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Re: Weird variable bug

Isn't this what I'm doing here? Every iteration step, it copies the craft from the definition table into craft and does the replacement. Or maybe it#s getting to late and I don't see it... I'll try again tomorrow...
by webdesigner97
Fri Feb 26, 2016 23:26
 
Forum: Modding Discussion
Topic: Weird variable bug
Replies: 13
Views: 2100

Re: Weird variable bug

Huh, imagine that. Possibly try minetest.serialize to print the craft table, instead of write_json(). The API states write_json() is stricter than the lua table, maybe it's having issues with the "_".? interesting idea, but the result is the same... I can't understand how a variable can s...
by webdesigner97
Fri Feb 26, 2016 21:26
 
Forum: Modding Discussion
Topic: Weird variable bug
Replies: 13
Views: 2100

Re: Weird variable bug

If I'm not wrong, 0 means that the Function is executed before the first Server step... Oh, and it does work ;)
by webdesigner97
Fri Feb 26, 2016 18:19
 
Forum: Modding Discussion
Topic: Weird variable bug
Replies: 13
Views: 2100

Re: Weird variable bug

blert2112 wrote:One problem may be that you can't register stuff in a minetest.after(). All registering must be done at load time not after.

Afaik, after(0) is the last chance to register something...
by webdesigner97
Fri Feb 26, 2016 15:20
 
Forum: Modding Discussion
Topic: Weird variable bug
Replies: 13
Views: 2100

Weird variable bug

(Sorry for the bad topic name, I have no idea how to call this problem...) I'm setting up an API for the StreetsMod to make it easier to register all the possible combinations of asphalt and marking nodes: There are two key-value-tables containing the data required for registering the nodes (see api...
by webdesigner97
Fri Feb 26, 2016 10:46
 
Forum: Modding Discussion
Topic: Weird variable bug
Replies: 13
Views: 2100

Re: OldCoder Redcrab

Ah, all these goold old times! This is an amazing project! Btw, I just discovered the Bank of Desert City here! It was a project I built in... uh... I don't remember, but it even has a strong room which used to be as safe as it could be at this time :) To be honest, I'm not really proud of it anymor...
by webdesigner97
Fri Feb 12, 2016 22:10
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10838

Re: Better models for bones?

No blood pls :O Children play this game, too...
by webdesigner97
Thu Jan 28, 2016 07:16
 
Forum: Minetest Features
Topic: Better models for bones?
Replies: 14
Views: 2724

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

Some more things I'd like to know:
-> Shall I add the option to translate item names and formspecs (intllib)?
-> Shall I add full support for rubenwardy's Achievements Mod?

Both is included in the current version, but I'm not happy with the way I implemented it...
by webdesigner97
Tue Jan 26, 2016 09:45
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118438

Re: [Server] VanessaE's Survival Server [0.4.13]

Ok, thank you. I found my village within this area: (5897; 6359) -> (6012; 6280)
How are you going to do this? Building by building or the whole area at once? The latter option seems to be quite difficult due to the terrain...
by webdesigner97
Sat Jan 23, 2016 21:42
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 97056

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

Please add German delineators: https://de.wikipedia.org/wiki/Leitpfosten https://upload.wikimedia.org/wikipedia/commons/8/81/Bankett.svg and traffic barriers: https://upload.wikimedia.org/wikipedia/commons/a/ad/Bauteile_Schutzplanke.png Both planned :) The delineator will be redesigned inspired by ...
by webdesigner97
Fri Jan 22, 2016 16:40
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118438

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

There are some (mostly sign) mods that you might want to check for compatibility or might be abandoned and you might care to include, such as ... The The DEFINITIVE Road and street sign mod by tbillion does have a nice collection of road signs. Not to forget Dan Duncombe's old collection of Danger/...
by webdesigner97
Fri Jan 22, 2016 07:03
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118438

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

Like this one: https://upload.wikimedia.org/wikipedia/commons/5/52/Wappoo_Creek_drawbridge.jpg ? That sounds difficult, but I might give it a try ^^ thanks My fork has those, although they are the American style, so they're not likely to make it into the "official" one. l would like to ha...
by webdesigner97
Thu Jan 21, 2016 21:02
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118438

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

a drawbridge with steel ropes and horizontally (vertically is magic in minetest) rotating wheels pulling the ropes and allow ships to open it via a digiline sent request railroad gates with bell sounds Like this one: https://upload.wikimedia.org/wikipedia/commons/5/52/Wappoo_Creek_drawbridge.jpg ? ...
by webdesigner97
Thu Jan 21, 2016 06:45
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118438

Re: What hardware is everybody running?

OS: Someone might kill me if I told you that
CPU: AMD FX-4130
GPU: XFX Radeon HD 7770
RAM: 4GB
SSD: Samsung 120GB for OS
HDD: 1TB for data
by webdesigner97
Wed Jan 20, 2016 11:59
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 16624

Re: [Mod] Streets+Infrastructure Fork [streets][git]

Just discovered this fork, interesting! :) Btw, streets is not dead, I'm just too busy to work on it...
by webdesigner97
Wed Jan 20, 2016 06:42
 
Forum: WIP Mods
Topic: [Mod] Streets+Infrastructure Fork [roads][git]
Replies: 21
Views: 4272

Re: [Mod] StreetsMod [1.5] – create modern cities

I'm planning a relaunch of this mod for the next months. Due to my personal life, it might be possible that I need 1-2 months before I can actually start this. I already have some plans for the relaunch (tidy it up, adapt to latest APIs, etc.), but I really need your help! It would be great if you c...
by webdesigner97
Tue Jan 19, 2016 12:07
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118438

Re: [Server] VanessaE's Survival Server [0.4.13]

Hi VE, I just saw that you reset the map. Would it be possible to copy my old village onto the new map? I'm not playing that much these days, but maybe I'll find some time in some weeks... Just wanted to say that before you finally delete the old map... I'll give you the coordinates as soon as I fin...
by webdesigner97
Tue Jan 19, 2016 11:43
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 97056

Re: Which community members do you miss and why?

I used to play with Immanuel_Kant and Ade96 on redcrab's... Good old times...
by webdesigner97
Mon Jan 18, 2016 16:07
 
Forum: Minetest General
Topic: Which community members do you miss and why?
Replies: 14
Views: 3386

Re: Auto-Mod

Hoch/runter sollte bei Slabs gehen. Rückwärtsgang fehlt noch ^^
by webdesigner97
Mon Nov 23, 2015 21:07
 
Forum: Deutsch
Topic: Auto-Mod
Replies: 4
Views: 1072

Re: Auto-Mod

Ich würde nicht allzu viel drauf geben, das ganze funktioniert nur mittelmäßig bis schlecht. Ich habe mich mal vor kurzem an einem Rewrite probiert, musste aber mangels Zeit erstmal wieder aufhören... Wenn du es doch probieren willst, nimm diese halbwegs stabile version: https://github.com/webdesign...
by webdesigner97
Fri Nov 20, 2015 15:00
 
Forum: Deutsch
Topic: Auto-Mod
Replies: 4
Views: 1072

Re: Frage zu Sticky Piston

Leider habe ich zu wenig mit Mesecons gearbeitet, um dazu was sagen zu können, aber vllt hilft ja mein in den Raum geworfenes Stichwort anderen weiter, deine Frage besser zu verstehen :)
by webdesigner97
Sat Aug 22, 2015 06:01
 
Forum: Deutsch
Topic: Frage zu Sticky Piston
Replies: 6
Views: 1415

Re: Frage zu Sticky Piston

Ich verstehe das ja eher in Richtung "Triple Sticky Piston Driver"...
by webdesigner97
Thu Aug 20, 2015 20:18
 
Forum: Deutsch
Topic: Frage zu Sticky Piston
Replies: 6
Views: 1415

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Hi VE,
I came back to the game some days ago and I can't believe how this mod grew! That is totally awesome!
by webdesigner97
Sat Jul 11, 2015 06:36
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311538

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

This is one of the most beautiful mapgens I've ever seen! I love it!
by webdesigner97
Fri Jul 10, 2015 15:23
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 44984

Re: Items stackable by 100 ?

Hybrid Dog wrote:ln my opinion minetest should set the default stack max to a random value between 71 and 127 if the value isn't set yet that servers get different stack max and playing makes more fun.

IMHO that would be more annoying than fun :P
by webdesigner97
Fri Jul 10, 2015 15:21
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 27891

Re: Post your screenshots!

This morning i woke up, and took a walk around the forest like i do every morning, punching some trees gathering wood to build a Cabin, i dug some holes and then i heard the most strange noise ever, i walk back towards my village to see what is going on, while i feel the ground shaking under me i l...
by webdesigner97
Fri Jul 10, 2015 10:20
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375679

Re: Hi there

Hello everybody. I found Minetest some months ago, looking for a Minecraft-like game that is free and open-source. I already had some experience with Lua, so Minetest looked good for me. After stealing together some mods and experiencing the game, I started writing on my own mods. Actually I am alm...
by webdesigner97
Thu Jul 09, 2015 14:51
 
Forum: Minetest General
Topic: Hi there
Replies: 6
Views: 965

Re: Google play Artikel lieblos übersetzt bzw. geschrieben

LPBewertungen wrote:Minetest im doch im Playstore als Original gar nicht verfügbar. Das sind alles billige Nachmachen. War jedenfalls mal so. (Hat das schon jemand geschrieben? Wenn, entschuldigung! :))

Inzwischen schon.
by webdesigner97
Tue May 12, 2015 16:42
 
Forum: Deutsch
Topic: Google play Artikel lieblos übersetzt bzw. geschrieben
Replies: 9
Views: 1808

Re: minetest.net mockup using Bootstrap

I really like the idea of a freh and modern design. Sure, the current one doesn't look bad, but it's simple, boring and too static.
The website is usually the first impression people get of the game, so it has look nice and be attractive. Minetest is unique and the website should be unique, too.
by webdesigner97
Thu May 07, 2015 20:14
 
Forum: Minetest General
Topic: minetest.net mockup using Bootstrap
Replies: 18
Views: 3360

Re: [Mod] Car extension for StreetsMod (ALPHA)[cars]

The car might habe disappeared, but it can never ever put the road on fire...
by webdesigner97
Mon Apr 20, 2015 15:31
 
Forum: WIP Mods
Topic: [Mod] Car extension for StreetsMod (ALPHA)[cars]
Replies: 81
Views: 23126
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