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Re: Minetest 0.4.13

I am amazed by the negative talk about RBAs work. He has put a lot of time and effort into minetest. Do people really think he is evil and trying to destroy the game? I don't know what actually happened but I am quite sure that he deserves a lot of respect for the great work he has done. If a mista...
by philipbenr
Sun Feb 14, 2016 00:25
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50821

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

OK. I don't think anybody in here can grant you permission though. OldCoder is more of a 3rd party...

Sorry about that, but we do not have any control around here...
by philipbenr
Fri Jan 22, 2016 23:40
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 117150

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

It depends on which server you are on, but I would go back onto the server, and hit "t" or whichever key is your default chat button and ask for interact permission on the server. If neither the way I just said works nor this way, I would suggest looking through the server forum and find t...
by philipbenr
Fri Jan 22, 2016 15:54
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 117150

Re: [Mod]mymonths[mymonths]

Cool, will do.

Keep up the good work, Don.
by philipbenr
Wed Jan 13, 2016 04:41
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 17865

Re: [Mod]mymonths[mymonths]

Provided it works fully, then +100. I have been looking for something like this for a long time.
by philipbenr
Wed Jan 13, 2016 02:07
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 17865

Re: [Irrlicht Error][Linux] Sieze up due to player animation

No, irs vanilla minetest... I'll give it another update and see if it fixes it...
by philipbenr
Wed Nov 25, 2015 21:07
 
Forum: Minetest Problems
Topic: [Irrlicht Error][Linux] Sieze up due to player animation
Replies: 3
Views: 537

[Irrlicht Error][Linux] Sieze up due to player animation

2015-11-20 07:33:58: ACTION[main]: Irrlicht: Unknown data object in animation of .x file: AnimTicksPerSecond That sums it about up. I experience freezing of X, (but not to the point of hard crashing...) I can switch out of X (tty1 generally), kill minetest, and switch back to x, and everything is f...
by philipbenr
Fri Nov 20, 2015 02:49
 
Forum: Minetest Problems
Topic: [Irrlicht Error][Linux] Sieze up due to player animation
Replies: 3
Views: 537

Re: Porting to Windows Phone 8.1

I have a nokia 635, and all the other alternatives are soooooo shytty, that they are not worth installing. This includes buying MCPE for about $5
by philipbenr
Fri Nov 20, 2015 02:01
 
Forum: Minetest-Related
Topic: Porting to Windows Phone 8.1
Replies: 9
Views: 2055

Re: [Mod] Hoppers

Napiophelios wrote:Thanks man. I cant code worth a crap
but I am picking up some M$Paint skillz :P


LOL, do you really use M$paint???
by philipbenr
Wed Nov 04, 2015 22:14
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 31407

Re: [Mod] Waterican [waterican]

I would suggest stone option that wears down, and a diamond one doesn't
by philipbenr
Wed Nov 04, 2015 22:12
 
Forum: WIP Mods
Topic: [Mod] Waterican [waterican]
Replies: 12
Views: 2658

Re: Minetest Default Textures [32px]---W.I.P.

Lookin good.
by philipbenr
Wed Nov 04, 2015 22:11
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31192

Re: [game]Dives Ruris[wip]

Wow, that looks awesome. Sort of what I was aiming for with my old Lux Solis game...
by philipbenr
Wed Nov 04, 2015 22:10
 
Forum: WIP Subgames
Topic: [game]Dives Ruris[wip]
Replies: 27
Views: 3652

Re: Minetest and Vulkan API?

MT could get some pretty decent perf boosts using Vulkan in Irrlicht, based on what I have seen. Except for the fact that, MT and Irrlicht, are more CPU driven than GPU driven. Even with my powerful rendering rig, MT runs terribly. Even with lightweight subgames - this is a problem with Irrlicht an...
by philipbenr
Wed Nov 04, 2015 22:09
 
Forum: Minetest Features
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2820

Re: New settings menu

Minetestforfun wrote:+1 for an advanced setting button for the new detailed setting menu, and keep the old setting menu


+1
by philipbenr
Wed Nov 04, 2015 22:06
 
Forum: Minetest News
Topic: New settings menu
Replies: 42
Views: 18972

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

What do you mean by "special effects", and how do you turn them off? I don't know of any "special effects" in LOTT... Maybe philipbenr is referring to Minetest special effects? Maybe.....how do I turn those off? I was referring to the bump-mapping and parallax occlusion and all ...
by philipbenr
Sat Oct 31, 2015 08:29
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 117150

Re: [Game] Minetest NeXt

It's back! Yay!!!

+1 BlockMen.
by philipbenr
Sat Oct 31, 2015 08:27
 
Forum: Old Subgames
Topic: [Game] Minetest NeXt
Replies: 26
Views: 12883

Re: [Forum]Dark Theme

+1
by philipbenr
Sat Oct 31, 2015 08:24
 
Forum: Minetest Features
Topic: [Forum]Dark Theme
Replies: 6
Views: 1710

Re: Minetest and Vulkan API?

MT could get some pretty decent perf boosts using Vulkan in Irrlicht, based on what I have seen.
by philipbenr
Sat Oct 31, 2015 08:24
 
Forum: Minetest Features
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2820

Re: Minetest Default Textures [32px]---W.I.P.

That's what jungle tree looks like now? Eww
by philipbenr
Sat Oct 10, 2015 19:24
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31192

Re: Minetest Default Textures [32px]---W.I.P.

@Dragonop: Yes, but that isn't the right color... Plus, if the jungle tree bark can change, I think that the middle can change as well. Finally, that color works better on the acacia tree (or whatever was just added to the dry grass biome...)
by philipbenr
Fri Oct 09, 2015 20:30
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31192

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

I have absolutely no other out of the ordinary debug messages. It just ends with minetest freezing and exiting after about 3 seconds.
by philipbenr
Fri Oct 09, 2015 15:23
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 44981

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

No working villages as of now... There are some random spawning structures with habitats generally around them... But that is about as far as it goes. As for suggestions, I'd you have any extra mood enabled, disable them. Special effects also are a bit heavy at this point, so turning them off helps ...
by philipbenr
Fri Oct 09, 2015 02:02
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 117150

Re: Minetest Default Textures [32px]---W.I.P.

Looks good, just change the actual wood color... That mahoganyish color doesn't go too well with that bark.
by philipbenr
Fri Oct 09, 2015 01:05
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31192

Re: Minetest Default Textures [32px]---W.I.P.

How about something like this:

Image

Maybe add some more "leafyness" to the side... My look on it is more like mossy tree trunk...
by philipbenr
Fri Oct 09, 2015 00:53
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31192

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
WARNING: Undeclared global variable "darkage_mapgen" accessed at ...etest/minetest/bin/../mods/valleys_mapgen/mapgen.lua:589


I keep getting fatal freezes and ^^^ this in my debug.txt when I am exploring a world. I don't have darkage enable FYI.
by philipbenr
Thu Oct 08, 2015 19:06
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 44981

Re: [MOD] portalgun (basic)

Awesome!
by philipbenr
Thu Oct 08, 2015 18:03
 
Forum: Mod Releases
Topic: [Mod] Portalgun V6 [portalgun]
Replies: 33
Views: 8094

Re: Will MT always use Irrlicht?

I think that we should find a lightweight engine that has the capacity to do some cool effects but isn't a resource hog. I am still running Minetest on my a8 4500m (pretty crappy) and I am getting 30fps pretty consistently, so I am happy with irrlicht. I would like cooler effects because I am going ...
by philipbenr
Wed Oct 07, 2015 19:29
 
Forum: Minetest Engine
Topic: Will MT always use Irrlicht?
Replies: 31
Views: 13533

Re: Minetest Default Textures [32px]---W.I.P.

Please keep up the good work. These look lovely!
by philipbenr
Wed Oct 07, 2015 19:09
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31192

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

Like a guy who is buying birthday gifts for his kids two hours before celebrating. Procrastinator, I am. XD The only issue I have is with AP Chemistry, Calculus1/2, and AP US History. Homework is a pain in the arse... Not to mention all the lab writeups.... Spanish isn't hard, but can be quite the p...
by philipbenr
Mon Oct 05, 2015 23:22
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25103

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

@Napiophelios: Thnx, though I don't really have time unfortunately. I am working right now (11:32 PM or 23:32) on my AP Chemistry. On a weekend. Saturday. Yes, I am trying to kill myself with the homework. I am taking a break because I am done working for a little while. @10+1 (srry too lazy): Mmm. ...
by philipbenr
Sun Oct 04, 2015 06:34
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25103
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