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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Yeah, when I read that I've thought the same. It would be cool to have a library to create a headless minetest client, perhaps even AI. The idea of a library floats around for some time already, I've found it on a roadmap from c55 from 2011.
What you describe is the classical behaviour for missing pointer warping. It seems xiwi hasn't implemented pointer warping. Wayland has the same issue.
LuaJIT and Lua both have bad memory management. The 2GB cap introduced by luajit is just so that it can stay performant, while lua itself gets slower and slower.
Nice, like the idea, and the screenshot looks nice as well. For discussions about making this official: same restrictions apply than on the desktop ofc, with security required and so on.
I guess I know what he talks about. Recently, I broke the feature to connect to servers, and then fixed it some time later after there was a bug report. The launchpad build service is set up to build daily, most times that's not a big problem as just rather unimportant stuff gets commited. But somet...
There are two documents you should read: http://dev.minetest.net/Android https://github.com/minetest/minetest/blob/master/doc/README.android Please note that minetest is LGPL licensed, and you have to abide its terms. Specifically, you'll need to make the engine (if you do any modifications) LGPL or...
Parts of minetest are multithreaded, parts aren't. First of all, minetest uses irrlicht, which uses either directx or opengl. This means that communication with the graphics card is only possible in one thread. I know that directx has seen some changes recently, but irrlicht doesn't support them, an...
I think the best argument here would be that one doesn't need the codebooks. For the sound lengths minetest usually uses, they create quite a large part of the file that's right.
Other than that, idk, vorbis is fine I think. Adding opus would increase complexity, that's for sure.
The server doesn't just send positions or velocity, it also sends acceleration. So the client knows the objects movement at a point to the 2nd derivation. This doesn't help much, as most movements aren't smooth, but have discontinuities at one of the derivations. Once client side scripting arrives, ...
Only if something isn't expected doesn't mean its a bug. If you don't like these "volume levels", then remove the glass block and place it again. The param2 should be reset to 0.
That's thanks to the param2 being non-zero. If its non-zero, the param2 displays some "interior volume level" of some sort. It has been added by commit ea6c3835debfffa22163f048eae57928311143c4 . I don't know why RBA added it, ask him.