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NICE WORK! Thanks :)

evorios wrote:...
by OmniStudent
Sun Nov 24, 2013 03:59
 
Forum: Minetest Engine
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 21568

Hello Enke!

Welcome here!
by OmniStudent
Fri Nov 15, 2013 07:05
 
Forum: Minetest General
Topic: I'd Like to Introduce Myself.
Replies: 12
Views: 1899

Very nice!
by OmniStudent
Tue Nov 12, 2013 07:18
 
Forum: Minetest General
Topic: Basic Game Controls
Replies: 3
Views: 728

neron wrote:Reckon anyone could compile the latest version of minetest for mac?


I have managed to do this, https://forum.minetest.net/viewtopic.php?id=5376, but I can't make a distributable version, it has to be built on a computer with all the right dependencies in the right places.
by OmniStudent
Tue Oct 08, 2013 07:40
 
Forum: Minetest General
Topic: Mac Build?
Replies: 37
Views: 17659

Here's a mostly working version of 4.7 for osx: https://github.com/Omnistudent/osxminecraft/ branch working_compile10nov You can get it by making a new directory and running git clone -b working_compile10nov https://github.com/Omnistudent/osxminecraft/ minetest The main problem was in porting.h, whe...
by OmniStudent
Fri Sep 13, 2013 09:31
 
Forum: Minetest General
Topic: qwook's Mac OSX Builds
Replies: 18
Views: 14129

Jalo wrote:We should make the Background a Gif, of a map maybe a, main map like MC XBOX.

I am making one now so, just wait and see.


Nice with someone who does something instead of just coming with brilliant ideas about what others should do.
by OmniStudent
Tue Jan 29, 2013 19:21
 
Forum: Minetest General
Topic: More Polish
Replies: 24
Views: 2764

Try to look into compiling a bit. Someone else compiling for you gets more complicated as libraries have to be included, but if you or your friend do it yourselves we can proably help with the snags.
by OmniStudent
Sun Jan 27, 2013 11:35
 
Forum: Minetest General
Topic: Powerpc Mac build needed
Replies: 15
Views: 2646

Maybe instead of posting sarcastic answers you could help me out. i am trying to get a build for a friend. he can get everything compiled until he gets to Irrlicht. Download Irrlicht 1.8 and compile it for 32 bits. Compiling Irrlicht was easy in Xcode and if you get problems I might be able to help.
by OmniStudent
Sat Jan 26, 2013 14:33
 
Forum: Minetest General
Topic: Powerpc Mac build needed
Replies: 15
Views: 2646

Nice! You sir are an explorer of rank!
by OmniStudent
Sat Jan 26, 2013 08:55
 
Forum: Minetest General
Topic: [Fun] Post your Nyancats!
Replies: 146
Views: 28366

jordan4ibanez wrote:
jojoa1997 wrote:can anyone make a build for powerpc mac.

Tried it, sucks balls.


What do you mean? Slow?
by OmniStudent
Sat Jan 26, 2013 06:36
 
Forum: Minetest General
Topic: Powerpc Mac build needed
Replies: 15
Views: 2646

Open Source Software is a hobby for many of us here. We are not being paid to implement things. If you think you could contribute a little code instead of complaining, that would be very much appreciated. +1 Or some documentation, web site construction, graphics, algorithms, links to game dev resou...
by OmniStudent
Fri Jan 25, 2013 10:18
 
Forum: Minetest General
Topic: Angry user
Replies: 36
Views: 6513

I really think that Minetest needs to expose functions via a library MEANT for such development. Its funny how you claim to know no code and yet manage to express opinions about coding that are way above my understanding of programming. By "know no code", I don't mean I don't know how to program. I...
by OmniStudent
Thu Jan 24, 2013 20:54
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

rarkenin wrote:I really think that Minetest needs to expose functions via a library MEANT for such development.


Its funny how you claim to know no code and yet manage to express opinions about coding that are way above my understanding of programming.
by OmniStudent
Thu Jan 24, 2013 07:12
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

Bot is coming along nicely and can now follow a player, equip items from a chest, and dig. Its gotten time to deal with an annoying problem: the bot refuses to move outside a certain area. I think this means the nodes outside a certain preloaded area are unknown to the client, and that the bot there...
by OmniStudent
Sat Jan 19, 2013 17:45
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

rarkenin wrote:Can you compile it into a static library? And a Linux SO, as well as a Windows DLL? I am going to move the processing to a different, but still open-source program.


No. Again, I barely know what you are talking about, I'm new at this.
by OmniStudent
Sat Jan 19, 2013 17:38
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

Nice post 4aiman! I disgree with this sentence though: 'By the time one of those who can't will learn all of that and will be ready, Minetest already would have all that things that forced people to study C++.' There is such an incredible amount of work that can be done on Minetest that C++ skills w...
by OmniStudent
Wed Jan 16, 2013 07:26
 
Forum: Minetest General
Topic: Rain
Replies: 18
Views: 1937

Awesome! I'll take a look. Can you try to limit dependencies that aren't needed and maybe make some control over pipes or sockets or something? Nope. I can just barely get the program to do what I want! The dependencies are the same as for minetest (so far some Irrlicht functions are still used eve...
by OmniStudent
Mon Jan 14, 2013 19:27
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

Here's a link to my files. Everything is still called Minetest instead of Minetest-clienteer.
https://www.dropbox.com/sh/r5jw2enfq22ullu/CUNvpDLmDL
by OmniStudent
Sat Jan 12, 2013 13:26
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

Uploading the files to a dropbox folder now - tried to upload it to github but don't have the brains for it. It will probably take some time to make sense of the files but I'm here to answer questions. If you like it, we can build on it together on github. I think I've already done the hard work, wh...
by OmniStudent
Sat Jan 12, 2013 06:49
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

The thing is, I gave u[ on network communication before this progress occured. Would you like to have my files? They're basically the minetest source with some stuff added or commented out, but makes a bot that can tell the material on nodes around it, loop through active objects (like other player...
by OmniStudent
Fri Jan 11, 2013 10:14
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

I havn't seen the new MESE, but I never liked the black-and-yellow lettered one. It ruins suspension of disbelief.
by OmniStudent
Thu Jan 10, 2013 06:39
 
Forum: Minetest General
Topic: The Changes to MESE..
Replies: 32
Views: 4300

That's pretty cool, and also the complete opposite of what I'm doing:

I'm trying to get RID of all the graphics in my bot program, while you pretty much only want to use the graphics!
by OmniStudent
Thu Jan 10, 2013 06:35
 
Forum: Minetest-Related
Topic: [Help wanted]Image-recognition-based bot interface[in-progress][0.0]
Replies: 4
Views: 3610

Not sure I understand, but image recognition is cool in any case! It would be very cool to have MOBs using image recognition to spot players! That's overkill. Why scan an image to find a pattern when you have the player position/looking direction and surrounding nodes readily available from the com...
by OmniStudent
Thu Jan 10, 2013 06:33
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

Not sure I understand, but image recognition is cool in any case!

It would be very cool to have MOBs using image recognition to spot players!
by OmniStudent
Wed Jan 09, 2013 18:41
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

So are planning to get the graphics from the client and then process it with image recognition?
by OmniStudent
Wed Jan 09, 2013 18:36
 
Forum: Minetest-Related
Topic: [Help wanted]Image-recognition-based bot interface[in-progress][0.0]
Replies: 4
Views: 3610

rubenwardy wrote:Added a terminology section: http://multa.bugs3.com/minetest/manual/terminology.html


Nice, thanks!
by OmniStudent
Mon Jan 07, 2013 20:50
 
Forum: Minetest General
Topic: [Manual] I have made a manual for Minetest [New: terminology]
Replies: 12
Views: 2577

double LOL!

Second attempt :
http://youtu.be/NAlHvsIKeis
by OmniStudent
Sat Jan 05, 2013 20:15
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

LOL :D During my attempts to make a "follow" function, the (now 3D) bot got scared of me and ran into the sea. Progress report: Adapting the 0.4.4 code to my changes was way easier than I thought it would be. I used the splitdiffwith function in macVim (editor of choice). Some chunks of new code per...
by OmniStudent
Sat Jan 05, 2013 18:43
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

No need to bash Minecraft. Not many games are so good I'm interested in their open-source alternatives.
Bad players happes when you get enough people together, regardless of what game it is.
"Hell is other people" - Sartre
by OmniStudent
Fri Jan 04, 2013 08:35
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

UPDATE: I finally solved a bloody "bus error" that almost made me give up. It was probably an audio function that got a NULL pointer, since sound is disabled/commented out. I now have a program that logs into my server with a player that jumps around randomly (there is a ready-made function for rand...
by OmniStudent
Wed Jan 02, 2013 22:18
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269
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