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I'm pretty sure the map seed is displayed with the debug text
by Death Dealer
Wed Apr 25, 2012 16:47
 
Forum: Minetest General
Topic: Map Seeds
Replies: 11
Views: 9201

You wouldnt "hack" the game. You would need to learn to compile first.
by Death Dealer
Wed Apr 25, 2012 12:22
 
Forum: Minetest General
Topic: Making a user-generated map?
Replies: 5
Views: 1603

InfinityProject wrote:In the later versions of Minetest will certain mods be built in?

that seems to be the idea. to integrate the good mods into the game.
by Death Dealer
Wed Apr 25, 2012 02:36
 
Forum: Minetest General
Topic: Where is Minetest heading?
Replies: 19
Views: 3817

The pylons look nice.
by Death Dealer
Tue Apr 24, 2012 18:04
 
Forum: WIP Mods
Topic: Powerlines / Powerplants (like simcity)
Replies: 58
Views: 11229

actually w/ the radeon xpress200 fog didnt affect my fps, it hovered around the same levels. I had noticed in the last couple of weeks though my display had this yellowish tint, and i wasnt able to boot up without acpi=off for the past six months...the colors are much more defined w/ the new card, ...
by Death Dealer
Tue Apr 24, 2012 14:34
 
Forum: Minetest General
Topic: [offtopic] Graphics card?
Replies: 18
Views: 3510

That's true mauvebic, the game will head where the developers take it. So who's to know.
by Death Dealer
Tue Apr 24, 2012 14:31
 
Forum: Minetest General
Topic: Where is Minetest heading?
Replies: 19
Views: 3817

Hey um... just pointing this out: The latest 0.4 dev has fire...(Though you need to get it off github :3) The latest dev snapshot has fire( meaning its downloadable ). And for two this mod is still usefull, it has tools to make fire instead of using lava. Jordan4ibanez made a nifty flint and steel ...
by Death Dealer
Tue Apr 24, 2012 14:15
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38113

mauvebic wrote:It took me awhile to realize you werent posting about toilet paper lol (already tired and its just 10am here)

LOL^^
by Death Dealer
Tue Apr 24, 2012 14:10
 
Forum: Minetest Texture Packs
Topic: My first tp! (not complete)
Replies: 7
Views: 2300

LolManKuba wrote:I do not know why this mod is needed.

To keep certain monsters from digging to low, or to section off the nether do you can't dig to it. Or there placed at-32000 and they would be put there to make things a bit more realistic when you get to it. Instead of seeing into the void.
by Death Dealer
Tue Apr 24, 2012 14:09
 
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 19087

I use imageshack.us for screenshots. Use direct link. And I use mediafire to upload a .rar file.
by Death Dealer
Tue Apr 24, 2012 14:04
 
Forum: Minetest Texture Packs
Topic: My first tp! (not complete)
Replies: 7
Views: 2300

sfan5 wrote:I have a jailbroken iPod touch running 4.2.1
I'll try it

Off topic , but 5.0.1 jailbreak is out and untethered, also Siri is out to.
by Death Dealer
Tue Apr 24, 2012 14:02
 
Forum: Minetest General
Topic: Post your Ideas here!
Replies: 9
Views: 1871

Wow that looks nice.
by Death Dealer
Tue Apr 24, 2012 13:59
 
Forum: WIP Mods
Topic: Powerlines / Powerplants (like simcity)
Replies: 58
Views: 11229

That is not your setup Jordan.
by Death Dealer
Tue Apr 24, 2012 13:57
 
Forum: Minetest General
Topic: Post your specs here!
Replies: 37
Views: 6621

You got it rabbibob:P
by Death Dealer
Tue Apr 24, 2012 00:40
 
Forum: WIP Mods
Topic: [MOD]Splunker- dont waste time:D[v1] [GPLv3]
Replies: 27
Views: 5979

Ps3 controller^^
by Death Dealer
Tue Apr 24, 2012 00:38
 
Forum: Minetest General
Topic: What's your Minetest controller?
Replies: 21
Views: 3912

Jordach wrote:And where are we gonna get per player physics?

I was just listing some that haven't been done wether there possible to implement or not.
by Death Dealer
Sun Apr 22, 2012 15:54
 
Forum: WIP Mods
Topic: [Request] Pistons
Replies: 7
Views: 1879

Very nice^^
by Death Dealer
Sun Apr 22, 2012 15:52
 
Forum: Mod Releases
Topic: [Mod] EnderFreaks [0.1] [enderfreaks]
Replies: 58
Views: 24071

Sticky pistons and double, triple, and quad pistons haven't been done tho. Bouncy pistons also.
by Death Dealer
Sun Apr 22, 2012 15:50
 
Forum: WIP Mods
Topic: [Request] Pistons
Replies: 7
Views: 1879

That's true jordach. That's why I only won't to make a couple three or four, that spawn In different area's and at different times, to cut down on lag a bit. Maybe i could optimize the code a bit to. I'll see what I can do^_^
by Death Dealer
Sun Apr 22, 2012 15:47
 
Forum: Mod Releases
Topic: [Mod] EnderFreaks [0.1] [enderfreaks]
Replies: 58
Views: 24071

Lelix wrote:very nice, why not create more bad mob?

I am. But I have a job, and a girlfriend to take care of so I can't always work on this stuff.
by Death Dealer
Sun Apr 22, 2012 15:19
 
Forum: Mod Releases
Topic: [Mod] EnderFreaks [0.1] [enderfreaks]
Replies: 58
Views: 24071

IPushButton2653 wrote:I see where this mod is going. But I see no place where I could use it. Hmmm

O.o uh ok.
by Death Dealer
Sun Apr 22, 2012 02:38
 
Forum: WIP Mods
Topic: [MOD]Splunker- dont waste time:D[v1] [GPLv3]
Replies: 27
Views: 5979

lkjoel wrote:I'll include this in the last LUA version of the nether mod :)

Please do:D I'll email you the lava Enderfreak texture when im done with it^^
by Death Dealer
Sun Apr 22, 2012 02:37
 
Forum: Mod Releases
Topic: [Mod] EnderFreaks [0.1] [enderfreaks]
Replies: 58
Views: 24071

Oui. Je préfère celle que tu utilisais en premier. Vraiment? il semble presque identique à la première texture juste avec plus de détails ... il semble très proche au bloc netherrack réelle dans minecraft.i utiliser Google Translate juste parce que j'ai vu ce commentaire et im celui qui a fait la t...
by Death Dealer
Fri Apr 20, 2012 18:07
 
Forum: Français
Topic: Nether Mod (discussion en français)
Replies: 17
Views: 4354

Mehlikegam3s wrote:AweSoMe mOd

thanks, i put alot of work into it but it would not have been possible without ikjoel^^
by Death Dealer
Fri Apr 20, 2012 17:59
 
Forum: WIP Mods
Topic: [MOD]Splunker- dont waste time:D[v1] [GPLv3]
Replies: 27
Views: 5979

Jordach wrote:You can thank GitHub, btw, why is the server not on? Remobo is?

sorry i fixed it:D
by Death Dealer
Fri Apr 20, 2012 15:15
 
Forum: WIP Mods
Topic: TV Mod.
Replies: 13
Views: 5558

Cool mod^^
by Death Dealer
Fri Apr 20, 2012 15:11
 
Forum: WIP Mods
Topic: TV Mod.
Replies: 13
Views: 5558

mauvebic wrote:normally id do that too but im sick of starting over lol id like to have at least one world that i can keep and be able to add/remove mods and nodes with little to no fuss

i agree with that it is very irritating...
by Death Dealer
Fri Apr 20, 2012 15:09
 
Forum: WIP Mods
Topic: Remove All * mod (any interest?)
Replies: 7
Views: 1528

its up.
by Death Dealer
Fri Apr 20, 2012 15:06
 
Forum: Minetest Servers
Topic: The Death Server - Private
Replies: 12
Views: 2265

i just trash the map. and start over.
by Death Dealer
Fri Apr 20, 2012 14:57
 
Forum: WIP Mods
Topic: Remove All * mod (any interest?)
Replies: 7
Views: 1528

You think I don't know about speed, memory and cleanliness? Yes. Sorry to disappoint you, but I have been working on optimizing apps (Java/C/C++, even wrote in some Assembler to make it as fast as possible) for the last couple of years. What experience do you have that you are somehow superior to t...
by Death Dealer
Fri Apr 20, 2012 07:54
 
Forum: Old Mods
Topic: [Mod] Nether Mod [0.1STABLE]
Replies: 217
Views: 88242
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