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Re: Hotel "Blaue Augen"

solars wrote:(...)
Image
(...)

Wow, fast schon fotorealistisch!
by webdesigner97
Sun Aug 03, 2014 21:24
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 126
Views: 52510

Re: [Map] Karsthafen - Diskussionsthread

Hier liegt verriegelt und verrammelt
was der Kuh am Hintern bammelt.


Olympia schläft unter diesem Stein,
Wie sie nur selten schlief - allein!


Ali ist tot. BMW zu verkaufen


Wären ein paar nette, die mir im Internet begenet sind :)
by webdesigner97
Sun Aug 03, 2014 21:23
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 126
Views: 52510

Re: Mods not loading

dangrega33 wrote:So, now that I have 0.4.10, I downloaded PilzAdam's Bed mod and even renamed it "Beds" and it's still not working. I don't know what's going on. If you need the screen shots, let me know and I'll send them.

Only use lowercase letter: beds, boats, etc.
by webdesigner97
Sat Aug 02, 2014 21:51
 
Forum: Minetest Problems
Topic: Mods not loading
Replies: 9
Views: 1902

Re: Ich spiele: Minetest (Youtube Serie)

Gelegentlich schaue ich auch mal in deine Videos rein :) Gefallen mir auch ganz gut, mal sehen was in Zukunft noch kommt!
by webdesigner97
Fri Aug 01, 2014 11:55
 
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15437

Re: [Mods idea] Truck and garage doors

hoodedice wrote:webdesinger, animated opening truck doors IS possible. A moving truck with objects in it is also possible. Now just to find a coder to do that

I never said that it's impossible ;)
by webdesigner97
Thu Jul 31, 2014 15:44
 
Forum: Modding Discussion
Topic: [Mods idea] Truck and garage doors
Replies: 6
Views: 3049

Re: Farming Redo 0.5 [mod]

TenPlus1 wrote:Krock: at the rate people are creating shops in Xanadu they are making their own money :)

Take one, pay two :D
by webdesigner97
Tue Jul 29, 2014 15:26
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.23] [farming]
Replies: 162
Views: 47728

Re: No more pillar up

Dragonop wrote:YOU STILL CAN!
Just need to keep press Jump+Sneak and press the Place Block button
Ween you jump while sneaking you jump 1,5 blocks!

But then facedir blocks like chests won't facedir...
by webdesigner97
Tue Jul 29, 2014 13:09
 
Forum: Minetest Problems
Topic: No more pillar up
Replies: 18
Views: 3343

Re: Minetest Mod DataBase

Dragonop wrote:I get this error when I try to enter the website:
502 Bad Gateway
nginx/1.2.1

¿Any solutions?

I can confirm this, but it's not caused by us, Dragonop.
by webdesigner97
Tue Jul 29, 2014 06:13
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23242

Re: [Game] Wasteland [0.2.2]

I like the game, thanks for developing it. I am fairly new to Minetest and not entirely clear on the "farming" aspect. According to the wiki, I am supposed to be able to use a tool to "mine" the wheat, but this does not seem to work in Wastelands. You can't mine the wheat direct...
by webdesigner97
Mon Jul 28, 2014 05:32
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 89420

Re: [Mod] Farming Plus [farming_plus]

The minetest_game team needs to fix this, since it worked before they changed the farming API (for whatever reason). No. Its your mod. If not able or willing to fix it should be moved to "Old mods", see https://forum.minetest.net/viewtopic.php?f=13&t=2053 I dont see anything about gam...
by webdesigner97
Sun Jul 27, 2014 20:07
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 208017

Re: Post your screenshots!

rubenwardy wrote:Are you excited?

Image

Node Box Editor 0.7, coming soon.

Yeah :D
by webdesigner97
Fri Jul 25, 2014 21:44
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1362596

Re: [Map] Karsthafen - Diskussionsthread

Einfach nur wow :D Das sieht wirklich richtig toll aus!
by webdesigner97
Fri Jul 25, 2014 13:17
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 126
Views: 52510

Re: [Map] Karsthafen - Diskussionsthread

Es geht ja auch primär um die Optik :)
by webdesigner97
Thu Jul 24, 2014 19:36
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 126
Views: 52510

Re: [Map] Karsthafen - Diskussionsthread

Wow :D Tolle Dokumentation! Aber werden die Leute im Lesesaal nicht gestört, wenn sie direkt über dem Maschinenraum sind? ;)
by webdesigner97
Wed Jul 23, 2014 21:31
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 126
Views: 52510

Re: Gibt es Mese in RL?

DS-minetest wrote:
webdesigner97 wrote:Rainer

ist das nicht ein name? XD

Jana Türlich. Klara Fall eines Wortspiels, oder?
by webdesigner97
Wed Jul 23, 2014 20:13
 
Forum: Deutsch
Topic: Gibt es Mese in RL?
Replies: 14
Views: 2385

Re: Crevis - The Minetest Fork

Niften wrote:(p.s. I'm not going to be checking this thread after I post it, feel free to do whatever you want to it!)

Then I wonder why this person posted it :D
by webdesigner97
Tue Jul 22, 2014 21:44
 
Forum: Minetest-Related
Topic: Crevis - A Minetest Fork
Replies: 18
Views: 7994

Re: f11 for a fullscreen button

It is harder than you think to change modes. I forget what it is called, but you need to implement a certain technology in the video drivers. AFAIK, anyway. minetest.conf has a fullscreen variable.How hard is it to just implement it in at least the settings? I had a pull request for it, but it beca...
by webdesigner97
Tue Jul 22, 2014 19:57
 
Forum: Minetest Features
Topic: f11 for a fullscreen button
Replies: 6
Views: 1134

Re: [Mod] Farming Plus [farming_plus]

Krock wrote:
lotek wrote:I plea for a fix, that farming plus gets compatible with minetest 0.4.10 (to the new integrated default game), thanks :-)

You also could use an other (sub-)game, where it works.

Maybe farming_plus should be merged with farming? The pros: More plants, and finally compatibility ^^
by webdesigner97
Tue Jul 22, 2014 13:53
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 208017

Re: Gibt es Mese in RL?

Rainer Zufall...
by webdesigner97
Mon Jul 21, 2014 15:34
 
Forum: Deutsch
Topic: Gibt es Mese in RL?
Replies: 14
Views: 2385

Re: Gibt es Mese in RL?

Blue_Ice wrote:Das war jetzt zwischen euch abgesprochen oder??

Wie jetzt?
by webdesigner97
Sun Jul 20, 2014 14:04
 
Forum: Deutsch
Topic: Gibt es Mese in RL?
Replies: 14
Views: 2385

Re: [Map] Karsthafen - Diskussionsthread

Oh ja :D Das sind tolle Bilder!
by webdesigner97
Sun Jul 20, 2014 14:03
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 126
Views: 52510

Re: Gibt es Mese in RL?

by webdesigner97
Sun Jul 20, 2014 07:10
 
Forum: Deutsch
Topic: Gibt es Mese in RL?
Replies: 14
Views: 2385

Re: Strassen

Straßenbau ist eine meine Lieblingstätigkeiten in MT und ich muss ganz ehrlich sahen: Dieser Entwurf, insbesondere der der Kanalisation gefällt mir sehr gut! Vielen Dank. :) Mal schauen ob ich dieses Wochenende die anderen Straßentypen für Königsdorf fertig bekomme. Dann könnte ich mit dem verlegen...
by webdesigner97
Fri Jul 18, 2014 14:39
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 126
Views: 52510

Re: Programmierer möchte Minetest verstehen

Naja, ich bin kein Coredev, aber im Wiki dürften nützliche Infos stehen...
by webdesigner97
Thu Jul 17, 2014 17:33
 
Forum: Deutsch
Topic: Programmierer möchte Minetest verstehen
Replies: 6
Views: 1363

Re: minecraft ps3 maps into minetest?

Thank you for trying to help. PS3 is short for playstation3, which is a video game console and not a PC. Maps on minecraft for video game consoles are not directly compatible with minecraft for the PC, so MCEdit in the link you gave can not read them directly. I already tried following the instruct...
by webdesigner97
Wed Jul 16, 2014 19:57
 
Forum: Minetest Maps
Topic: minecraft ps3 maps into minetest?
Replies: 4
Views: 2164

Re: Wishes for Minetest 0.4.11 (or 0.5)

Hello everyone, I would like to add (in version 0.4.11, or 0.5, if it's possible) : - Extinguish fire with water - Enable/Disable fire (burning of flammable nodes) in minetest.conf (Here is a modified version of fire mod : -- minetest/fire/init.lua minetest.register_node("fire:basic_flame&...
by webdesigner97
Wed Jul 16, 2014 06:26
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 47463

Re: [Mod] Car extension for StreetsMod (ALPHA)[cars]

Brockenflabel wrote:How do I do that?
So I type spawn car into server commands?

There should be an item in the creative inventory. It looks like a car ;)
by webdesigner97
Tue Jul 15, 2014 21:03
 
Forum: WIP Mods
Topic: [Mod] Car extension for StreetsMod (ALPHA)[cars]
Replies: 81
Views: 23087

Re: Minetest 0.4.10

Wuzzy wrote:You shouldn’t download Minetest from Google. I wonder how that is even possible, Google is just a search engine, not a download portal.
Try to download Minetest from <http://minetest.net/download>.

I guess he's talking about Google Chrome ^^
by webdesigner97
Tue Jul 15, 2014 19:51
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 27736

Re: [Mod] Car extension for StreetsMod (ALPHA)[cars]

Brockenflabel wrote:Thanks, it ran without error.....but now how do I craft it? There is nothing
in the readme about crafting recipes?

Thanks.

There is no craft yet, you have to use creative mode to spawn a car. Please also note that there's no reverse gear yet.
by webdesigner97
Tue Jul 15, 2014 16:38
 
Forum: WIP Mods
Topic: [Mod] Car extension for StreetsMod (ALPHA)[cars]
Replies: 81
Views: 23087

Re: [Mod] Ridges, rivers and paths mapgen [0.4.3] [riverdev]

I use mod's own nodes because default nodes usually have ABMs running on them which decrease performance, i have noticed how smooth Minetest runs in my mapgens because of this. I wasn't aware that 'soil=1' isn't enough anymore, thanks. So i have decided to make the mod's own grass, dirt and path no...
by webdesigner97
Tue Jul 15, 2014 15:40
 
Forum: Mod Releases
Topic: [Mod] Ridges, rivers and paths mapgen [0.7.3] [riverdev]
Replies: 45
Views: 12919
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