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NB. from video I learned that instead of " $ make -j2 " you can type " $ make -j 5 " . 2 is for single core, 5 for dual core Tried it yesterday (I have a dual core). To be honest I don't notice much difference :-D Actually, the number depends on the number of threads you have (you can see it in the...
by cosarara97
Tue Jul 17, 2012 12:45
 
Forum: Minetest Problems
Topic: Cannot Craft
Replies: 14
Views: 3775

No, the outline is not supposed to show up. However, I think that would be a nice idea. It would definitely be possible by using a bunch of sprite entities making up the outline of the cube. Here is the //dig command patch: minetest.chat_send_player(name, bp..' Blocks pasted at '..to_pos_userstr(po...
by cosarara97
Fri Jul 13, 2012 14:44
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280852

I think it's your own computer :)
by cosarara97
Fri Jul 13, 2012 10:00
 
Forum: Minetest General
Topic: Server
Replies: 3
Views: 736

Ah, that's great! Thanks for the tip cosarara97, those shadows were really getting annoying. I suppose WorldEdit could do this with the new place_node() and dig_node() EnvRef functions, but IMO there should be a built-in way to do this. AFAIK the light only regenrates if you break it with a tool, n...
by cosarara97
Thu Jul 12, 2012 10:24
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280852

Temperest wrote:Ah, that's great! Thanks for the tip cosarara97, those shadows were really getting annoying.

I suppose WorldEdit could do this with the new place_node() and dig_node() EnvRef functions, but IMO there should be a built-in way to do this.

IMO those shadows shouldn't exist :)
by cosarara97
Wed Jul 11, 2012 16:15
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280852

I found the way to recalculate light and destroy those shadows, but for now it's too slow, so I thought you could implement it in the light command (to make it automatic). Well, the way I found is the following: If we have the following map (viewed from a side): AAAAA AAAAA AAAAA ASSSA ASSSA ASSSA A...
by cosarara97
Wed Jul 11, 2012 15:49
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280852

I have a raspberry pi, I have tryed to run the game on it but with no success. The games will work on the device but it is not play able, The FPS is between 0 - 1. The game does run i little better with the older versions of the game. but even the menu is slow selecting a box to tick it take about ...
by cosarara97
Fri Jul 06, 2012 09:02
 
Forum: Minetest General
Topic: Minetest on Rasbpberry Pi
Replies: 60
Views: 15703

Finally, this is EXACTLY what I wanted to become of the ''custom biomes'' idea! In combination with the conifers mod (make them only spawn on dirt with snow) it would perfectly simulate a ''snowwy'' biome :D Great job! Well, where I live there are conifers everywhere, and it doesn't snow more than ...
by cosarara97
Fri Jul 06, 2012 08:58
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [3.2] [snow]
Replies: 272
Views: 96179

Memory leak in wikipedia: "A memory leak, in computer science (or leakage, in this context), occurs when a computer program consumes memory but is unable to release it back to the operating system.". You get that now? qznc is right... The OS gives every program a space in the memory, and when it fi...
by cosarara97
Tue Jul 03, 2012 21:08
 
Forum: Minetest General
Topic: This is why I stopped playing minetest
Replies: 15
Views: 3764

Mine is different, although I don't know what does it mean, although it looks worse to me :/ (just ran in valgrind) ==31278== LEAK SUMMARY: ==31278== definitely lost: 193,454 bytes in 1,385 blocks ==31278== indirectly lost: 15,908,560 bytes in 10,764 blocks ==31278== possibly lost: 35,712,096 bytes ...
by cosarara97
Sun Jul 01, 2012 21:56
 
Forum: Minetest General
Topic: This is why I stopped playing minetest
Replies: 15
Views: 3764

I think it's because there are some almost-transparent pixels at the border of the bottle.
by cosarara97
Sat Jun 30, 2012 21:08
 
Forum: Minetest Problems
Topic: Item render problem
Replies: 1
Views: 613

The light command still doesn't work for me (although the console says it does), is there any way to recalculate light in the whole world? Those shadows are really ugly...
by cosarara97
Thu Jun 28, 2012 14:58
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280852

Una textura blanca quedaría mejor :)
by cosarara97
Sat Jun 23, 2012 21:34
 
Forum: Español
Topic: Moviliario 3D (proyecto 3D Forniture)
Replies: 61
Views: 21338

I think that if we wanted to make mods in a fast language it would be better to make them in C++, using shared objects like in some plugin systems. Java is not really fast (my PC runs MC at 5 fps), and both Java and C# would mean a big amount of new dependencies needed by minetest. With java you'd ...
by cosarara97
Sat Jun 23, 2012 16:20
 
Forum: WIP Mods
Topic: Java or C# instead of Lua for mods, tradeoffs?
Replies: 24
Views: 6802

I think that if we wanted to make mods in a fast language it would be better to make them in C++, using shared objects like in some plugin systems. Java is not really fast (my PC runs MC at 5 fps), and both Java and C# would mean a big amount of new dependencies needed by minetest. With java you'd n...
by cosarara97
Fri Jun 22, 2012 10:32
 
Forum: WIP Mods
Topic: Java or C# instead of Lua for mods, tradeoffs?
Replies: 24
Views: 6802

Adding lots of nodes in lua shouldn't slow down the game, but things like animals mod, in which lots of objects (entities?) are controlled are really slow.
by cosarara97
Thu Jun 21, 2012 22:12
 
Forum: WIP Mods
Topic: Java or C# instead of Lua for mods, tradeoffs?
Replies: 24
Views: 6802

Usa minetest.register_on_punchnode(func(pos, node, puncher)). Puedes usar este código como ejemplo: local en_cosa_pegada = function (pos, node, puncher) if node.name == 'mi_mod:mi_cosa' then minetest.env:add_node(pos, {name="mi_mod:mi_otra_cosa"}) nodeupdate(pos) end end minetest.register_on_punchno...
by cosarara97
Thu Jun 21, 2012 22:02
 
Forum: Español
Topic: Moviliario 3D (proyecto 3D Forniture)
Replies: 61
Views: 21338

Java is ok for mobile devices and that kind of thing, but not for game mods. C# is .NET, and .NET is an evil thing :)
by cosarara97
Thu Jun 21, 2012 21:45
 
Forum: WIP Mods
Topic: Java or C# instead of Lua for mods, tradeoffs?
Replies: 24
Views: 6802

InfinityProject wrote:Thanks. What if you altar default?

?
If you modify the "default" mod (if that's what you're saying), you must use GPL, because it's part of minetest.
by cosarara97
Thu Jun 21, 2012 20:27
 
Forum: WIP Mods
Topic: How to liscence a mod?
Replies: 4
Views: 1026

Jeija wrote:For 3d torches check out my 3d torches in blockplanet. C55 could add them.
Picture of them

Where's the blockplanet website/git/something?
EDIT: Yes, we need a toilet xD
by cosarara97
Thu Jun 21, 2012 20:24
 
Forum: Minetest General
Topic: New 3D Stuff!
Replies: 32
Views: 9200

Jordach wrote:We have become....Minecraft.

why?
by cosarara97
Thu Jun 21, 2012 19:20
 
Forum: Mod Releases
Topic: [Mod] xFences [xfences]
Replies: 10
Views: 8514

Anelisa wrote:=(
But i don't destroy, i build with Ade and others persons a village ! =)

You don't destroy, but there is people who does, so what you build could be destroyed one day, that's what he's saying.
by cosarara97
Mon Jun 18, 2012 19:15
 
Forum: Minetest Servers
Topic: [0.3.1] Redcrab's Minetest Server
Replies: 202
Views: 63735

There is a ppa repository for ubuntu, if you don't want to compile from source.
Also, you can look here: http://minetest.net/download.php
by cosarara97
Mon Jun 18, 2012 16:08
 
Forum: Minetest Problems
Topic: Minetest for linux
Replies: 7
Views: 1425

I think the explosion should destroy weak materials (trees, fences, etc.) in a bigger range than stone or dirt, because it's still unrealistic now.
by cosarara97
Mon Jun 18, 2012 06:41
 
Forum: WIP Mods
Topic: [Patch] Add randomness to Sfan5's nuke mod
Replies: 11
Views: 2480

I'm not sure if that's what you want, but here's a diagram:
-A I-
In which "-" is a mesecon, "A" is the thing which sends the signal (sorry, but I can't remember it's name now), " " (space) is just empty space and "I" is an inverter.
by cosarara97
Fri Jun 15, 2012 20:26
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536328

I don't know what's the problem, but you aren't digging too deep.
by cosarara97
Sun Jun 03, 2012 06:34
 
Forum: Minetest Problems
Topic: Minetest crashes, digging too deep perhaps?
Replies: 17
Views: 4543

You have to update minetest_game as well.
by cosarara97
Sat Jun 02, 2012 06:02
 
Forum: Minetest Problems
Topic: Cant dig
Replies: 3
Views: 843

Server crashes because of an empty file

minetestserver crashes when starting if it finds an empty file in players directory. I think it'd be better if it told you and removed it instead of just complaining and stopping. I'd write a patch myself, but I find C++ very confusig :S
by cosarara97
Wed May 30, 2012 16:09
 
Forum: Minetest Problems
Topic: Server crashes because of an empty file
Replies: 3
Views: 1099

I tried this command, but it nothing happened http://minetest.net/forum/viewtopic.php?pid=24311#p24311
by cosarara97
Wed May 30, 2012 15:58
 
Forum: Minetest Problems
Topic: Shadows
Replies: 2
Views: 1162

The growing mod :)
by cosarara97
Wed May 30, 2012 13:47
 
Forum: WIP Mods
Topic: [Modpack] More Realistic Minetest [0.2]
Replies: 15
Views: 6688
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