 03:36
 
Forum: WIP Mods
Topic: Is "perlin:get2d({x = pos.x, y = pos.z})" from -1 to 1 or from 0 to 1?
Replies: 5
Views: 1534

Is "perlin:get2d({x = pos.x, y = pos.z})" from -1 to 1 or from 0 to 1?

Sorry to ask, i've searched online for hours.
If for example ...
perlin = minetest.env:get_perlin(SEEDDIFF, 3, 0.5, 150)
What range of values does ...
perlin:get2d({x = pos.x, y = pos.z})
... give? -1 to 1 or 0 to 1?
by paramat
Tue Dec 11, 2012 02:59
 
Forum: WIP Mods
Topic: Is "perlin:get2d({x = pos.x, y = pos.z})" from -1 to 1 or from 0 to 1?
Replies: 5
Views: 1534

Thanks for this Casimir, i love this mod, it makes the game more tactile and immersive. Also desire path is an excellent name.
I'm working on a fork of this which adds footprints in the 6 soft default nodes and snow.
by paramat
Wed Nov 28, 2012 01:00
 
Forum: Mod Releases
Topic: [Mod] Desire path [paths]
Replies: 8
Views: 5716

Does this need editing for 0.4.3? There were some big changes since the release. I'll do it myself if i can figure out how. I want to get this mod working for me so i can generate various structures.
by paramat
Mon Nov 26, 2012 06:36
 
Forum: WIP Mods
Topic: [MOD] villages
Replies: 38
Views: 19709

Good textures, i love the coloured numbers when breaking blocks. The 4 checkered blocks of the moreblocks mod had the North and South faces still showing the 16x16 textures. For the checks to match at the edges the North and South textures have to be flipped horizontally and called. for example, 'mo...
by paramat
Thu Nov 08, 2012 02:53
 
Forum: Minetest Texture Packs
Topic: 64Dots [8PX] [1.0]
Replies: 12
Views: 3812

Thanks for this mod. To get all the recipes working (until a new update) you must (after extracting/unzipping) open the init.lua. ... ... ... You need to do this (unless playing creative or using /giveme) for the cleanglass, glowglass, superglowglass, coalstone and ironstone recipes. Those are the f...
by paramat
Sun Nov 04, 2012 05:54
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 218354

Thanks for this mod. I find the white texture too bright so made this 3kB 16x16 glowing gold block texture. The colour gradients of the faces and edges were colour sampled from a photo of a 24 carat gold bar. Feel free to use it: http://img.photobucket.com/albums/v643/parramatta/lightsplus_light16x1...
by paramat
Sat Nov 03, 2012 02:42
 
Forum: Mod Releases
Topic: [Mod] Lights+ [12112013] [lightsplus]
Replies: 46
Views: 19571

Hi first post.
Thanks for this mod. My small map takes roughly 15 minutes to generate at the 'creating server ...' screen.
To view in game you can place it on a low ceiling above a torch, look straight up and move around underneath using WASD.
by paramat
Mon Oct 29, 2012 08:13
 
Forum: Old Mods
Topic: [Mod] Map [2] [map]
Replies: 47
Views: 27329
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