mauvebic wrote:I never understood why those features were included in the first place. Much simpler feature suggestions were turned down due to their complexity.
It was basically proller doing it on his own.
mauvebic wrote:I never understood why those features were included in the first place. Much simpler feature suggestions were turned down due to their complexity.
Terl wrote:sfan5 wrote:You can use the I key to open the inventory, the E key currently does not have any use. (besides walking fast)
How can you quickly get something in the hot bar then? Does it drag down? I tried that and it just drops it to the ground.
Linxx wrote:Jordach wrote:WELCOME TO HELL!
the eyes makes it x10 creepier
RHR wrote:Krock wrote:@RHR,
PilzAdam meant the set_node calls in the codes
I havn't used any set_node calls in the codes. You can find the source code here:
https://github.com/RHRhino/Traps
BlockMen wrote:Oh, my mistake. I re-added it like in old forum:
SegFault22 wrote:Well that's odd. Okay.
JackGruff wrote:PilzAdam wrote:Finite liquid is poorly implemented and you shouldn't use it.
So why is it even available?
paramat wrote:I seem to remember BlockMen is the only other modder other than me to do this.
grey wrote:If one wanted to update Minetest, would we just run the same command again?
Calinou wrote:Anisotropic filtering: avoids blurring of textures seen from some angles. Several levels are available, from 2× to 16×. Minetest doesn't seem to let you change the level used — I also don't know which level is used.
bajanhgk wrote:plizadem can we let fire burn forever if we light it on netherract like in minecraft?