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Ideas:
Ruines of towns
Red-colored plants for food. (may be poisonous to humans)
Crystals for lighting
The throne of Hades. A fort that is extra dangerous.
by wokste
Sun Apr 15, 2012 13:57
 
Forum: WIP Mods
Topic: [WIP] Nether mod
Replies: 77
Views: 11009

I also coded something similar for minequest. It can be found in the givestuff folder (or something similar). Feel free to use it (under GPL terms, attribution and relicense under GPL).
by wokste
Sat Apr 14, 2012 17:32
 
Forum: Minetest General
Topic: [REQUEST] Losing stuff if dieing
Replies: 3
Views: 753

@NakedFury
Does it work using the default texture pack?
by wokste
Sat Apr 14, 2012 13:14
 
Forum: Minetest Problems
Topic: Grass: Minetest 0.4.dev-20120408
Replies: 8
Views: 1742

For background music I would use [url]opengameart.org[/url]
by wokste
Fri Apr 13, 2012 10:40
 
Forum: Minetest General
Topic: Ultimate modded game (Minetest++)
Replies: 73
Views: 17331

I was interested if there was an open source clone clone of minecraft, so I googled it. I found minetest and manic digger. I chose minetest for the following reasons ⋅ I didn't see a lot of activity in manic digger. ⋅ According to the title page it tried to be different from mine...
by wokste
Wed Apr 11, 2012 16:14
 
Forum: Minetest General
Topic: How did you discover Minetest?
Replies: 43
Views: 14095

As far as I know, there is no sound-pack folder.
games\minetest_game\mods\default\sounds can be used for sounds (is different for different mods)
(works but it is a bit ugly)
by wokste
Mon Apr 09, 2012 15:42
 
Forum: Minetest Features
Topic: what is the folder to add sounds?
Replies: 1
Views: 767

1. Download the mods, mentioned above. 2. Go to the root directory of your minetest installation. (the folder with {bin, builtin, cache, games, locale, misc, mods, textures, util and worlds}) 3. Go to mods 4. Use a zip program (like 7zip) to extract the content of the archive in that directory. Dire...
by wokste
Wed Apr 04, 2012 18:21
 
Forum: Minetest General
Topic: Minetest railcarts and other features
Replies: 10
Views: 3343

Good point. Here are my requirements for a mod list. True, as a user I want to know: ⋅ What is this mod supposed to do? ⋅ Is it working? ⋅ License ⋅ For what version is this mod? ⋅ Are there updates? (notifications) The rest (opinions, edc) is a prob...
by wokste
Wed Apr 04, 2012 16:26
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6693

Minequest?

I have been busy with a new game in the minetest engine (like meseint). I called it minequest. http://stevenw.nl/c55/mq_screen.jpeg Implemented Features: ⋅ Starting equipment ⋅ Removed wooden equipment, since it makes no sense. ⋅ Added damage from falling blocks ⋅&...
by wokste
Sun Apr 01, 2012 15:49
 
Forum: WIP Mods
Topic: Minequest?
Replies: 5
Views: 3323

Here is the code. minetest.register_on_dieplayer(function(player) listnames = {'main', 'craft', 'craftpreview', 'craftresult'} for listnum, listname in pairs(listnames) do IList = player:get_inventory():get_list(listname) for num, item in pairs(IList) do if item ~= nil and item ~= "" then player:get...
by wokste
Sat Mar 31, 2012 07:44
 
Forum: WIP Mods
Topic: Question listname
Replies: 13
Views: 2290

Thanks everybody, I have found the bug.
Item is a string containing the item defenition. e.g. 'default:dirt 98'. I assumed wrongly it was an ItemStack.

I will try to put the final script here tomorrow. (for those who want to play with death penalty)
by wokste
Fri Mar 30, 2012 18:53
 
Forum: WIP Mods
Topic: Question listname
Replies: 13
Views: 2290

Question listname

I was trying to make a dead penatly function minetest.register_on_dieplayer(function(player) IList = player:get_inventory():get_list(player:get_wield_list()) for num, item in pairs(IList) do item:clear() -- this line crashes end end) However, it crashes abrubtly. Error log: 18:57:54: INFO[ServerThre...
by wokste
Fri Mar 30, 2012 16:59
 
Forum: WIP Mods
Topic: Question listname
Replies: 13
Views: 2290

randomproof wrote:Here is a generic version of the growing mod.

What is the license? GPL compatible?
I want to use it, but need to know the license.
by wokste
Wed Mar 28, 2012 17:42
 
Forum: Old Mods
Topic: [Mod] Growing [growing]
Replies: 8
Views: 8470

My first release of the (incomplete) texture pack

Default (for players, not tested though)
Armour (for those brave enough to make armour wieldable by players)
Rest (for modders, wanting to add extra items. Has e.g. sickles, hoes, mitrall and knifes.)
by wokste
Fri Mar 23, 2012 21:13
 
Forum: Minetest Texture Packs
Topic: Images of Tools
Replies: 8
Views: 2728

Death Dealer wrote:if you could use that armor it would be sweet...

If you refer to the picture, you can (cc-by). As far as I know, armor is not implemented in the c55 engine yet.
by wokste
Wed Mar 21, 2012 18:56
 
Forum: Minetest Texture Packs
Topic: Images of Tools
Replies: 8
Views: 2728

Images of Tools

I was trying to improve the appeareance of the tools. (Included some new ones as well). I don't know where this project will take me. This is what I've got so far: http://www.stevenw.nl/c55/tools.png My questions are: ⋅ What do you think about it? ⋅ What tools do you like to see?...
by wokste
Tue Mar 20, 2012 19:02
 
Forum: Minetest Texture Packs
Topic: Images of Tools
Replies: 8
Views: 2728

Dont you think getting 20 blocks is a bit too much.

(Considering balance, I would limit them to 2.)

Secondly, consider adding the blocks to the creative inventory.
by wokste
Fri Mar 16, 2012 17:21
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50725

I think the maker of this site meant it very good by a fan. Look at the advantages. Pro's: * The nice graphical design will attract more players. * Shows the content in a convinent way. Con: * We as a community do not have access to it. Conclusion: We should try to make contact and work together. Wh...
by wokste
Wed Mar 14, 2012 20:43
 
Forum: Minetest General
Topic: um... What The Hell is This
Replies: 51
Views: 6190

How about this? An air meter for when your under water. So you can drown. Great Idea, but is should be possible to get a temporary immunity to drowning (not having to breath), by eating a special item. I was also wondering if it would be possible to have different textures for the same block. I won...
by wokste
Wed Mar 14, 2012 19:30
 
Forum: WIP Mods
Topic: My ideas for modding
Replies: 48
Views: 8895

Good mod, I think some (of the) recepies from here should be in the base game when it is finished.

However, I think that for compatibility with other mods, crafting normal sticks out of cacti would have been better than a special one.
by wokste
Wed Mar 14, 2012 17:51
 
Forum: Old Mods
Topic: [Mod] Desert [1.2] [desert]
Replies: 37
Views: 11508

Thanks a lot
by wokste
Sat Mar 10, 2012 14:44
 
Forum: Minetest General
Topic: Lua, how do you check if a mod is installed.
Replies: 5
Views: 1048

Lua, how do you check if a mod is installed.

I would like to add items made of materials from other mods (e.g. bronze and obsidian), but I do not want to add additional dependencies. Is there an easy way to find out if a mod is loaded? I am looking for something like: if (mod_loaded("obsidian")){ minetest.register_craft(...) }
by wokste
Fri Mar 09, 2012 19:56
 
Forum: Minetest General
Topic: Lua, how do you check if a mod is installed.
Replies: 5
Views: 1048

sdzen wrote:for a multiplayer hardcore mode maybe it takes away build and any other priv to the dead making them spectators

Why only for multiplayer. Why can't you walk arround like a spirit in your single player maps. As a second suggesion, make the number of lives configurable.
by wokste
Fri Mar 09, 2012 18:10
 
Forum: Minetest Features
Topic: Multiple feature request
Replies: 18
Views: 2777

Lunarhiro wrote:A timed chest holding your lost possessions upon death. Make it back, open the chest, get your stuff or else it's gone when that time hits 0. Idk, just thinking of some other way to do it.

Make it appear like a grave. That makes much more sense.
by wokste
Fri Mar 09, 2012 17:48
 
Forum: Minetest Problems
Topic: 'Q' key to drop?
Replies: 25
Views: 3608

I agree, rain does not add a lot of gameplay. It basically means that the night is longer than you expect and that is just annoying.

I think snow biomes are no fun eighter. I don't mind it being added with some kind of season system, but that is too much work for now.
by wokste
Wed Feb 29, 2012 20:18
 
Forum: Minetest Features
Topic: rain and snow in minetest?
Replies: 19
Views: 5170

Maybe adding an option in lua to tell that a node cannot be placed in a liquid.
by wokste
Wed Feb 29, 2012 18:47
 
Forum: Minetest Problems
Topic: Some checks needed...
Replies: 9
Views: 1659

My conclusion when reading this article:
1. Iron is a bit rare.
2. Iron should be better distributed over the map. The patches are too large. (Better 4 patches with 5 iron than 1 with 20)
3. It is unclear where you should mine to iron.
by wokste
Sun Feb 26, 2012 15:09
 
Forum: Minetest Problems
Topic: Iron?
Replies: 39
Views: 10555

I think server admins should be considered to be owner of any placed item (currently only chests). I think this means:
  • They can look inside, usable if you suspect that someone is cheating
  • They can destroy chests
PS: I would change the text to "Owner: " + getOwner()
by wokste
Sun Feb 26, 2012 14:53
 
Forum: Minetest Features
Topic: Player name in locked chest
Replies: 21
Views: 5554

3D as minecraft or 3D as (insert random modern 3D game here)?

For the first: I have [url=stevenw.nl/c55/3dmodel.cpp]some ideas for code[/url].
For the second: opengameart.org, may provide us with some models
by wokste
Sun Feb 26, 2012 14:43
 
Forum: Minetest Engine
Topic: 3D animals
Replies: 42
Views: 14372

Created a picture for spikes: Image

Secondly, Iron bars are a good idea but you make them far too expensive. (they are only decoration anyway)
I suggest 8 iron => 20 bars, or 1 iron => 2 bars.
by wokste
Sun Feb 26, 2012 13:58
 
Forum: Minetest Servers
Topic: [RIP] minetest.sicp.tv
Replies: 80
Views: 23179
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