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Re: Freeminer

@Inocudom: True. Pls keep up the 32 bit. I found out I did have 2 or three old 32 bit systems laying around, so keeping the options open would be nice.
by philipbenr
Fri Apr 08, 2016 03:27
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46523

Re: The future of Minetest after RealBadAngel's departure

Ah... well, I'll have to take a look at the Github a little more closely I suppose, and see what exactly he changed.
by philipbenr
Fri Apr 08, 2016 03:25
 
Forum: Minetest General
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 6237

Re: The future of Minetest after RealBadAngel's departure

Well, this may be simplistic, but the whole issue I believe lies with our development team, and within Irrlicht itself. It isn't as easy to work in as other engines, which are much more streamlined. I know there was a thread opened that was talking about migrating Minetest to a different engine, bu...
by philipbenr
Wed Apr 06, 2016 14:33
 
Forum: Minetest General
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 6237

Re: The future of Minetest after RealBadAngel's departure

Well, this may be simplistic, but the whole issue I believe lies with our development team, and within Irrlicht itself. It isn't as easy to work in as other engines, which are much more streamlined. I know there was a thread opened that was talking about migrating Minetest to a different engine, but...
by philipbenr
Wed Apr 06, 2016 03:00
 
Forum: Minetest General
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 6237

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

You explored too much or something and maxed out the map size. You can back into the world and be fine... But be warned, it will continue to grow, and could reach 1GB if you keep doing what you are doing pretty quickly.
by philipbenr
Sun Apr 03, 2016 17:49
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 117108

Re: [32x] Summerfields

Well, his last post was one year ago, so I am assuming he is not active anymore.
by philipbenr
Tue Mar 29, 2016 01:18
 
Forum: Minetest Texture Packs
Topic: [32x] Summerfields
Replies: 53
Views: 75600

Re: Freeminer

I use win64/build my own on Linux... so not me.

Edit: Krock makes his own, doesn't he?
by philipbenr
Tue Mar 29, 2016 01:16
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46523

Re: sofar's wish list (and worklist!)

Looks about right. I am glad to see all those PRs. I have a post coming up about the engine in Feature discussion, which will address a personal pet-peeve. (Not what it sounds like, trust me. ;)
by philipbenr
Tue Mar 29, 2016 00:42
 
Forum: Minetest Engine
Topic: sofar's wish list (and worklist!)
Replies: 19
Views: 7875

Re: [Mod] Integral Trees [integral]

Ooooohhhh.... Now that is an interesting idea. As a calculus 2 student, this will be fun to mess with in my already meager spare time XD.

Pretty cool though. I will have to give it a whirl.
by philipbenr
Tue Mar 22, 2016 04:22
 
Forum: WIP Mods
Topic: [Mod] Integral Trees [integral]
Replies: 29
Views: 3657

Re: [Game] Minetest TNG [v16.03]

Looking pretty. Somewhere inbetween Dives Ruris and the regular MTG. I like it.
by philipbenr
Tue Mar 22, 2016 04:14
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 39707

Re: [Mod] Cityscape [cityscape]

Looking better all the time. Keep it up!
by philipbenr
Tue Mar 22, 2016 04:12
 
Forum: WIP Mods
Topic: [Mod] Cityscape [cityscape]
Replies: 113
Views: 11752

Re: RealBadAngel

A quick handmade creation for RBA: =>>-=-=--=---=----=-----==| >>-- <3 ---> |==-----=----=---=--=-=-<<= http://i.imgur.com/BpN4Q35.png http://i.imgur.com/7znVnCr.png http://i.imgur.com/gw1nfWP.png http://i.imgur.com/NNqqP7x.png Get well soon! ;)
by philipbenr
Tue Mar 22, 2016 03:33
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 19887

Re: RealBadAngel

My condolences to the family and friends. It is my fervent hope that he has a quick recovery, and maybe rediscovers Minetest later, maybe not as a developer, but at least as community member/player who enjoys the game. Funny... If he ever does comes back to the game, he will really get to see just h...
by philipbenr
Tue Mar 22, 2016 02:20
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 19887

Re: [Mod] Exeter [exeter]

Very nice looking for a in-dev mod. Excited to see if this progresses.
by philipbenr
Fri Mar 18, 2016 00:07
 
Forum: WIP Mods
Topic: [Mod] Exeter [exeter]
Replies: 7
Views: 1055

Re: Minetest Default Textures [32px]---W.I.P.

I remade the repository without the internal folders Let me know if it helps. It will, trust me. I might go back to using Dropbox :( I would highly suggest keeping with git. I am not familiar with it either, but I still am learning. ;) It is very helpful for me, as I have a script that allows me to...
by philipbenr
Tue Mar 08, 2016 04:09
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31183

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

That isn't that much information to go off of. Could you post the whole error from your debug.txt (it should be in the bin or root directory of Minetest) A screenshot of the error or full text would be fine if you copy and paste it too. Its fine. ;) we get these kind of things all the time, as Minet...
by philipbenr
Tue Mar 08, 2016 04:07
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 117108

Re: [Game] Minetest NeXt

Good bye Blockmen. I wish you were still here developing this...

Should a mod move this to old subgames?
by philipbenr
Thu Mar 03, 2016 01:26
 
Forum: Old Subgames
Topic: [Game] Minetest NeXt
Replies: 26
Views: 12861

Re: ESP8266 Smartwatch as Controller

Cool. All you need now is a set of VR goggles to go with it. XD. would be fun though...
by philipbenr
Thu Mar 03, 2016 01:25
 
Forum: Minetest-Related
Topic: ESP8266 Smartwatch as Controller
Replies: 9
Views: 2114

Re: [Mod] Get Comfortable [cozy]

I would suggest a uploading a .zip archive for all those windows users who don't use 7-zip...
by philipbenr
Thu Mar 03, 2016 01:21
 
Forum: Mod Releases
Topic: [Mod] Get Comfortable [cozy]
Replies: 15
Views: 4027

Re: [Mod] Better Gravel [git] [better_gravel]

Just post the download and ask kaeza in the topic move requests at the top of Mod Releases to move it, and I think you'll be fine.
by philipbenr
Wed Mar 02, 2016 22:59
 
Forum: Old Mods
Topic: [Mod] Better Gravel [better_gravel]
Replies: 15
Views: 5838

Re: [0.4.14] Spring Equinox release

Ahh... well, that was a development I wasn't previously aware of. Good to know you are still on the job paramat.
by philipbenr
Wed Mar 02, 2016 01:49
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 119897

Re: Which community members do you miss and why?

Blockmen, Dan Duncombe, and CraigyDavi. They were some of the best members, and contributed a lot, especially Dan in my case.
by philipbenr
Wed Mar 02, 2016 00:58
 
Forum: Minetest General
Topic: Which community members do you miss and why?
Replies: 14
Views: 3386

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

Thnx. Not very good job IMHO, but I am under a lot of stress right now.
by philipbenr
Wed Mar 02, 2016 00:50
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118393

Re: [16x] PixelBOX Reloaded

Sweet looking stuff you got there. I am going to use this as my vanilla game TP, as I loved PixelBOX.
by philipbenr
Wed Mar 02, 2016 00:40
 
Forum: Minetest Texture Packs
Topic: [16x] PixelBOX Reloaded
Replies: 8
Views: 5605

Re: [0.4.14] Spring Equinox release

The fractal mapgen all depends on the seed you put in. I got one that was a large 3D grid. Another was a completely crazy one with a bunch of spheres. Nonetheless, they can be fun, or horrible, depending on what you are looking for...
by philipbenr
Wed Mar 02, 2016 00:32
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 119897

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

If there is to be a relaunch, then I suppose it is only fair that I fix the logo up. XD See file comment for more on that...

Image

What think you all?
by philipbenr
Wed Mar 02, 2016 00:25
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118393

Re: [0.4.14] Spring Equinox release

+1 @ TenPlus1

XD that's fun to say.
by philipbenr
Wed Feb 24, 2016 09:13
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 119897

Re: Minetest Default Textures [32px]---W.I.P.

This has been getting surprisingly big. And impressive. Looking good.
by philipbenr
Tue Feb 23, 2016 23:40
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31183

Re: [0.4.14] Spring Equinox release

Woohoo! Can't wait to see what has been going on. Been inactive as I accidentally bricked my computer and have had to rebuild it. Pretty long process, which is impeded by school, hence lack of activity here.

Really am excited though...

(Edit: first post)
by philipbenr
Tue Feb 23, 2016 23:38
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 119897

Re: What hardware is everybody running?

AMD A8 4500m with
AMD 7640G Integrated graphics
4GB 1600 DDR3 1600 RAM
128GB SSD
Slackware Linux 14.1 (64 bit)
Linux Kernel 3.14
DE: WindowMaker, XFCE, KDE4/5

Alt windows computer
Intel Core i3 2100
with integrated graphics
4GB DDR3 1600? RAM
1TB HDD
Windows 8.1

Pretty basic...
by philipbenr
Sun Feb 14, 2016 00:32
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 16597
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