Search found 1282 matches

Return to advanced search

Re: Minetest Default Textures [32px]---W.I.P.

Looks good this far.
by philipbenr
Sat Oct 03, 2015 07:27
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31140

Re: Minetest 0.4.13

Desserts weren't ever there. Deserts on the other hand... ;)
by philipbenr
Sat Oct 03, 2015 07:10
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50572

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

Same here. The font shouldn't be too hard though...

Anyway, thanks again. ;)
by philipbenr
Wed Sep 30, 2015 02:51
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25064

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

Looks good. I might tweak the font a bit...
by philipbenr
Wed Sep 30, 2015 02:40
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25064

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

So much update too little time. I love this magpen please keep up progress.
by philipbenr
Fri Sep 18, 2015 00:48
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 44837

Re: Minetest on Rasbpberry Pi

I have heard that it runs fine. I think that was even stated earlier in the thread...
by philipbenr
Sun Sep 06, 2015 23:28
 
Forum: Minetest General
Topic: Minetest on Rasbpberry Pi
Replies: 60
Views: 15659

Re: Minetest on Rasbpberry Pi

I heard there was a way to get Minetest to run at 20ish fps on a raspberry pi model B+. 4aiman and a couple others did get it running... Take a bit of time searching and you'll find it...
by philipbenr
Fri Sep 04, 2015 22:32
 
Forum: Minetest General
Topic: Minetest on Rasbpberry Pi
Replies: 60
Views: 15659

Re: Minetest on Rasbpberry Pi

I heard it runs better on the raspberry pi 2... Quad core @ 900MHz ARM Cortex v7 It is overclockable, and some have even made it to 1GHz fine. The 1GB of RAM really helps too.
by philipbenr
Fri Sep 04, 2015 16:25
 
Forum: Minetest General
Topic: Minetest on Rasbpberry Pi
Replies: 60
Views: 15659

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

Have you ever seen Lorien? Even in the book, it is an ancient place, with the bark being nicer and smooth... I went more off of the book and movie for the textures.... :/
by philipbenr
Thu Sep 03, 2015 16:27
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 116822

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

Whoops. Missed the weekend deadline. Anyway, here you go Amaz.
textures(biomes).zip
(15.96 KiB) Downloaded 188 times

Also, I have a set of textures for the Lorien Tree already:
textures.zip
(3.81 KiB) Downloaded 163 times

Some more plants stuff:
textures.zip
(13.86 KiB) Downloaded 176 times


Sorry, there might be some extras. I am in a bit of a rush...
by philipbenr
Wed Sep 02, 2015 23:28
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 116822

Re: Website Competition

No issues with Firefox or UC-Browser/IExplorer (yes, I got a cheap Windows Phone. Shame on me)
by philipbenr
Tue Sep 01, 2015 02:36
 
Forum: Minetest-Related
Topic: [Ended] Website Competition
Replies: 23
Views: 8985

Re: ubuntu phone

Probably not too hard... but then again, I know nothing of mobile.
by philipbenr
Tue Sep 01, 2015 02:30
 
Forum: Minetest General
Topic: ubuntu phone
Replies: 5
Views: 1070

Re: [Mod]mydoors[mydoors]

Love that idea. Can make awesome spaceships now! Yay!
by philipbenr
Mon Aug 31, 2015 18:37
 
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 121
Views: 20313

Re: [Mod]mydoors[mydoors]

I downloaded the latest. Looks pretty good... Love the SciFi doors.
by philipbenr
Sun Aug 30, 2015 06:19
 
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 121
Views: 20313

Re: Minetest on Steam?

Although, there is no intention of making the original Minetest engine and minetest_game for sale. The devs have already stated that...
by philipbenr
Sat Aug 29, 2015 06:04
 
Forum: Minetest General
Topic: Minetest on Steam?
Replies: 19
Views: 1775

Re: [Mod]mydoors[mydoors]

What about a swinging door?
by philipbenr
Fri Aug 28, 2015 05:35
 
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 121
Views: 20313

Re: [Mod]mydoors[mydoors]

I'll try and get a look at this...
by philipbenr
Thu Aug 27, 2015 17:39
 
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 121
Views: 20313

Re: [WIP] Goblins [mobs_goblins]

Depends on your CPU (and GPU too a bit I suppose...)

There are multiple, but not many are stable and good...
by philipbenr
Wed Aug 26, 2015 23:57
 
Forum: WIP Mods
Topic: [WIP] Goblins [mobs_goblins]
Replies: 148
Views: 25135

Re: [WIP] Goblins [mobs_goblins]

Ben wrote:
FreeLikeGNU wrote:Yes most of them put out torches.. The light hurts their eyes


Hehe... pair this with my Beware the Dark mod, and this goes from annoying to downright deadly :-P


viewtopic.php?f=9&t=11517

...and survival...

I would actually try and make a subgame out of this...
by philipbenr
Wed Aug 26, 2015 23:00
 
Forum: WIP Mods
Topic: [WIP] Goblins [mobs_goblins]
Replies: 148
Views: 25135

Re: What's Minetest still missing over Minecraft?

I'm guessing that is for 0.5... Or maybe something after that.
by philipbenr
Wed Aug 26, 2015 22:53
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134585

Re: [Game] Adventuretest [Alpha]

I'm 99% sure it will work. Unless Brandon here changed default around... Also, VanessaE just pull requested in some support for default straw, so, might want to think a bit... crafting could be off.
by philipbenr
Wed Aug 26, 2015 19:22
 
Forum: Subgame Releases
Topic: [Game] Adventuretest
Replies: 298
Views: 103083

Re: [Mod] X-Decor [git] [xdecor]

lightonflux wrote:I think the modular doors would fit very well in x-decor.

+1
by philipbenr
Wed Aug 26, 2015 19:19
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62762

Re: What's Minetest still missing over Minecraft?

But choosing your own adventure is a little bit hard because it makes people find their adventure and incorporate it. That is why we should be bundling subgames with Minetest, so there is a lot more attraction to the game in general.
by philipbenr
Wed Aug 26, 2015 19:12
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134585

Re: Tab Completion

Yeah. Or you could change the key binding from F10 to something else, like Y or Alt or somewhere easier to reach with your thumb/fingers.
by philipbenr
Wed Aug 26, 2015 03:02
 
Forum: Minetest Features
Topic: Tab Completion
Replies: 7
Views: 787

Re: What's Minetest still missing over Minecraft?

+1 @Arguably Sane. That has always been my favorite method. I just hope i doesn't look as bad as the bones from the bones mod. We should have a Dead Sam model instead of a node. Just make him laying down, perfectly still, and with a bones skin. Or maybe like a skin overlay...
by philipbenr
Tue Aug 25, 2015 20:10
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134585

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

They should be the same as the older castles mod... I don't know really. I'll try and give this project a bump this weekend, although I can promise nothing as I still have summer homework I still need to finish.
by philipbenr
Tue Aug 25, 2015 17:07
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25064

Re: Tab Completion

TAB COMPLETION IS THE BEST!!!

Sorry, I really love it, and it is the best way to get around a terminal or command prompt. I still occasionally do it in text editors... The hit myself for being so oblivious. #JustLinuxThings
by philipbenr
Tue Aug 25, 2015 05:54
 
Forum: Minetest Features
Topic: Tab Completion
Replies: 7
Views: 787

Re: Minetest on Steam?

How are the monetary donations to Minetest (if any...) being used? If it is one time payment...

But then again, I don't like the idea of being on Steam very much. Too many trolls.
by philipbenr
Tue Aug 25, 2015 05:44
 
Forum: Minetest General
Topic: Minetest on Steam?
Replies: 19
Views: 1775

Re: gsmapper + map mod

Noted. :)
by philipbenr
Sat Aug 22, 2015 05:40
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 28419

Re: gsmapper + map mod

Press f9 in latest build
by philipbenr
Fri Aug 21, 2015 22:41
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 28419
PreviousNext

Return to advanced search

cron