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Re: [32x] Summerfields

@lipki:

Do you like the grass node from the side? I personally prefer grass nearly halfway down the node or more, so that really bugs me when playing with this TP. Also, the linear grass is really bothersome after a while.
by philipbenr
Fri May 27, 2016 02:07
 
Forum: Minetest Texture Packs
Topic: [32x] Summerfields
Replies: 53
Views: 78414

Re: Nore's personal TODO list

@Nore: Is there an alpha channel involved with that? I would like to see a workaround for the hiding nicknames without hiding the HUD... I was just playing a game with my brother that really would have been more fun without the nicknames.
by philipbenr
Fri May 27, 2016 02:03
 
Forum: Minetest Engine
Topic: Nore's personal TODO list
Replies: 28
Views: 13504

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

Looking good. I like the crosswalks and parking slots
by philipbenr
Sun May 22, 2016 19:25
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118434

Re: Nore's personal TODO list

Rewrite light code


YES! That is something everybody has been begging for. I don't know how much you are going to redo, but people will likely be happy no matter what.
by philipbenr
Sun May 22, 2016 19:22
 
Forum: Minetest Engine
Topic: Nore's personal TODO list
Replies: 28
Views: 13504

Re: nrz's wish list

It is nice to see more involvement of the devs on the forums.

;) Keep up the good work! It means a lot to all the players.
by philipbenr
Sun May 22, 2016 19:20
 
Forum: Minetest Engine
Topic: nrz's wish list
Replies: 3
Views: 1316

Re: Chat improved (improve readability)

viewtopic.php?f=7&t=14515:

Colored chat is on the todo list.
by philipbenr
Sun May 22, 2016 19:16
 
Forum: Minetest Features
Topic: Chat improved (improve readability)
Replies: 13
Views: 2262

Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

Good luck with your exams. I feel for you, because I just took 2 AP tests, am gearing up for Finals, and just took a Calculus test today.
by philipbenr
Fri May 20, 2016 23:27
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75110

Re: Items stackable by 100 ?

Don wrote:Wuzzy. Love the idea. Would be great if it was a conf setting. default_stack_size = 99


+1 Best suggestion yet.
by philipbenr
Fri May 20, 2016 05:17
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 27882

Re: Chat improved (improve readability)

StepDevelop wrote:- First major improvements to the project.

- Then add new doors, and new blocks (minerals?, villages? vegetation? biomes? Crafting tables?).


Huh? That has nothing to do with chat....
by philipbenr
Fri May 20, 2016 05:16
 
Forum: Minetest Features
Topic: Chat improved (improve readability)
Replies: 13
Views: 2262

Re: Textures default restyling ;)

Just a note: The apples are way too big and are too cartoony. They just don't fit.
by philipbenr
Fri May 20, 2016 02:21
 
Forum: Minetest Texture Packs
Topic: Textures default restyling ;)
Replies: 12
Views: 2691

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

Thanks. Partial credit to Napiophelios, for the base textures. I tweaked them a bit, and they turned out nicely.

Also, thank you Don. I was beginning to wonder if people were shunning me because nobody was replying. XD
by philipbenr
Fri May 20, 2016 01:47
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25104

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

Updated workbench and crate textures. http://i.imgur.com/BCWWEfk.png http://i.imgur.com/JTCDzxY.png http://i.imgur.com/FgtECR0.png Part of the reason I decided to update the textures was because I want this mod to really look nice, and flow perfectly. The lamp, workbench and crate all use similar te...
by philipbenr
Fri May 20, 2016 01:13
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25104

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

Here is a new idea. Dye vats. Similar to a furnace. Add: ⋅ Fuel - Wood - Leaves - Cactus - Plants etc. ⋅ Dye ⋅  White Wool item (may expand to use unifieddyes/other color mixing mods later) - Wool block - Tapestry - Clothes/cape (?) Craft: Stone | Bucket w/ water | Ston...
by philipbenr
Wed May 18, 2016 23:20
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25104

Re: [Mod] Villages for Minetest [mg_villages]

I'll give it a shot. Thanks for all your hard work Sokomine.
by philipbenr
Wed May 18, 2016 22:58
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 23800

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

So, the chandeliers have been added, and the crossbows are fixed, by replacing the old ones with PilzAdam's one I believe. I didn't do it, so I don't know. Orbs have been updated. The ironbound chest and crate's formspecs have been fixed. Next on the list is occasional feature updates, but also turn...
by philipbenr
Tue May 17, 2016 19:40
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25104

Re: Items stackable by 100 ?

I like 100... 144 is cool, but it is really weird...

100 or 99. After that, it gets complicated. Plus, people like multiples of 10.
by philipbenr
Tue May 17, 2016 19:27
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 27882

Re: Freeminer

Build failing last time I checked... Probably better give it a go now.
by philipbenr
Mon May 16, 2016 16:44
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46528

Re: OCD [5x5...16x16]

The latest post right before yours is about a full year ago... That is why I'd say it is old.

And yes, Bas080 is around... He wasn't when I was last active.... Which was around Christmas 2015. XD
by philipbenr
Thu May 12, 2016 06:26
 
Forum: Minetest Texture Packs
Topic: OCD [5x5...16x16]
Replies: 7
Views: 3576

Re: [0.4.14] Spring release, announcing feature freeze

Ahhh... Was wondering if I was too early or if there was a bug... Thank you.
by philipbenr
Thu May 12, 2016 04:38
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 120120

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

From updated README: Big release coming soon. ;) Stay tuned. Planned features (anything with question mark means that I am either unsure or don't know how to accomplish it ;) --More/Better weapons --More decorations --More nodes --Redone columns --More doors --Gatehouse mod --Armor --More magical it...
by philipbenr
Thu May 12, 2016 04:31
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25104

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

Stuff is getting done. The minetest-mods fork of this mod has some very important bug-fixes, so I'll just post that here: https://github.com/minetest-mods/castle/ Todo: 1) Download the bugfixes and assimilate into modpack 2) Start final, fresh topic, with the configurator (this mod will be modular. ...
by philipbenr
Thu May 12, 2016 04:11
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25104

Re: [Mod] Bows V2.1 [bows]

Milan* wrote:to see it on some git would be awesome :)

+1
by philipbenr
Thu May 12, 2016 03:51
 
Forum: Mod Releases
Topic: [Mod] Bows with arrows V7 [bows]
Replies: 66
Views: 17474

Re: OCD [5x5...16x16]

This is a pretty old thread, and I think Bas080 is gone...
by philipbenr
Thu May 12, 2016 02:51
 
Forum: Minetest Texture Packs
Topic: OCD [5x5...16x16]
Replies: 7
Views: 3576

Re: [0.4.14] Spring release, announcing feature freeze

Release? Its the 11th...
by philipbenr
Thu May 12, 2016 02:50
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 120120

Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

paramat wrote:Interesting, will try this later. In case you're interested, the Minetest fork called 'Freeminer' has some fractal world mapgens.


It does look very similar, but then again it is completely different... This one does not quite follow the fractal pattern(at least at first glance...)
by philipbenr
Thu May 12, 2016 02:49
 
Forum: WIP Mods
Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
Replies: 10
Views: 2534

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

+1 @ HybridDog's comment
by philipbenr
Mon May 09, 2016 19:58
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118434

Re: [0.4.14] Spring release, announcing feature freeze

Lol, well, cant wait to see all the new stuff that I have been missing out on. ;)
by philipbenr
Wed Apr 20, 2016 00:13
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 120120

Re: [Game] Minetest TNG [v16.04-2]

As for trees, all three would be great... ;)
by philipbenr
Fri Apr 15, 2016 01:11
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 39738

Re: [Mod] Caches [caches]

Awesome mod idea! Best thing is, I can use /giveme to put a bunch of nodes in one place and not worry about them not looking weird as the only thing in the "chest".
by philipbenr
Fri Apr 15, 2016 01:07
 
Forum: Mod Releases
Topic: [Mod] Caches [caches]
Replies: 10
Views: 2807

Re: [Mod] plantlike leaves style [plantlike_leaves]

burli wrote:Image

Leafs in Minecraft seems to be made of regular leafs and plantlike leafs.


Looks a bit like the new firelike drawtype...
by philipbenr
Fri Apr 08, 2016 03:31
 
Forum: WIP Mods
Topic: [Mod] plantlike leaves style [plantlike_leaves]
Replies: 16
Views: 1887
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