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Had no issues this past week compiling on Ubuntu 12.04 LTS (Precise Pangolin). Read the readme and was up and running immediately.
by RabbiBob
Fri Jun 22, 2012 21:16
 
Forum: Minetest Problems
Topic: minetest for ubuntu?
Replies: 3
Views: 1360

“We monitor many frequencies. We listen always. Came a voice, out of the babel of tongues, speaking to us. It played us a mighty dub.”
by RabbiBob
Fri Jun 22, 2012 01:13
 
Forum: Minetest General
Topic: Why did celeron create Minetest?
Replies: 10
Views: 2351

I believe there would be more memory for small mods used due to the node namespace requirements (unique per lua mod script) and needing to hold them in the table, but that would be bytes. Also, I suspect that if you had many small mods equal in code and function to one large mod, you would only see ...
by RabbiBob
Sat Jun 16, 2012 11:41
 
Forum: WIP Mods
Topic: mod preformance
Replies: 5
Views: 1298

Tested for 20120606

Added Alt Texture links in lead post:

Alternate Textures
Note: untested by Me
by RabbiBob
Thu Jun 14, 2012 02:48
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50779

LolManKuba wrote:
alien58 wrote:Example of this is going into Creative mode and fly below the ground and you will see caves that are not connected to the surface.

That's normal...


Doesn't matter, read the sentence prior to the one you quoted.
by RabbiBob
Wed May 30, 2012 00:28
 
Forum: Minetest Engine
Topic: optimization of the chunks that needs to be displayed
Replies: 8
Views: 2798

Very nice Vanessa! Paid for my first C64 out of my paper route money back in the day and this brings back memories.
by RabbiBob
Tue May 22, 2012 10:42
 
Forum: Minetest Texture Packs
Topic: Vanessa's C64/8-bit texture packs (16 and 64 px)
Replies: 14
Views: 9070

That make sense. My knowledge range is really around theoretical quantum physics and the effects of quark distillation on improbability drive mechanics. Geometry really isn't my cup of tea.
by RabbiBob
Tue May 22, 2012 00:45
 
Forum: Minetest Features
Topic: [Discussion] Propery Ownership - Define Area
Replies: 40
Views: 7025

With mods, you'll need to use the entire name of the item.

For example if you're using BobBlocks and you want 10 red block2, you'll want to use:

/giveme bobblocks:redblock 10

When in doubt, I open the .lua files in the mod and look at the node names.
by RabbiBob
Fri May 18, 2012 23:46
 
Forum: Minetest Problems
Topic: Problem with some mods and giveme-command
Replies: 5
Views: 1550

Anything (so far) with a secondary state has an _off suffix. You can't craft them directly, but you can call them directly:

bobblocks:redblock_off
by RabbiBob
Fri May 04, 2012 00:22
 
Forum: Minetest General
Topic: World Edit help.
Replies: 14
Views: 2644

Yes. You need to use the full name of the block type when setting it and most of my blocks conform to:

bobblocks:<color><block/pole>

Ex:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
//pos1
//pos2
//set bobblocks:redblock
by RabbiBob
Thu May 03, 2012 01:29
 
Forum: Minetest General
Topic: World Edit help.
Replies: 14
Views: 2644

http://minetest.net/forum/viewtopic.php?pid=14703#p14703 Recipes Blocks http://i64.photobucket.com/albums/h195/rabbibob/Minetest/BobBlocks/bbrecipes/02_blueblock.jpg http://i64.photobucket.com/albums/h195/rabbibob/Minetest/BobBlocks/bbrecipes/04_whiteblock.jpg minetest.register_craft({ output = 'No...
by RabbiBob
Sun Apr 29, 2012 19:39
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50779

fullbuster93 wrote:i have it , i downloaded it from the link , i took v0.9


Change 'jeija' to 'mesecons' then.

RabbiBob wrote:
  • Dependencies: Mesecons
    • Edit depends.txt as follows: For Mesecons v0.0.5 add "jeija" / For GitHub (or > v0.5) add "mesecons"
by RabbiBob
Sun Apr 29, 2012 18:02
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50779

You need to have a version of mesecons installed and you need to change the depends.txt file in order for it to work as described in the first post. I'm going to assume you're starting out with Minetest and that once you install mesecons, you'll have the 'jeija' version. Open bobblocks\depends.txt a...
by RabbiBob
Sun Apr 29, 2012 11:04
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50779

I didn't even realize that computer was out in front of the router in the diagram. Put it back behind the router where it's protected.

Check this out:
http://minetest.net/forum/viewtopic.php?pid=11010#p11010
by RabbiBob
Mon Apr 23, 2012 23:17
 
Forum: Minetest General
Topic: Anyone here experienced with port forwarding?
Replies: 2
Views: 1248

Yeah, that was it. Found it a little later when going back over it. Thanks :)
by RabbiBob
Sun Apr 22, 2012 22:02
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536363

Ignore this for a bit, I may have something wrong in my mod directory. I'll start fresh Gave it a go and am getting a stack overflow point at mesecons_delayer\init.lua:136 when attempting the following (or any) configuration: SWITCH-MESECON-MESECON-MESECON-MESECON-BOBPOLE:RED where bp:red is meseco...
by RabbiBob
Sun Apr 22, 2012 20:43
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536363

Awesome! The subject line info was misquoted, check here , re-edit, then post here to get moved over to the release forum. Congrats! I see where this mod is going. But I see no place where I could use it. Hmmm O.o uh ok. Hopefully it's going to end with an underground lair hidden beneath a volcano!
by RabbiBob
Sun Apr 22, 2012 19:54
 
Forum: WIP Mods
Topic: [MOD]Splunker- dont waste time:D[v1] [GPLv3]
Replies: 27
Views: 5979

Jeija wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--You can specify custom conductors using
--# mesecon:register_conductor(onstate, offstate)
--    onstate=the conductor's nodename when it is turned on
--    offstate=the conductor's nodename when it is turned off


Have fun! Version with this feature on GitHub.


Sweetness! Thank you
by RabbiBob
Sun Apr 22, 2012 19:34
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536363

I read the first statement three times and it really seems to boil down to you not liking the yellow line and it being the only available method within Mesecons to get power from a source to a destination? I think you (and everyone else that sees the value) should politely ask Jeija for a status on ...
by RabbiBob
Sat Apr 21, 2012 17:30
 
Forum: WIP Mods
Topic: Powerlines / Powerplants (like simcity)
Replies: 58
Views: 11230

Welcome xoor.

See here for Drowning, if that helps what you're looking for -> http://minetest.net/forum/viewtopic.php?id=1402
by RabbiBob
Wed Apr 18, 2012 21:01
 
Forum: WIP Mods
Topic: [MOD REQUEST] Water like Minecraft and locked chest
Replies: 10
Views: 3002

If under Windows: ⋅ Get irfanview ⋅ Install ⋅ open the png in Irfanview ⋅ File-SaveAs: select PNG as save type ⋅ Check 'SAVE TRANSPARENT COLOR on the box that appears ⋅ Click Save ⋅ A window will appear with the image, click on th...
by RabbiBob
Wed Apr 18, 2012 01:19
 
Forum: Minetest Texture Packs
Topic: texture problem
Replies: 12
Views: 2635

Woah +1
by RabbiBob
Tue Apr 17, 2012 21:35
 
Forum: Minetest Features
Topic: [Discussion] Propery Ownership - Define Area
Replies: 40
Views: 7025

Even by defining an area of ownership youd prolly have to have a place_node function that is called every time a node interact occurs in said area? Yes and that's what I fear would cause a performance impact on the server or engine. As for rate limiting, well if you look at youtube, griefers tend t...
by RabbiBob
Tue Apr 17, 2012 14:41
 
Forum: Minetest Features
Topic: [Discussion] Propery Ownership - Define Area
Replies: 40
Views: 7025

I was purposely attempting to avoid tagging the node itself and instead using a coordinate based system to define the space which the nodes reside in. If you're within the space and have perms within the space, you can interact within the space. If I continue with sfan's wording, the whole world wou...
by RabbiBob
Tue Apr 17, 2012 13:44
 
Forum: Minetest Features
Topic: [Discussion] Propery Ownership - Define Area
Replies: 40
Views: 7025

Right, that works better than what I was trying to translate it to words as I worked through it in my head.
by RabbiBob
Tue Apr 17, 2012 12:46
 
Forum: Minetest Features
Topic: [Discussion] Propery Ownership - Define Area
Replies: 40
Views: 7025

[Discussion] Propery Ownership - Define Area

Griefers Greifers seem to be the biggest problem for administrators and builders and I had a random thought last night: a definable area comprised of x,y,z points that checks the player against the defined area and disables interaction if != permission within that space. Define the space Let's stic...
by RabbiBob
Tue Apr 17, 2012 12:06
 
Forum: Minetest Features
Topic: [Discussion] Propery Ownership - Define Area
Replies: 40
Views: 7025

NakedFury wrote:Is that example the way to tell how a block will have a top side?


http://minetest.net/forum/viewtopic.php?id=1268
by RabbiBob
Mon Apr 16, 2012 00:40
 
Forum: WIP Mods
Topic: Questions about modding
Replies: 12
Views: 2148

We're on the same path I think and you'll be interested in this:

http://minetest.net/forum/viewtopic.php?pid=20964#p20964

I've requested this so I can use my BobBlock poles to carry power to my blocks.
by RabbiBob
Sun Apr 15, 2012 18:52
 
Forum: WIP Mods
Topic: [mod] Traffic Lights!
Replies: 11
Views: 2989

Troy6879 wrote:If som sort or pressure mechinisim is worked out you coul link them up to a traffic light


The mesecons mod has pressure plates

Example: http://www.youtube.com/watch?v=7VNRye4J5DY
by RabbiBob
Sun Apr 15, 2012 18:28
 
Forum: WIP Mods
Topic: [mod] Traffic Lights!
Replies: 11
Views: 2989

After reading the init.lua in mesecons\, I tried unsuccessfully this morning to make a node was a conductor (allow power to flow through it to another node). Is there a register nodetype value for mesecon api to allow this to be done? If not, could is_conductor be implemented?
by RabbiBob
Sun Apr 15, 2012 18:08
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536363
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