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the buckets in interact extra zones was my devise after a very large incident some time ago. there is a way around it that is painfully simple and requires little thought to do (not saying so grievers suffer) I have no idea where this mossycobble generation is (I have literally searched my gamemode ...
by sdzen
Wed Jun 05, 2013 22:09
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 62380

Server is back online! many thanks to hybrid dog and pilzadam!
by sdzen
Sun May 26, 2013 23:10
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 62380

Try using the map_meta.txt of an backup of the world. or a similar map_meta.txt? that seemed to do the trick! (I neglect to make backups so I suppose using the only other map thatr I didn't set to be an existencial hell with little to no water and hoards of undead demons rolling across a desolate w...
by sdzen
Sun May 26, 2013 23:07
 
Forum: Minetest Problems
Topic: map not saving [solved]
Replies: 8
Views: 2095

Sokomine wrote:Oh :-( If it's a lag problem, maybe you ought to remove or limit the simple mobs. Lots of them gathered in a deep valley.


Actually the map no longer saves. I am still looking for a way around that.
by sdzen
Sun May 26, 2013 16:32
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 62380

anyone find out how to enable and disable the mods via the cmd?
I haven't and unlike some people the gui isn't my first choice to start up minetest. :)

edit: I know the other way but honestly.... it sucks.
by sdzen
Sun May 26, 2013 11:26
 
Forum: Minetest News
Topic: [0.4.7] Mod System
Replies: 29
Views: 10283

server is down due to evil minetest servers and bugs bugs bugs
by sdzen
Sat May 25, 2013 19:19
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 62380

map not saving [solved]

minetest version is the latest git going off the current date of the post. 15:12:36: VERBOSE[main]: ServerMap::ServerMap(std::string, IGameDef*, EmergeManager*) 15:12:36: INFO[main]: WARNING: ServerMap: Failed to load map from /home/sdzen/.minetest/worlds/world, exception: ServerMap::loadMapMeta(): ...
by sdzen
Sat May 25, 2013 19:16
 
Forum: Minetest Problems
Topic: map not saving [solved]
Replies: 8
Views: 2095

they should be both per game and global, IE the old system goes over the new one? I complained about this in the original pull request. Glad to see I was ignored in my worries
by sdzen
Sat May 25, 2013 18:45
 
Forum: Minetest News
Topic: [0.4.7] Mod System
Replies: 29
Views: 10283

VanessaE wrote:Somehow I keep wanting to read that as a "clusterfuck" server, which in turn makes me question why anyone would want such a thing.

rule 34 ftw?
by sdzen
Fri May 17, 2013 13:03
 
Forum: Minetest General
Topic: why doesn't anyone start a cluster chunk sever
Replies: 5
Views: 1185

Calinou wrote:
oxenfreedan wrote:Is there any chance this could become a sticky?


There's no reason for doing that.

theres no reason for the screenshot section to be sticky. its as for the lulz as this is
by sdzen
Tue May 14, 2013 19:38
 
Forum: Minetest General
Topic: Fun when did you start playing!!
Replies: 53
Views: 14728

PilzAdam wrote:This should go into Unofficial Engine development.

correction. this should go to the wiki and the readme.txt, this is much more in depth then the default instructions
by sdzen
Sun May 12, 2013 21:51
 
Forum: Minetest General
Topic: Working latest instructions on how to compile on windows
Replies: 13
Views: 5086

Dan Duncombe wrote:you said exactly the same on my apocalypse post lol Xd
kaeza wrote:No screenies, no download >:(

because screenshots are needed!
by sdzen
Sun May 12, 2013 16:34
 
Forum: Minetest Texture Packs
Topic: Default textures- now 32x32! (v0.1)
Replies: 14
Views: 5787

look at my registration date for the forums. and subtract about 2 to 3 months.
by sdzen
Thu May 09, 2013 00:42
 
Forum: Minetest General
Topic: Fun when did you start playing!!
Replies: 53
Views: 14728

BrandonReese wrote:What are you trying to achieve, more awareness of other game modes?

not trying to achieve anything. just pitching an idea
by sdzen
Wed May 08, 2013 21:15
 
Forum: Minetest General
Topic: A slight suggestion.
Replies: 2
Views: 729

A slight suggestion.

I have been rather annoying lately with my suggestions. (don't dispute this) So I will keep this somewhat short. I suggest the minetest_game be removed from the default win32 builds (and other) and a list of minetest game modes or a linking to the forum topic should be displayed either within the do...
by sdzen
Tue May 07, 2013 21:20
 
Forum: Minetest General
Topic: A slight suggestion.
Replies: 2
Views: 729

12Me21 wrote:
Chinchow wrote:Screenshots?
sdzen wrote:Screenshots or no download.

Go look on the Minecraft forums

theres a reason you ask for screenshots, its pretty much a way to make sure your not downloading a virus or a cheap trick. visual validation if you will
by sdzen
Tue May 07, 2013 02:19
 
Forum: Minetest Texture Packs
Topic: [Inactive] Dokucraft For Minetest
Replies: 36
Views: 17070

12Me21 wrote:You should add cats

Big sabretoothed ones (nonhostile)
by sdzen
Sun May 05, 2013 16:51
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 404898

The Mimic mob. Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite. http://filesmelt.com/dl/cursed_chest1.png ...
by sdzen
Sun May 05, 2013 16:39
 
Forum: Minetest Features
Topic: The Realm of 3D Mobs
Replies: 202
Views: 51740

Image
Image
BWTile and spleef stick recipes.
by sdzen
Sat May 04, 2013 23:07
 
Forum: Mod Releases
Topic: [Mod] Building Blocks [ו] [building_blocks]
Replies: 69
Views: 35575

Dropbox might be a better place to host this mod. Have you thought about making this mod compatible with the stairsplus feature within moreblocks? I tested all of the nodes and they can all be dug up, but the spleef stick's texture still does not show up correctly. I actually did think of that! and...
by sdzen
Sat May 04, 2013 22:06
 
Forum: Mod Releases
Topic: [Mod] Building Blocks [ו] [building_blocks]
Replies: 69
Views: 35575

PilzAdam, could you please make a minceraft-faithful fork of this mod for MiniTest? It would be really awesome! http://www.indiedb.com/downloads/blender-minecraft-animation-pack the simplemobs api is easy! just look at the default init for an reference and try making something with these things I f...
by sdzen
Sat May 04, 2013 00:13
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 404898

speaking of something unrelated, I finally cleaned up my node organizing in this release. so you can use farming as a standalone mod if you include its dependency flowers, also I disabled falling water since it caused some fun errors. call this the impromptu changelog for the release.
by sdzen
Fri May 03, 2013 23:47
 
Forum: Old Subgames
Topic: [Game] Farmtest-SDZ
Replies: 20
Views: 12601

by sdzen
Fri May 03, 2013 20:54
 
Forum: Old Subgames
Topic: [Game] Farmtest-SDZ
Replies: 20
Views: 12601

by sdzen
Fri May 03, 2013 20:21
 
Forum: Old Subgames
Topic: [Game] Farmtest-SDZ
Replies: 20
Views: 12601

Inocudom wrote:The spreads in this mod can't be dug up once they are placed. Wouldn't it be better to have the inventory icons for the nodes be 3D just like what is seen in the default game?

Sorry about that, fixed the spreads
New zip file
by sdzen
Fri May 03, 2013 19:48
 
Forum: Mod Releases
Topic: [Mod] Building Blocks [ו] [building_blocks]
Replies: 69
Views: 35575

Image
old mese texture from the gamemode that will never see the light of day
by sdzen
Fri May 03, 2013 18:01
 
Forum: Minetest Features
Topic: New mese texture?
Replies: 12
Views: 1563

1. Because I never see monsters on the map? I looked in all game modes, I was deep in the caves (even after washing) but found no one. MOBs ("monsters") are added by means of external mods. Here are some you may like: MOBF: http://forum.minetest.net/viewtopic.php?id=629 Simple Mobs: http://forum.mi...
by sdzen
Fri May 03, 2013 02:35
 
Forum: Minetest Problems
Topic: monsters, punkbuster e catálogo
Replies: 7
Views: 1151

Screenshots or no download.
by sdzen
Fri May 03, 2013 02:33
 
Forum: Minetest Texture Packs
Topic: [Inactive] Dokucraft For Minetest
Replies: 36
Views: 17070

I hope you people realize that we would be changing the name of the core, and not the name of the game (minetest). This was not some arbitrary idea from VanessaE like you make it out to be either. It was originally her suggestion, but it's one that I and many others support and really makes sense o...
by sdzen
Fri May 03, 2013 02:30
 
Forum: Minetest General
Topic: Give the Minetest core engine a new name
Replies: 48
Views: 145439

by sdzen
Fri May 03, 2013 01:39
 
Forum: Old Subgames
Topic: [Game] Farmtest-SDZ
Replies: 20
Views: 12601
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