Search found 106 matches

Return to advanced search

I would only use the "Minetest" name only if I used the Minetest codebase, as someone else already suggested.

(EDIT: sorry for the truncated post)
by jn
Fri Feb 24, 2012 18:18
 
Forum: Minetest General
Topic: Porting to ps3 ( minetest remake ) devs needed
Replies: 27
Views: 5403

Did you also draw the player, cactus, oerkki and book textures? These and some others look a lot like the default textures. Nobody is perfect. EDIT: I'm right now making another version and I will edit every texture. Well, I was just asking, because for the 0.4 version I only need the textures whic...
by jn
Mon Feb 20, 2012 11:58
 
Forum: Minetest Texture Packs
Topic: TheSimple pack! (Minetest 0.3.1)
Replies: 15
Views: 5263

by jn
Sun Feb 19, 2012 23:54
 
Forum: Minetest Servers
Topic: Public Viewing (with limited build rights) Server Offline
Replies: 44
Views: 7432

Did you also draw the player, cactus, oerkki and book textures? These and some others look a lot like the default textures.
by jn
Sun Feb 19, 2012 17:51
 
Forum: Minetest Texture Packs
Topic: TheSimple pack! (Minetest 0.3.1)
Replies: 15
Views: 5263

Nice! I turned it into a mod (i.e. something that's technically a mod but still only contains textures) for use with 0.4-dev: http://repo.or.cz/w/minetest-c55/jn.git/shortlog/refs/heads/simple_pack (click where it says "snapshot (tar.gz zip)") Did you draw the torch textures yourself?
by jn
Sun Feb 19, 2012 16:51
 
Forum: Minetest Texture Packs
Topic: TheSimple pack! (Minetest 0.3.1)
Replies: 15
Views: 5263

How is this related to cheating?
by jn
Sat Feb 18, 2012 20:40
 
Forum: Minetest Engine
Topic: LUA function: get_ground_level
Replies: 12
Views: 3475

Ok, so I notice that when I make my client go fullscreen, most of the inventory images disappear. If this happens to the textures which are supposed to be shown as cubes in the inventory, and you like compiling stuff have have someone who compiles minetest for you, then you might want to try these ...
by jn
Sat Feb 18, 2012 20:25
 
Forum: Minetest Problems
Topic: Client Texture/Image Bug
Replies: 12
Views: 2998

So what exactly is so stupid about this conversation?
by jn
Fri Feb 17, 2012 21:44
 
Forum: Minetest Engine
Topic: 3D anaglyph support
Replies: 24
Views: 9072

bwog wrote:From those images, it doesn't work very well. There's too much "ghosting". (Seeing the image twice, therefore making it not look 3d)

Are you looking through anaglyph 3D glasses?
by jn
Fri Feb 17, 2012 11:11
 
Forum: Minetest Engine
Topic: 3D anaglyph support
Replies: 24
Views: 9072

marzin wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[...] Assertion 'm_itemdef_received' failed. [...]

This can also be due to the server sending data to slowly upon connecting.
It should show a nice warning in this case, instead of just crashing, that's a bug.
by jn
Wed Feb 15, 2012 15:53
 
Forum: Minetest Problems
Topic: Can't connect to servers
Replies: 4
Views: 1938

marzin wrote:[...] Connection timed out. [...]

That's the issue.
Does it work with fast servers, or a server standing in the same room?
by jn
Wed Feb 15, 2012 00:15
 
Forum: Minetest Problems
Topic: Can't connect to servers
Replies: 4
Views: 1938

@rinoux: Are you using DirectX on Ubuntu or does it just look like that?
by jn
Sun Feb 12, 2012 09:04
 
Forum: Minetest Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 182298

To remove unknown items and entities, you could try /clearobjects.
by jn
Sun Feb 12, 2012 09:02
 
Forum: Minetest Problems
Topic: Can't remove unknown blocks?
Replies: 10
Views: 3557

What's the server address?
by jn
Sat Feb 11, 2012 21:49
 
Forum: Minetest General
Topic: Help me create my Minetest server
Replies: 6
Views: 2239

dannydark wrote:Great work ^_^ this has made the gate fences look so much nicer :D

Also with the texture I'm using for the fences it lines up perfectly :D where as before it was always a little off on the bars.

Care to post a screenshot?

dannydark wrote:Linked on the patchsets page in the wiki

Thanks!
by jn
Sat Feb 11, 2012 21:40
 
Forum: Minetest Engine
Topic: connect fences to solid nodes
Replies: 9
Views: 2972

Nice work, although this patch shouldn't require people who just want to play locally (single player) to enter a password me thinks. It's not all that easy to decide. People might start a world in single player mode and then use it for a public server, although one could argue that admins should ju...
by jn
Sat Feb 11, 2012 21:37
 
Forum: Minetest Features
Topic: Empty password warning
Replies: 24
Views: 6038

by jn
Sat Feb 11, 2012 20:17
 
Forum: Minetest Features
Topic: Empty password warning
Replies: 24
Views: 6038

connect fences to solid nodes

I changed the renderer to also draw fence bars between fence posts and solid nodes, in addition to the fence bars between two fence posts. http://repo.or.cz/w/minetest-c55/jn.git/blob_plain/refs/heads/meta:/fence.png The code: http://repo.or.cz/w/minetest-c55/jn.git/shortlog/refs/heads/fence Feedbac...
by jn
Sat Feb 11, 2012 20:08
 
Forum: Minetest Engine
Topic: connect fences to solid nodes
Replies: 9
Views: 2972

Any updates on this topic?
by jn
Thu Feb 09, 2012 20:14
 
Forum: Minetest Servers
Topic: Mr. GaSp's Server - Build 2012 04 08 - 24/7
Replies: 37
Views: 10404

@kahrl: Thanks!
by jn
Mon Jan 30, 2012 19:08
 
Forum: Minetest Features
Topic: Empty password warning
Replies: 24
Views: 6038

Part of a solution may be to disallow new players with empty passwords, whose accounts can easily be took over (there's a thread about this in the "Feature Discussion" forum (and a patch)).

--jn
by jn
Mon Jan 30, 2012 16:48
 
Forum: Minetest General
Topic: How to spot a TROLL in Minetest
Replies: 9
Views: 2071

blocks being regenerated at x=30912

To explore the size limits of a Minetest world, I teleported myself around, and to watch the map generator's progress I wrote this little piece of Lua: minetest.register_on_generated(function(minp, maxp) print("generated block: "..dump(minp)) end) When I stand near x=30912, the map generator seems t...
by jn
Sun Jan 29, 2012 00:45
 
Forum: Minetest Problems
Topic: blocks being regenerated at x=30912
Replies: 0
Views: 580

For the "server-hosted sound files" part my upcoming texture cache improvements (not yet posted anywhere) might be useful. (I'm moving the file caching functionality to a separate class to better be able to extend it and do things like caching by checksum and data expiration) But server-hosted sound...
by jn
Fri Jan 27, 2012 20:50
 
Forum: Minetest Engine
Topic: SOUND!
Replies: 64
Views: 16381

...or "man -l minetest.6"
by jn
Fri Jan 27, 2012 20:49
 
Forum: Minetest Engine
Topic: Man pages
Replies: 1
Views: 857

by jn
Fri Jan 27, 2012 00:16
 
Forum: Minetest Problems
Topic: DMs and oerkkis spawn with only_peaceful_monsters = true
Replies: 10
Views: 2177

The forum seems to corrupt tabulators (or it's Firefox). I uploaded the patch here: http://paste.opensuse.org/view/raw/23146175
by jn
Wed Jan 25, 2012 18:15
 
Forum: Minetest Features
Topic: Empty password warning
Replies: 24
Views: 6038

(Not overly) quick and dirty server-side patch: commit 15d24d8b03003920dea15bd1f51dc6554ad6b30e Author: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Date: Wed Jan 25 00:43:32 2012 +0100 server: disallow empty passwords (configurable) diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp inde...
by jn
Tue Jan 24, 2012 23:58
 
Forum: Minetest Features
Topic: Empty password warning
Replies: 24
Views: 6038

@Jordach: No, it doesn't (I tested it), you must have misread the patch. The block/hunk you posted stems from the fact that I reordered some of the code.
But I just noticed an actual bug in it: With one_peaceful_monsters set 2.5 times as many rats are spawned (got to fix this).
by jn
Tue Jan 24, 2012 22:44
 
Forum: Minetest Problems
Topic: DMs and oerkkis spawn with only_peaceful_monsters = true
Replies: 10
Views: 2177

Maybe updateTexturesAndMeshes could call generate_image with the right options / texture name. (just speculating)

EDIT: btw, you can simulate rtt inavailability by changing line 423 of mesh.cpp.
by jn
Tue Jan 24, 2012 20:28
 
Forum: WIP Mods
Topic: Notice to mod developers: upcoming changes
Replies: 33
Views: 7057

kahrl, since your update the inventory images of node-like items that don't have their inventory_image explicitly set to minetest.inventory_cube(...) or something else are not shown on my system that doesn't support render-to-target. Slightly further investigation has shown that the "if(rtt == NULL)...
by jn
Tue Jan 24, 2012 19:00
 
Forum: WIP Mods
Topic: Notice to mod developers: upcoming changes
Replies: 33
Views: 7057
PreviousNext

Return to advanced search

cron