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1. Either minetest.register_on_punchnode (if you want to interact with a specific kind of block) or the on_use parameter to creating a craftitem (if you want to interact with a tool or item in your inventory regardless of your target). 2. Yes, please read other topics before posting new ones. http:/...
by MarkTraceur
Sat Dec 17, 2011 19:20
 
Forum: WIP Mods
Topic: Questions
Replies: 1
Views: 1845

Adding an entity that moves around shouldn't be hard--you'd need the collision detector, though, which isn't done yet. And I don't think damage would be possible, either.
by MarkTraceur
Fri Dec 16, 2011 22:01
 
Forum: WIP Mods
Topic: Adding Mobs
Replies: 1
Views: 1914

randomproof wrote:placed last


That's my problem. Thanks.
by MarkTraceur
Fri Dec 16, 2011 22:00
 
Forum: WIP Mods
Topic: Simple doors mod
Replies: 32
Views: 15699

Also, your crafting recipe shouldn't use steel_ingot as a node, it's a craft item :)
by MarkTraceur
Fri Dec 16, 2011 19:25
 
Forum: WIP Mods
Topic: Simple doors mod
Replies: 32
Views: 15699

Awesome! It's still a little buggy (a 2x3 door for me doesn't move the block above the handle), but very good. Do you think you can make it look slimmer with the signlike drawtype?
by MarkTraceur
Fri Dec 16, 2011 19:22
 
Forum: WIP Mods
Topic: Simple doors mod
Replies: 32
Views: 15699

Arcadia wrote:may i have build rights?


MarkTraceur wrote:EDIT: You should log in to the server and have a password before asking for privileges!


Read the original announcement before doing anything else.
by MarkTraceur
Fri Dec 16, 2011 03:26
 
Forum: Minetest Servers
Topic: Server announce: MarkTraceur's server
Replies: 16
Views: 6498

OK, that took no time at all. Your mod is now a lot shorter :)

https://gitorious.org/marktraceur-minetest-mods/gemstones
by MarkTraceur
Thu Dec 15, 2011 16:42
 
Forum: WIP Mods
Topic: Mod: Gemstones 1.5.0
Replies: 45
Views: 19545

Hey,

I'm trying to port your mod to depend on mine (add_tool), but you appear to be manually changing each tool's properties. Much easier to use basetime to talk about how fast the tool is, because that makes it easier to abstract out the tool definition :)

I'll probably post a patch later.
by MarkTraceur
Thu Dec 15, 2011 16:36
 
Forum: WIP Mods
Topic: Mod: Gemstones 1.5.0
Replies: 45
Views: 19545

bwog, they get deleted periodically, that's normal behavior. The problem is currently that the latest image isn't getting updated because minetestmapper isn't working for 0.4.
by MarkTraceur
Thu Dec 15, 2011 15:40
 
Forum: Minetest Servers
Topic: Server announce: MarkTraceur's server
Replies: 16
Views: 6498

⋅ Handling projectiles with LUA is plain stupid: ⋅ You can't reliably detect collisions with it ⋅ It takes a lot of CPU to make them move, what if 20 players throw an arrow at the same time towards the sun ? ⋅ Even if arrows were added to the game as nodes, y...
by MarkTraceur
Thu Dec 15, 2011 15:36
 
Forum: WIP Mods
Topic: bow mod?
Replies: 10
Views: 4775

Once you've built the project, bin/minetestserver will start a server.

If you're on Windows, first download a GNU/Linux distro for your server.
by MarkTraceur
Thu Dec 15, 2011 04:05
 
Forum: Minetest Servers
Topic: Server announce: MarkTraceur's server
Replies: 16
Views: 6498

Oh, yeah....you'd just need a tool crafted, an event for right-clicks with that tool, arrows craftable, then add an entity with a forward velocity and a downward acceleration. The last part--detecting a collision and causing damage to whatever collided--would probably be the hardest. Join the IRC ch...
by MarkTraceur
Wed Dec 14, 2011 21:55
 
Forum: WIP Mods
Topic: bow mod?
Replies: 10
Views: 4775

Oh, sorry, the map is no longer current since I moved to 0.4. No one has ported it, yet.

I'm almost to winter break, I might tinker with it then :) I'll keep you posted.
by MarkTraceur
Wed Dec 14, 2011 02:34
 
Forum: Minetest Servers
Topic: Server announce: MarkTraceur's server
Replies: 16
Views: 6498

Awesome. Celeron added something that should make it easier:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    bd21f00        Add minetest.get_modpath(modname)
by MarkTraceur
Mon Dec 12, 2011 06:36
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 284897

The only step required, once you made the project on gitorious, would be to add another remote.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
git remote add <repository name> <repository url>


Then, you can push to that remote with

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
git push <repository name> master
by MarkTraceur
Mon Dec 12, 2011 06:31
 
Forum: Old Mods
Topic: [Mod] Home Mod [home_mod] (missing license)
Replies: 47
Views: 27139

Calinou, did you look at the add_tool mod? It makes your mod some 300 lines shorter--very handy.
by MarkTraceur
Mon Dec 12, 2011 00:50
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 255264

When I followed your instructions, I got "permission denied" (or similar). weperms.txt created, logged in with the right name, weperms looks like

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
{marktraceur}


Bug?
by MarkTraceur
Mon Dec 12, 2011 00:00
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 284897

Awesome mod!

Would you be interested in moving it over to gitorious, where minetest modders are starting to gather?

https://gitorious.org/+minetest-modders

Let me know if you'd like to join the group!
by MarkTraceur
Sun Dec 11, 2011 18:10
 
Forum: Old Mods
Topic: [Mod] Home Mod [home_mod] (missing license)
Replies: 47
Views: 27139

ZLovesPancakes, If you'd consider joining us over at Gitorious, we'd really appreciate it....we currently have several modders there already, and I'd like to have a central location for these projects. That way, we all know where to look :) gitorious home: https://gitorious.org minetest-modders grou...
by MarkTraceur
Sun Dec 11, 2011 18:08
 
Forum: WIP Mods
Topic: Mod: Gemstones 1.5.0
Replies: 45
Views: 19545

Put this at the beginning of your init.lua:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
math.randomseed(os.time())


This "seeds" the random number generator with the current time, pseudo-ensuring a random result at each run.
by MarkTraceur
Sun Dec 11, 2011 18:06
 
Forum: WIP Mods
Topic: Modding tutorial
Replies: 14
Views: 6159

More simpler, let gitorious do it for you:

https://gitorious.org

They automatically generate tarballs for your project, and we already have a modders group on there:

https://gitorious.org/+minetest-modders

Join today! :)
by MarkTraceur
Sun Dec 11, 2011 18:04
 
Forum: Mod Releases
Topic: [Mod] Magic Lantern [magic_latern]
Replies: 19
Views: 15821

Why make it a mod and not simply release the code, since it's just a function ? Well, since it relies on minetest-specific code, I figured it would be best to use the minetest dependency management structure, instead of simply calling it a Lua function. Plus, I greatly prefer organizing all of my m...
by MarkTraceur
Sun Dec 11, 2011 09:20
 
Forum: WIP Mods
Topic: add_tool: for adding tools!
Replies: 9
Views: 4178

You should consider putting your project on gitorious:

https://gitorious.org

And let me know here, I can add you to the modders group:

https://gitorious.org/+minetest-modders
by MarkTraceur
Sun Dec 11, 2011 08:26
 
Forum: Old Mods
Topic: [Mod] DARKET Mods update [0.3] [dicormod]
Replies: 37
Views: 19380

You should consider putting your project on gitorious:

https://gitorious.org

And let me know here, I can add you to the modders group:

https://gitorious.org/+minetest-modders
by MarkTraceur
Sun Dec 11, 2011 07:22
 
Forum: WIP Mods
Topic: christmas
Replies: 10
Views: 3661

add_tool: for adding tools!

Are you making a new mineral/ore/gem/thing that shouldn't be physically possible to make into a tool but somehow need to be added to minetest anyway? Are you going to make a tool out of that new thing? Try the add_tool mod! Latest at https://gitorious.org/marktraceur-minetest-mods/add_tool See below...
by MarkTraceur
Sun Dec 11, 2011 05:46
 
Forum: WIP Mods
Topic: add_tool: for adding tools!
Replies: 9
Views: 4178

OK, I made a working copy of your mod: https://gitorious.org/marktraceur-minetest-mods/moreores/archive-tarball/0.1 And it now depends on my mod: https://gitorious.org/marktraceur-minetest-mods/add_tool/archive-tarball/0.1 Feel free to ask any questions, but it works for me. I'll post my mod in a ne...
by MarkTraceur
Sun Dec 11, 2011 05:41
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 255264

- Ores quite often generate where they should not (outside of stone). No possible fix for now. Is your original post's bug still applicable? Also, could you make it a little less difficult to add tool types? That could be a separate mod that is a dependency of this one (and so, so many others). In ...
by MarkTraceur
Sun Dec 11, 2011 04:49
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 255264

I would like to know how to create a random number, e.g. from 1-10 in Lua and how to create new mobs ;) -- at the beginning of your init.lua math.randomseed(os.time()) -- wherever you need the random number math.random(1,10) New mobs are not yet available through the API, to my knowledge. EDIT: You...
by MarkTraceur
Thu Dec 08, 2011 17:02
 
Forum: WIP Mods
Topic: Modding tutorial
Replies: 14
Views: 6159

NakedFury wrote:You need to write down all your sites with accounts info in a notebook or a word doc. helps a lot.


Word doc? This is a free game, we use LibreOffice! :)
by MarkTraceur
Thu Dec 08, 2011 04:51
 
Forum: WIP Mods
Topic: Modders: Join me on gitorious!
Replies: 5
Views: 2393

What error do you get when you change the height?
by MarkTraceur
Wed Dec 07, 2011 01:14
 
Forum: WIP Mods
Topic: Testing, testing aaaand...
Replies: 11
Views: 7316
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