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Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

I don't know what mod you're exactly talking about but I wrote a factions mod quite a long time ago. I'd have preferred to improve the one existing by that time but the original author didn't even respond to my request.
by sapier
Fri Jul 18, 2014 15:20
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 805895

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

I'm still waiting for aspermints reply, I'm sorry but I can't merge those mobs directly as their modls are way to big. Mobf size would at least double in worst case be three times the current size. The brave ones can get the current 2.4 dev version from github but be carefull if you started a world ...
by sapier
Thu Jul 17, 2014 21:19
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 805895

Re: Android Builds (ARM, x86, MIPS)

srifqi first of all you need to have this device updated to Android 2.3. Next thing is lots of devices being quite similar to this one have same issue. Sometimes rebooting the device helps, sometimes you need to reboot several times and sometimes only using cyanogen mod helps. But prior doing this I...
by sapier
Mon Jul 14, 2014 20:24
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

Broken shaders are a known issue, forgot to add it to lead post. Fixing it.
Thanks for reporting your devices, I added them to lead post too.
by sapier
Thu Jul 10, 2014 18:36
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

difficult without support from those mods
by sapier
Thu Jul 03, 2014 21:10
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 805895

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

@calinou thanks for the suggestion, but there ain't any .x files in mobf as they'd be way to big. mobf uses b3d files which are about 1/10 the size of .x ... but I guess it's same issue, wrong texture path stored in there ... sadly editing a binary file usually isn't a good idea. Some preview screen...
by sapier
Thu Jul 03, 2014 20:26
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 805895

Re: Android Builds (ARM, x86, MIPS)

stormchaser3000 true it's not impossible, but for most devices it's not gonna work very well. That's why it's not encouraged to do. There are ways to do it but those will not be officially supported. hiradur interesting idea ideed. gues we'll have a look at this was of doing for next release. For 0....
by sapier
Sun Jun 29, 2014 11:22
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

Menu doesn't support starting a server on android devices. Of course you could start a server there but for most devices that wouldn't be fun .
by sapier
Thu Jun 26, 2014 14:27
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

Mips as well as x86 will be experimental focus is on arm and common resolutions right now.
Can you do a screenshot to explain what icons you talk about? Thanks
by sapier
Tue Jun 24, 2014 10:37
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

Ob course, github.com/sapier/minetest various branches ..... Or wait a couple ob days and get minetest 0.4.10 it will be included there
by sapier
Tue Jun 24, 2014 06:07
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

Of course, if you find a bug report it no matter how small it seems to be. I did know about that one but that doesn't mean I already found all bugs. There most likely are plenty of bugs left.
by sapier
Mon Jun 23, 2014 23:00
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

hunterdelyx1 that's a known bug, sound menu isn't redone in formspec by now, most likely that fix will have to be done after 0.4.10.
I added a note to main post, hope ppl read it.
by sapier
Mon Jun 23, 2014 17:44
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

About version numbering: Full android version X.Y.Z.A means minetest X.Y.Z plus android Version code A. In future each official android build will increase the android code while minetest version will keep in sync to codebase. My code is now about to be merged to master have a look at minetest githu...
by sapier
Mon Jun 23, 2014 13:19
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

I invited stu to join forces but by now he didn't want to do so. He's still free to do. And of course he's welcome.
edit1:
IT may be a little bit late to replace controls for 0.4.10 but thats just first version. There's gonna be a lot to improve so why not controls Google.
by sapier
Mon Jun 23, 2014 07:55
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

Sorry can't look at that screenshot it's private.

Guess we need a special menu for devices with extra small screens like your watch ... sorry but that's gonna have to wait till next version
by sapier
Sun Jun 22, 2014 19:13
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

@Martin_Devil Sorry don't understand what you wanna tell me with your first sentence :-( The day night bug seems to affect mips too ... I'm gonna have a look at it. Sorry but 3d clouds aren't an issue for most devices, those where they are, you can disable them manually. And last issue ... menus siz...
by sapier
Sun Jun 22, 2014 15:45
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

can you do some digging on the black screen issue? this looks like a situation where you spawned inside a node, e.g. a tree
by sapier
Sun Jun 22, 2014 13:24
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

hunterdelyx1 this looks like something I've seen on emulator too. I didn't integrate the fix because it's been quite ugly and I never heared about it on a real device. I'll add it for next version.
by sapier
Sun Jun 22, 2014 10:42
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

Sorry to everyone downloading 20140621 prior fixing the wrong link, actually the file called _mips was the mips build, now it's correct.
by sapier
Sat Jun 21, 2014 14:21
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Public Server List Reform!

Isn't there already a server description? I know it's been broken now and then but in current master it should work again.
by sapier
Fri Jun 20, 2014 18:21
 
Forum: Minetest General
Topic: Public Server List Reform!
Replies: 32
Views: 7148

Re: Public Server List Reform!

It's quite easy to demand a better way of listing, but to all of those just doing +1 to this request, have you ever thought about **HOW** to do it? This is the real challenge! If yes, write your ideas down, keep in mind that ALL information serverlist has about a server is: 1) Ping time from serverl...
by sapier
Fri Jun 20, 2014 14:55
 
Forum: Minetest General
Topic: Public Server List Reform!
Replies: 32
Views: 7148

Re: Android Builds (ARM, x86, MIPS)

There's no changelog as there have been way to many changes by now. As things seem to settle down recently I guess it's time to start documenting the changes.
by sapier
Fri Jun 20, 2014 14:11
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

@nathan enter /mobf or /mobf_settings (depends on mod version) and configure as you wish
@theoluk contract is used to get a hireling back once it's placed
by sapier
Fri Jun 20, 2014 08:07
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 805895

Re: Android Builds (ARM, x86, MIPS)

Exiting a Formspec (e.g. Inventory): double tap outside the inventory Placing a single element from a stack: 1) touch stack, 2) stay on tablet with this finger 3) move this finger to where you wanna place a single element 4) tab with ANOTHER finger somewhere on screen while still having the first on...
by sapier
Fri Jun 20, 2014 07:17
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

what's wrong with the mips build in main post?
by sapier
Thu Jun 19, 2014 17:43
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

if your rotation speed is to fast try changing the mouse_sensitivity = 0.2 setting
by sapier
Tue Jun 17, 2014 21:44
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

Martin_Devil, as you're trying to run a arm version on mips I'm suprised you got that for ;-) I'm gonna provide a mips build for you to test soon
by sapier
Sun Jun 15, 2014 18:28
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

VanessaE's "almost vanilla" server is far from vanilla... to be more precise that server does heavyly use signs_lib which is a major performance issue for android devices. It's in there because I try to improve performance for those hardcore scenarios. Well I got a little bit but it's not ...
by sapier
Fri Jun 13, 2014 19:12
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990

Re: Android Builds (ARM, x86, MIPS)

pilcrow placing is quick double tap there's a setting to enable the non render to texture workaround, seems for some reason almost all devices (except the one I have) can't render to texture. I'm gonna add nvidia to the list of known bad devices too. anyone else having inventory item issues can try ...
by sapier
Sun Jun 08, 2014 16:19
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36990
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