Search found 175 matches

Return to advanced search

Re: Extreme Performance issues in Multiplayer [Solved]

Multi-threaded support for irrlicht? Where have you heard of that? If its true it would be great but I doubt it is.
by est31
Fri Mar 18, 2016 05:27
 
Forum: Minetest Problems
Topic: Extreme Performance issues in Multiplayer [Solved]
Replies: 16
Views: 2858

Re: Create some IA in minetest

Yeah, when I read that I've thought the same. It would be cool to have a library to create a headless minetest client, perhaps even AI. The idea of a library floats around for some time already, I've found it on a roadmap from c55 from 2011.
by est31
Tue Mar 15, 2016 07:24
 
Forum: Minetest Features
Topic: Create some IA : Articial Intelligence in minetest
Replies: 31
Views: 4217

Re: ask_reconnect_on_crash

In fact, minetest.request_shutdown is already supposed to work that way you describe it. Most likely its fixed now thanks to your patch!
by est31
Sat Mar 12, 2016 00:20
 
Forum: Minetest Features
Topic: ask_reconnect_on_crash
Replies: 4
Views: 663

Re: Planting does not grow

It might be that the admin of your server has disabled catch up for the plant ABM. It really depends on the farming mod used by the server.
by est31
Thu Mar 10, 2016 03:34
 
Forum: Minetest Problems
Topic: Planting does not grow
Replies: 2
Views: 483

Re: Mouse scrolling out of control

What you describe is the classical behaviour for missing pointer warping. It seems xiwi hasn't implemented pointer warping. Wayland has the same issue.
by est31
Thu Mar 10, 2016 03:19
 
Forum: Minetest Problems
Topic: Mouse scrolling out of control
Replies: 9
Views: 2037

Re: [0.4.13] Inventory movement using shift

Install this PPA:

https://launchpad.net/~minetestdevs/+ar ... ntu/stable

Or wait for Ubuntu 16.04 to be installed and install it, it has minetest 0.4.13.
by est31
Sun Mar 06, 2016 19:44
 
Forum: Minetest News
Topic: [0.4.13] Inventory movement using shift
Replies: 32
Views: 12235

Re: PrngException

You can find up to date windows builds in this forum section: viewforum.php?f=42
by est31
Thu Mar 03, 2016 22:17
 
Forum: Minetest Problems
Topic: PrngException
Replies: 6
Views: 1292

Re: PrngException

Can you try with the latest engine commit from git?

This commit may have fixed your bug: https://github.com/minetest/minetest/co ... 6c019eb957
by est31
Wed Feb 24, 2016 00:03
 
Forum: Minetest Problems
Topic: PrngException
Replies: 6
Views: 1292

Re: emergeblocks command not work

/emergeblocks doesn't work in 0.4.13 yet...
by est31
Tue Feb 16, 2016 15:31
 
Forum: Minetest Problems
Topic: emergeblocks command not work
Replies: 4
Views: 622

Re: emergeblocks command not work

Perhaps the area is too large? Can you test with a small area, one or two blocks large?

Also, do you use lua mapgen?
by est31
Mon Feb 15, 2016 18:51
 
Forum: Minetest Problems
Topic: emergeblocks command not work
Replies: 4
Views: 622

Re: Why Doesn't Minetest Use Luajit?

LuaJIT and Lua both have bad memory management. The 2GB cap introduced by luajit is just so that it can stay performant, while lua itself gets slower and slower.
by est31
Sat Jan 23, 2016 21:50
 
Forum: Minetest General
Topic: Why Doesn't Minetest Use Luajit?
Replies: 8
Views: 1060

Re: Sub-game support for android client

Nice, like the idea, and the screenshot looks nice as well. For discussions about making this official: same restrictions apply than on the desktop ofc, with security required and so on.
by est31
Wed Jan 20, 2016 21:02
 
Forum: Minetest Features
Topic: Sub-game support for android client
Replies: 8
Views: 1135

Re: When mistakes appear, people using the daily ppa need to

I guess I know what he talks about. Recently, I broke the feature to connect to servers, and then fixed it some time later after there was a bug report. The launchpad build service is set up to build daily, most times that's not a big problem as just rather unimportant stuff gets commited. But somet...
by est31
Sat Jan 02, 2016 00:27
 
Forum: Minetest Problems
Topic: [Ubuntu] When mistakes appear, people using the daily ppa ne
Replies: 4
Views: 759

Re: error build a version of android game project

There are two documents you should read: http://dev.minetest.net/Android https://github.com/minetest/minetest/blob/master/doc/README.android Please note that minetest is LGPL licensed, and you have to abide its terms. Specifically, you'll need to make the engine (if you do any modifications) LGPL or...
by est31
Thu Dec 31, 2015 15:44
 
Forum: Minetest-Related
Topic: error build a version of android game project
Replies: 3
Views: 1166

Re: Android offical build hangs

Do you have free space in the sd card?

And does singleplayer work?
by est31
Tue Dec 22, 2015 02:57
 
Forum: Minetest Problems
Topic: Android offical build hangs
Replies: 2
Views: 538

Re: Support of multiple cores

Parts of minetest are multithreaded, parts aren't. First of all, minetest uses irrlicht, which uses either directx or opengl. This means that communication with the graphics card is only possible in one thread. I know that directx has seen some changes recently, but irrlicht doesn't support them, an...
by est31
Mon Dec 07, 2015 19:24
 
Forum: Minetest Problems
Topic: Support of multiple cores
Replies: 19
Views: 3819

Re: Post your screenshots!

How did you manage to make that huge screenshot? Its just wow.
by est31
Wed Dec 02, 2015 15:00
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1360168

Re: Support for ogg opus sould files?

Nice, thanks.
by est31
Mon Nov 30, 2015 16:28
 
Forum: Minetest Features
Topic: [Sounds] Support for ogg opus sould files?
Replies: 9
Views: 1833

Re: Support for ogg opus sould files?

Jay: want to do a PR to remove the check?

https://github.com/minetest/minetest/pulls
by est31
Sun Nov 29, 2015 20:24
 
Forum: Minetest Features
Topic: [Sounds] Support for ogg opus sould files?
Replies: 9
Views: 1833

Re: Support for ogg opus sould files?

I think the best argument here would be that one doesn't need the codebooks. For the sound lengths minetest usually uses, they create quite a large part of the file that's right.

Other than that, idk, vorbis is fine I think. Adding opus would increase complexity, that's for sure.
by est31
Sun Nov 29, 2015 05:25
 
Forum: Minetest Features
Topic: [Sounds] Support for ogg opus sould files?
Replies: 9
Views: 1833

Re: Conditional rendering

This is sort of doable right now, and done. Just register all combinations of nodes you need, and change the nodes on changes of the map.
by est31
Sun Nov 29, 2015 05:21
 
Forum: Minetest Features
Topic: Conditional rendering
Replies: 2
Views: 660

Re: [Irrlicht Error][Linux] Sieze up due to player animation

That error message is about an .x file, not about the X11 window system. Your X window system should not freeze because of that error.
by est31
Wed Nov 25, 2015 16:24
 
Forum: Minetest Problems
Topic: [Irrlicht Error][Linux] Sieze up due to player animation
Replies: 3
Views: 534

Re: Cannot compile game in Ubuntu 12.04 LTS.

0 upgraded, 0 newly installed, 0 to remove and 201 not upgraded.

I would do an apt-get update && sudo apt-get dist-upgrade here, to make sure that causes no problems.

Have you done a sudo apt-get install libvorbisfile3-dev?
by est31
Wed Nov 25, 2015 16:18
 
Forum: Minetest Problems
Topic: Cannot compile game in Ubuntu 12.04 LTS.
Replies: 8
Views: 1747

Re: I might be starting a Server sometime soon

And its MIT licensed, so your game can have any license you want.
by est31
Thu Nov 19, 2015 21:38
 
Forum: Minetest Servers
Topic: I might be starting a Server sometime soon
Replies: 8
Views: 1066

Re: Screen flickering/flashing in git build

Thanks for reporting, the bug has been fixed here: https://github.com/est31/minetest/commi ... 645e1e3c03
by est31
Wed Nov 04, 2015 06:18
 
Forum: Minetest Problems
Topic: Screen flickering/flashing in git build
Replies: 2
Views: 641

Re: [Feature Idea] Prediction System

The server doesn't just send positions or velocity, it also sends acceleration. So the client knows the objects movement at a point to the 2nd derivation. This doesn't help much, as most movements aren't smooth, but have discontinuities at one of the derivations. Once client side scripting arrives, ...
by est31
Sun Oct 25, 2015 15:09
 
Forum: Minetest Features
Topic: [Feature Idea] Prediction System
Replies: 3
Views: 600

Re: Some exception: "Failed to create socket"

It very likely is permissions related.

Have you changed the port?
by est31
Thu Oct 22, 2015 15:18
 
Forum: Minetest Problems
Topic: Some exception: "Failed to create socket"
Replies: 5
Views: 1322

Re: [bug][0.4.13] Weird glass bug

Only if something isn't expected doesn't mean its a bug. If you don't like these "volume levels", then remove the glass block and place it again. The param2 should be reset to 0.
by est31
Wed Oct 21, 2015 12:04
 
Forum: Minetest Problems
Topic: [bug][0.4.13] Weird glass bug
Replies: 12
Views: 1223

Re: [bug][0.4.13] Weird glass bug

That's thanks to the param2 being non-zero. If its non-zero, the param2 displays some "interior volume level" of some sort. It has been added by commit ea6c3835debfffa22163f048eae57928311143c4 . I don't know why RBA added it, ask him.

But its no bug.
by est31
Tue Oct 20, 2015 09:46
 
Forum: Minetest Problems
Topic: [bug][0.4.13] Weird glass bug
Replies: 12
Views: 1223

Re: [Server] Trepca server [git]

Updated mods hunger, travelnet, and farming.
by est31
Mon Oct 19, 2015 01:32
 
Forum: Minetest Servers
Topic: [Server] Trepca server [git]
Replies: 9
Views: 2300
PreviousNext

Return to advanced search

cron