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+1!

We need the bow mod. :D And maybe some explosives...
by cosarara97
Sun Apr 08, 2012 16:30
 
Forum: Minetest Servers
Topic: Coming soon: The Hunger Games server
Replies: 125
Views: 34975

Death Dealer wrote:
bgsmithjr wrote:I didn't even there was fleshy, hahah

LOL fleshy...

???
by cosarara97
Fri Apr 06, 2012 12:36
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38113

Oh, sorry, I was using "minetest" command which runs /usr/bin/minetest, when I have the last version installed in /usr/local/bin/minetest xD
by cosarara97
Tue Apr 03, 2012 18:46
 
Forum: Minetest Problems
Topic: Only walk sound with git 02/04/2012
Replies: 10
Views: 1718

I like KolourPaint :)
by cosarara97
Tue Apr 03, 2012 18:40
 
Forum: Minetest Features
Topic: program to make you own texture pack?
Replies: 22
Views: 4243

I followed these instructions, but the game crashes at startup: 20:22:08: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: ...minetest/games/minetest_game/mods/default/mapgen.lua:10: attempt to call global 'PseudoRandom' (a nil value)
by cosarara97
Tue Apr 03, 2012 18:23
 
Forum: Minetest Problems
Topic: Only walk sound with git 02/04/2012
Replies: 10
Views: 1718

New builds in unstable ppa

I noticed minetest wasn't updating, and went to it's launchpad page:
https://code.launchpad.net/~minetestdevs/+archive/daily-builds/+packages
And, well, as you can see in the bottom of the page, builds are failing :/
by cosarara97
Tue Apr 03, 2012 16:10
 
Forum: Minetest Problems
Topic: New builds in unstable ppa
Replies: 7
Views: 2159

Hello everyone! I wrote the first few chapters of a modding tutorial for minetest. I put it on GitHub so that others can help by fixing my tons of mistakes and writing more. I have made a German version (also with HTML) and an English version (txt only). I am not gonna continue the German one, mayb...
by cosarara97
Tue Apr 03, 2012 15:56
 
Forum: WIP Mods
Topic: Lua Tutorial [First Attempt]
Replies: 35
Views: 14044

sfan5 wrote:
cosarara97 wrote:
celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

The main game means the engine or the default mods?

Both

And both things have to be modified to add these groups?
by cosarara97
Tue Apr 03, 2012 15:53
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38113

celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

The main game means the engine or the default mods?
by cosarara97
Tue Apr 03, 2012 14:05
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38113

It doesn't work in latest version: 18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value) Thanks. I'll try to fix that and make some changes in the weekend. What wee...
by cosarara97
Tue Apr 03, 2012 09:23
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38113

OS: Linux Mint 12 CPU: Intel(R) Atom(TM) CPU N455 @ 1.66GHz Cores: 1 Threads: 2 RAM: 1GiB GPU: N10 Family Integrated Graphics Controller, 256M Hard Drive: 149GiB (160GB) FPS: 12-20 (fancy leaves, 3D clouds, transparent water, smooth lighting, playing locally) Extras: It's the school netbook =P I ha...
by cosarara97
Mon Apr 02, 2012 20:37
 
Forum: Minetest General
Topic: Post your specs here!
Replies: 37
Views: 6621

cosarara97 wrote:Tools have to be updated as well.

numidark wrote:Sorry but i don't possibility to use tool (bronze, gold, silver, mytril)
I must modify init.lua ?
Cordialy


Yep
by cosarara97
Sun Apr 01, 2012 08:28
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 251812

If that's possible, I'll do it, but I think it's forced to store it in some way... Anyways, we will need PHP to generate the whole mod, so it shouldn't matter at all. Why? Isn't javascript alone enough to put some strings together and give you a Save button? (Yes, I want to run this outside my apac...
by cosarara97
Sat Mar 31, 2012 16:39
 
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 42750

If you guys make this happen, there will be so many more mods... You know, only experienced modders create mods for MT right now (right?)! But if lkjoel creates this program, almost anybody will be able to create a mod! Thank you. Creating a recipe and a node it's easier than drink water with LUA (...
by cosarara97
Sat Mar 31, 2012 16:32
 
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 42750

If that's possible, I'll do it, but I think it's forced to store it in some way... Anyways, we will need PHP to generate the whole mod, so it shouldn't matter at all. Why? Isn't javascript alone enough to put some strings together and give you a Save button? (Yes, I want to run this outside my apac...
by cosarara97
Sat Mar 31, 2012 16:30
 
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 42750

Tools have to be updated as well.
by cosarara97
Sat Mar 31, 2012 16:14
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 251812

Later, as this requires a lot of PHP, and the only way we can test it is to always upload it to SF.net, and this would require a lot of time (I am planning on doing this though, but later). Lol. It's just this: <input type=file size=50> Yes, but where and how do we store it? Why do you want to stor...
by cosarara97
Sat Mar 31, 2012 16:12
 
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 42750

It also needs a "remove block" button :D (Yep, I'm using it for my first mod, despite I could write it manually xD) ... I think if I understand, it would be the trash, right? Whenever you drag a block there, it deletes it. If you mean delete a custom-made block, it's just by closing the dialog that...
by cosarara97
Sat Mar 31, 2012 15:38
 
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 42750

Nice :D (I tried it) It needs "Browse" buttons to choose pictures, like the ones here: http://www.text-image.com/convert/ascii.html (just an example) Later, as this requires a lot of PHP, and the only way we can test it is to always upload it to SF.net, and this would require a lot of time (I am pl...
by cosarara97
Sat Mar 31, 2012 15:29
 
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 42750

It also needs a "remove block" button :D (Yep, I'm using it for my first mod, despite I could write it manually xD)
EDIT: Ok, too many things needed, I think for now I'll write code :D
by cosarara97
Sat Mar 31, 2012 12:05
 
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 42750

Nice :D (I tried it)
It needs "Browse" buttons to choose pictures, like the ones here:
http://www.text-image.com/convert/ascii.html (just an example)
by cosarara97
Sat Mar 31, 2012 10:40
 
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 42750

Really good, and it doesn't cause lag :D
by cosarara97
Fri Mar 30, 2012 21:30
 
Forum: Minetest Texture Packs
Topic: Cisoun's Texture Pack 10
Replies: 117
Views: 86283

bgsmithjr wrote:Add some honey, and we got a party.

If he adds honey, he'll have to add... bees!
by cosarara97
Fri Mar 30, 2012 21:09
 
Forum: Mod Releases
Topic: [Mod] Conifers [0.3] [conifers]
Replies: 73
Views: 43402

What kind of recipes would you make with pine nuts, and pine cones? Well, you could eat pine nuts, and maybe cook this with them: http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Panellets_%28Morella%29.jpg/220px-Panellets_%28Morella%29.jpg (lol) We call them "panellets", in catalan, and th...
by cosarara97
Fri Mar 30, 2012 20:46
 
Forum: Mod Releases
Topic: [Mod] Conifers [0.3] [conifers]
Replies: 73
Views: 43402

+1! They are soooooo high :D I wold like to have this: http://en.wikipedia.org/wiki/Pinus_pinea http://en.wikipedia.org/wiki/Conifer_cone http://en.wikipedia.org/wiki/Pine_nut These things are very common where I live, it would be cool th have them in minetest :D One thing: Should they spawn automat...
by cosarara97
Fri Mar 30, 2012 19:36
 
Forum: Mod Releases
Topic: [Mod] Conifers [0.3] [conifers]
Replies: 73
Views: 43402

The link is dead D:
by cosarara97
Thu Mar 29, 2012 14:22
 
Forum: Minetest Texture Packs
Topic: Super Mario Texture Pack
Replies: 11
Views: 8401

I think they should be in mods/mesetint, not mods/minetest :D
by cosarara97
Wed Mar 28, 2012 20:45
 
Forum: Old Mods
Topic: [Mod] Bed [0.1] [beds]
Replies: 65
Views: 49985

Old saves still work right? (I didn't know they had the .we extension xD)
by cosarara97
Wed Mar 28, 2012 18:06
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280870

bgsmithjr wrote:Two block beds, no transparency

http://www.filedropper.com/beds_1

+1!
It works, but you can't choose the direction you want it to face, and can cheat to get 2 beds from one.
by cosarara97
Wed Mar 28, 2012 17:13
 
Forum: WIP Mods
Topic: [Mod] Quick bed mod
Replies: 68
Views: 16917

+1! :D
There is a bug: You can walk through them (If they are floating in the air)
by cosarara97
Wed Mar 28, 2012 16:16
 
Forum: WIP Mods
Topic: [mod]table mod[0.2]
Replies: 50
Views: 11070
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