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Re: OldCoder Moontest

wilkgr fell out of his UFO and lost it. Here's a screenshot of the lost saucer, out of reach, taken from the ground. But all's well that ends well. wilkgr is back in the pilot seat and flying off to explore luna incognita. This reminds me of: http://dansu.org/Lost_Saucer.mp3 (MP3 file) From the fut...
by OldCoder
Sun Jan 10, 2016 01:25
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 16918

Re: OldCoder Lord of the Test

Even ancient worlds in the middle of apocalyptic events need nice little farms. Timewaster says: "Did you see my plum farm? It's plum good." "I survived on plums at first, so I made a tribute to them. There's a really big plum tree you can go inside. Also a little greenhouse, to show...
by OldCoder
Wed Jan 06, 2016 09:05
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder general mod issues

Here's a Minetest mod in progress that some people may find fun. It can be used to give each player his or her own theme sound: http://minetest.org/playerthemesound.zip Operation is simple; when the player joins the game, the mod plays the sound. Gain and range are adjustable. Installation instruct...
by OldCoder
Mon Jan 04, 2016 11:03
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28558

Re: is hosting on VPS possible\how to host if it is?

David, you can rent cloud servers of different types for $5 to $70 USD per month. A server suitable for a light-traffic MT world can be obtained for as little as $10 to $30 USD per month, but you may need to shop around. If you have a U.S. credit card, you can get a basic cloud server for free. or ...
by OldCoder
Tue Dec 29, 2015 08:27
 
Forum: Minetest Servers
Topic: is hosting on VPS possible\how to host if it is?
Replies: 7
Views: 2845

Re: OldCoder Lord of the Test

We've tweaked Lord of the Test: 1. Updates made by Sparky: * We've merged musical instruments from upstream. I've reduced the volume on the horns. Taking the volume change into account, the instruments are a nice addition. * Palantiri are now craftable. If they get out of hand, we'll make the recip...
by OldCoder
Tue Dec 29, 2015 07:56
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder Wizard School

By special request from moono, I'm testing FNAF monsters in Wizard School. If they work out, they'll invade some of my other worlds. I've already identified and fixed one FNAF crash and will try to correct others. Ultimately, they may become part of the ManyMobs framework. In the screenshot below, ...
by OldCoder
Fri Dec 25, 2015 23:12
 
Forum: Minetest Servers
Topic: OldCoder Wizard School
Replies: 18
Views: 5123

Re: OldCoder Lord of the Test


Gerald, our hours overlap at times, so let's discuss the details in-game or in IRC. If there are significant developments, I'll post them here.

by OldCoder
Mon Dec 07, 2015 00:01
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder Lord of the Test

1. Gerald, I added the fishing mod as a favor to somebody who requested that I try it. If you feel that I shouldn't grant requests or experiment with new features, this is your privilege. 2. No, the "only thing added" is not the fishing pole. 3. The tameable mobs are under development. If...
by OldCoder
Sun Dec 06, 2015 23:07
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder Lord of the Test

Sky27, I don't want to discuss this further here. If you'd like to talk, say "OldCoder" in-game on one of the other worlds. Edit: For those people who have asked about the matter, here's some interesting chat from a period of over a week: 2015-11-22 11:14 CHAT: <Sky27> i has been passed l...
by OldCoder
Fri Dec 04, 2015 20:33
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder Lord of the Test

Sky27, Hi. If you'd like to talk further, go to Silvercrab World and say "OldCoder" there. You seem to be in Spain, so the late evening in your time zone might work. I'd rather not devote multiple posts in the forums to this issue. Player actions in Minetest are recorded. Here are some li...
by OldCoder
Fri Dec 04, 2015 20:10
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder Lord of the Test

stoneminer, thanks for writing. If the community grows, building projects could be among goals for Kingdoms. However, this world, as with most worlds and the Minetest project itself, is at an early stage and doesn't have a large user base. You're a beta tester for something that may or may not be h...
by OldCoder
Thu Dec 03, 2015 06:16
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder Lord of the Test

stoneminer, Hi. Yes, you can join the Elves. Ask Sparky or I'll take care of it the next time that I'm online. A Kingdom is essentially a race. The idea is to eventually give each Kingdom special abilities, tools, and goals. This is still under development. I've only gotten as far myself as adding ...
by OldCoder
Wed Dec 02, 2015 11:04
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

OldCoder Lord of the Test

This thread is for OldCoder Lord of the Test, a world based on the Lord of the Test _game. The world is also known as LOTT. LOTT is a PVP Survival MT world with an interesting setting, that of Middle-Earth. The world includes novel biomes, ores and materials, and mobs. Location: Server: minetest.or...
by OldCoder
Tue Dec 01, 2015 09:46
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder Moontest


Diamond knight wrote:"i found a hole in a structure that might need to be fixed"

The hole is now fixed.

by OldCoder
Sat Nov 28, 2015 21:18
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 16918

Re: OldCoder Redcrab


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Name:     Bank of Desert City
Builders: Unknown
World:    OldCoder Redcrab
Server:   minetest.org
Port:     30006
Coords:   111.6, 21.9, 687.2


Image

by OldCoder
Sat Nov 28, 2015 21:05
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10376

Re: OldCoder Redcrab

"oh my, my humble village is online there ! but the kbc radio tower is clipped at the top, no radio shack nor aerials...rest of the village is ok, need to place the village square travelnet into the global travelnet again... I believe my small village is the only one there that has a cinema an...
by OldCoder
Sat Nov 28, 2015 08:31
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10376

Re: OldCoder Moontest

Some developments on Moontest. First, the Funland Mall. tjbeylik says: "This mall here has, I believe, ten rooms so far and a lot of work to it. The mall is Funland's shopping center, the place to relax and hide in." I assume that the water fountain is actually an ice sculpture. Name: Fun...
by OldCoder
Fri Nov 27, 2015 08:09
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 16918

Re: OldCoder Wizard School

By special request from Spike, Pavel_S's helicopters have been added to Wizard School. If it works out, they may appear in other worlds. The controls are as follows: Jump - fly up Sneak - fly down Forward - fly forward Back - fly backward Left - turn left Right - turn right Note: I'm not sure of ho...
by OldCoder
Thu Nov 19, 2015 08:51
 
Forum: Minetest Servers
Topic: OldCoder Wizard School
Replies: 18
Views: 5123

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}


benrob0329 wrote:Try "grant singleplayer all"


Help is welcome but it sounds as though he's got one or more folders in the wrong place.

by OldCoder
Sun Nov 15, 2015 06:11
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275895

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Mainpage, so you have two copies of the worldedit mod? I don't think that I can help, because I can't see this. However, here are some basic points: worldedit is a modpack, not a single mod. There is a top-level folder, which can be called worldedit or worldedit-modpack. Inside that, there are fold...
by OldCoder
Fri Nov 13, 2015 21:36
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275895

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}


Mainpage, when you saw the original error message about:

/storage/emulated/0/minetest/mods/worldedit/init.lua

what else did it say?

Also, can you explain what you mean when you say "I took into.lua and pasted it into the mods/worldedit folder" ?

by OldCoder
Fri Nov 13, 2015 01:33
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275895

Re: OldCoder Moontest


Post removed.

by OldCoder
Tue Nov 10, 2015 12:44
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 16918

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}


Serh Arien:

1. If possible, create a new Minetest directory tree using the 0.4.12 release as opposed to 0.4.13.

2. In the 0.4.12-based tree, update to the latest version of WorldEdit.

3. Let us know if the problem still occurs with the 0.4.12-based tree.

by OldCoder
Mon Nov 09, 2015 17:47
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275895

Re: OldCoder general mod issues

HybridDog: 1. He acquires interact by using dozens of names. So, he's a griefing risk. 2. He knows that I try to be helpful. So, he pretends to be somebody who needs a great deal of help and wastes time. I don't have many people helping to run worlds. Most people just come and ask for things; they ...
by OldCoder
Sun Nov 08, 2015 20:33
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28558

Re: OldCoder Moontest


No.

by OldCoder
Sun Nov 08, 2015 20:11
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 16918

Re: OldCoder Moontest


1. One answer is email.

2. Regarding the "build" priv, it was suggested to me and was a great idea. Servers with this feature can allow non-builder visitors to use doors and travelnets. It's good for any world where you'd like everybody to be able to look around.

by OldCoder
Sun Nov 08, 2015 10:30
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 16918

Re: OldCoder general mod issues

I've got a "frequent flyer" troll in my worlds with quite a few identities. I don't have time to deal with him presently. He's only used a few subnets so far, but there are a lot of possible IPV4 addresses and it isn't practical to ban them individually. So, I've patched the xban2 mod tem...
by OldCoder
Sun Nov 08, 2015 10:21
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28558

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

"I have a error text who's speaking about the Lua and other things." 1. If there is an error message, tell us the error message. "Fix any unknown blocks." unknown blocks, you're talking about mod blocks? And how must i do for fix them?, For me, "fix" somethings is like...
by OldCoder
Sun Nov 08, 2015 04:40
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275895

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

"Or use my handle_schematics mod." The mod is a significant step forward. But it's still experimental, correct? The procedure that I listed is complicated, but it should work reliably in most cases, aside from problems related to unknown blocks and lighting. The new Sokomod (or mods) are ...
by OldCoder
Sat Nov 07, 2015 03:02
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275895

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Serh Arien, hello. Here is one possible approach to the procedure. Note: If you respond, you don't need to quote the entire message. Too many quotes of large posts make threads difficult to read. 1. This approach won't work correctly if you have unknown blocks. Fix any unknown blocks. 2. Stop your ...
by OldCoder
Thu Nov 05, 2015 23:50
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275895
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