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Lucky Block Race

Hi! Here, I've got a lucky block race. It is quite short, but you get quite good stuff out of these, so it doesn't matter. All of the mods are in the worldmods/ folder, so no need to install anything. Recommended, although not required, is 3d_armour by Stu. Screenshot: https://www.mediafire.com/conv...
by wilkgr76
Wed Oct 14, 2015 00:43
 
Forum: Minetest Maps
Topic: Lucky Block Race
Replies: 11
Views: 2867

Re: [0.4.13] LinuxGaming2 - A Server for Builders

Eeek! I just saw that I can't craft "small bundle of sticks anymore", which means that I can no longer craft the fireplace and the upscale office chair. The four sticks now just craft directly into their respective wood. Will there be some alternate method of crafting those two items, or ...
by wilkgr76
Tue Oct 13, 2015 10:25
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 173274

Re: [0.4.13] LinuxGaming2 - A Server for Builders

Howdy, wilkgr ;) I haven't checked recently but the standard version of the lava lamps doesn't return the bucket after crafting a lava lamp. Returning an empty bucket is something I added to the mods. The version of Snow that we use is old and has been broke a few times by minetest_game updates alo...
by wilkgr76
Mon Oct 12, 2015 22:47
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 173274

Re: [0.4.12] LinuxGaming - A Server for Builders

Notice [*] Lavalamp and Lavalamp2 mods now return an empty bucket when crafting the lamps. (credit to brothersome for finding this.) [/list] I thought (for some reason) this was intended behaviour, so I didn't report it. One thing I did find though was that if you right click snow (not the blocks) ...
by wilkgr76
Mon Oct 12, 2015 03:24
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 173274

Re:

"File has expired and does not exist anymore on this server" :-/ And I really wanted it!
by wilkgr76
Sat Oct 10, 2015 11:05
 
Forum: Minetest Maps
Topic: Enterprise D
Replies: 31
Views: 9373

Re: Use both hands! :)


"Video not available :-/"
Sounds amazing though! Your repository also gives a 404.
by wilkgr76
Thu Sep 17, 2015 02:55
 
Forum: Minetest Features
Topic: Use both hands! :)
Replies: 19
Views: 8189

Re: 1 block thick lake with ravine below [v7 mapgen]

maikerumine wrote:By placing a block next to the hanging liquids this should activate the node. Quick fix if necessary.

And make the sand fall. :D
by wilkgr76
Tue Sep 08, 2015 22:30
 
Forum: Minetest Problems
Topic: 1 block thick lake with ravine below [v7 mapgen]
Replies: 3
Views: 550

1 block thick lake with ravine below [v7 mapgen]

With the v7 mapgen, I get a ravine under one block high water. The water doesn't flow down and fill up ravine though.

Seed: 7117606439375401362
Co-ords: -119.9, -2.7, -235.7

Screenshots attached.
by wilkgr76
Tue Sep 08, 2015 04:20
 
Forum: Minetest Problems
Topic: 1 block thick lake with ravine below [v7 mapgen]
Replies: 3
Views: 550

Re: Camera rotation bug.

Hi everyone. I just joined the forums, and my English suck, so I hope you'll understand everything I'll try to explain. I played Minetest 0.4.12 on my laptop without any problems. When I updated it to 0.4.13, I ran into a problem... Whenever I move my mouse just a little bit, camera starts spinning...
by wilkgr76
Tue Sep 08, 2015 04:16
 
Forum: Minetest Problems
Topic: Camera rotation bug.
Replies: 10
Views: 1612

Re: [Game] UFO Race

When you look at the video it actually isn't that much that makes the game. And we could easily rebuild it. ⋅  Special blocks: spices, jump pads, cushions ⋅  Background music and soundeffects For special blocks, something like trampolines mod, (but with other textures), and for ...
by wilkgr76
Mon Sep 07, 2015 00:34
 
Forum: WIP Subgames
Topic: [Game] UFO Race
Replies: 56
Views: 12673

Re: [Game] UFO Race

cd2 wrote:We could reprogramm it... (community project) and host code on github....
That's a good idea. BUT Kenney hasn't released any of the code afaik.
by wilkgr76
Fri Sep 04, 2015 11:16
 
Forum: WIP Subgames
Topic: [Game] UFO Race
Replies: 56
Views: 12673

Re: [Game] UFO Race

ArguablySane wrote:
benrob0329 wrote:This is just sad, its been 2 months. Has anyone heard from him to find out whats up?

He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.

I can't bear thinking about that. He said only multiplayer testing was left over (I'd help!)
by wilkgr76
Fri Sep 04, 2015 05:51
 
Forum: WIP Subgames
Topic: [Game] UFO Race
Replies: 56
Views: 12673

Re: [Game] UFO Race

benrob0329 wrote:This is just sad, its been 2 months. Has anyone heard from him to find out whats up?
I agree. No idea. Anyone wanna PM him?
by wilkgr76
Fri Sep 04, 2015 01:45
 
Forum: WIP Subgames
Topic: [Game] UFO Race
Replies: 56
Views: 12673

Re:

Temperest wrote:
Troy6879 wrote:
Temperest wrote:...

Bit of a math freak arn't you?(No offence)


It's what happens when you have a calculator built into your launcher... :P

Hmm... I just typed in "seconds to days" into google then typed in the amount of seconds. :D
by wilkgr76
Wed Aug 26, 2015 23:56
 
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 19154

Re: [Game] UFO Race

Kenney wrote:[
Download: Will be released this week (1 - 6th of June 2015)
Source: Will be released this week (1 - 6th of June 2015)

That deadline is past. Can't wait though :D
by wilkgr76
Mon Aug 24, 2015 05:47
 
Forum: WIP Subgames
Topic: [Game] UFO Race
Replies: 56
Views: 12673

Re: Post your mod requests/ideas here

kaeza wrote:Client side Lua has been discussed at length (for example, here and here). There may be other discussions around.

Oh.
/me clears throat and backs out quietly
* wilkgr has left the room
by wilkgr76
Mon Aug 10, 2015 09:56
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 389397

Re: [Mod] Player model changing [0.1] [models]

Could you please make it compatible with unified_inventory?
by wilkgr76
Mon Aug 10, 2015 04:23
 
Forum: WIP Mods
Topic: [Mod] Player model changing [0.1] [models]
Replies: 8
Views: 6108

Re: Flat World House - With CommandBlocks

So I forgot to put in the mods that I have in the zip. file so you probably don't even want it. Unless u already have Mesecons for it cause that's all it really has and/or needs. Enjoy.... I guess Do you have any screenshots? (And how's your linuxgaming.us house going? I hope you like the neighbour...
by wilkgr76
Mon Aug 10, 2015 04:05
 
Forum: Minetest Maps
Topic: Flat World House - With CommandBlocks
Replies: 4
Views: 2045

Re: Post your mod requests/ideas here

InfinityProject wrote:Since many people clutter the forums with topics of ideas I made a place to post your ideas.


EDIT: Different idea, have a way to implement skins, like voxelands, where you simply choose it ingame, but the server does not need a mod (player_textures, etc.) installed
by wilkgr76
Mon Aug 10, 2015 00:29
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 389397

Re: Post your screenshots!

Made on OldCoder's Shadowninja server. Use the travelnet in the travelnet room under spawn to get there (carnet). https://www.mediafire.com/convkey/9aa5/3xgtkz0zoojsxbj6g.jpg https://www.mediafire.com/convkey/67e6/lo5u9nmi06h5ymn6g.jpg https://www.mediafire.com/convkey/e486/6fd9110c2b6p4216g.jpg htt...
by wilkgr76
Tue Jul 14, 2015 00:11
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1410684

Re: HELP!!!!!!!!!!

how to i put the in minetest package Windows: If you mean installing it, unzip it somewhere - not C:\Program Files . Once you've unzipped it, go to the bin folder and double-click minetest.exe . Debian-based linux distro: Open the terminal and run sudo apt-get install minetest Refer to the getting ...
by wilkgr76
Fri Jul 10, 2015 00:37
 
Forum: Minetest Maps
Topic: HELP!!!!!!!!!!
Replies: 4
Views: 1947

Jail - prevents escapees

Hello everyone! I have made a new map, which is, quite simply, a jail. To install it, extract the zip file and paste it into the worlds/ folder. There is a requirement, and that is that you have to have mesecons installed & enabled for this world. There is no door. To put someone in, put the per...
by wilkgr76
Tue May 26, 2015 02:44
 
Forum: Minetest Maps
Topic: Jail - prevents escapees
Replies: 2
Views: 1786

Re: ShadowNinja's building server [git, flat, 24/7, short ni

Skins: If you want a skin(custom player texture) please post it's URL in the game chat/IRC or this topic. You can get skins from sites like minecraftskins.net , or make your own and upload them to services like mediacru.sh . Could I please have a custom skin? Name is wilkgr [Don't worry, OldCoder d...
by wilkgr76
Tue Apr 14, 2015 09:01
 
Forum: Minetest Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 134
Views: 33946
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