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Re: [Suggestion] Hardware optimizations

Sokomine wrote:Somehow it seems as if the game runs far better on lower hardware than on faster one. It may help if you set
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viewing_range_nodes_min = 300
viewing_range_nodes_max = 300

both to an equal value and keep it at that.

I agree to that...
by webdesigner97
Sat Apr 11, 2015 20:12
 
Forum: Minetest Features
Topic: [Suggestion] Hardware optimizations
Replies: 3
Views: 1276

Re: Minetest Consortium

Consortium wrote:
12Me21 wrote:is this a list of all currently existing mods, or just mods that people want to be made?


Things that we need to have to compete with Minecraft

I don't want to compete with MC.
by webdesigner97
Thu Apr 09, 2015 14:29
 
Forum: Minetest Features
Topic: Minetest Consortium
Replies: 30
Views: 9159

Re: Fehler

Mit einer deutschsprachigen fehlerbeschreibung kommst du im internationalen Forum nicht weit, hier solltest du es mit englisch probieren. Aber ok: Der fehler ist sehr allgemein, bitte zeig uns mal die Zeilen mit "Error" aus deiner debug.txt (Im minetestordner unter /bin). @all: I told him ...
by webdesigner97
Thu Apr 09, 2015 14:28
 
Forum: Deutsch
Topic: Fehler
Replies: 4
Views: 1264

Re: Erstes HALLO :-) und gleich eine Frage

Hallo Krock, auch Dir ein Dank für die Antwort :-) Ich habe gerade nachgesehen. In "minetest-0.4.10\mods\mesecons" - so der genaue pfadname, befindet sich sich schon eine txt Datei Namens "modpack.txt" Gleich unter der License. Daran kanns also nicht liegen. :-( Ich denke, ich s...
by webdesigner97
Thu Apr 09, 2015 14:20
 
Forum: Deutsch
Topic: Erstes HALLO :-) und gleich eine Frage
Replies: 22
Views: 3730

Re: Post your screenshots!

Sokomine wrote:Guess the inhabitants of that house are glad that fire's disabled:
Image

Even if it wasn't disabled, they wouldn't have much time for being worried ;)
by webdesigner97
Sat Mar 28, 2015 21:08
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375067

Re: Post your screenshots!

These trees look freat! you mine freak? Thanks ;) The poplar is a bit too uniformly .. and the birch dosnt satisfice me... To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode... --if n0.param2 ~= 0 th...
by webdesigner97
Tue Mar 10, 2015 18:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375067

Re: Post your screenshots!

Glünggi wrote:My first steps with mapgen v7 and schematics (appletree, birch, beech an a poplar)
Image

These trees look freat!
by webdesigner97
Mon Mar 09, 2015 13:18
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375067

Re: Post your screenshots!

I was lamenting recently about how the new mapgen had destroyed buildings and landscape on the Just-Test server. But when I looked down to see what had become of the lower castle near my far castle I saw mapgen was just laughing at me. img http://images.fotocommunity.de/bilder/saeugetiere/meeressae...
by webdesigner97
Mon Feb 23, 2015 17:06
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375067

Re: [Map] Karsthafen - Diskussionsthread

Ich hätte da eine Anregung für den bunker. Wie wäre es mit einer spannenden Mischung aus Bunker und moderner Nutzung? Architektonisch interessant finde ich bspw den SatKom-Tower in Hattingen: http://upload.wikimedia.org/wikipedia/commons/thumb/5/52/SatkomTower.jpg/450px-SatkomTower.jpg
by webdesigner97
Fri Feb 20, 2015 11:13
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 126
Views: 52602

Re: Minetest 0.4.12

first!

(reserved for my comment on this)
by webdesigner97
Wed Feb 18, 2015 21:37
 
Forum: Minetest News
Topic: Minetest 0.4.12
Replies: 30
Views: 12601

Re: [Map] Karsthafen - Diskussionsthread

Au weia, aber ansonsten ist noch alles heil (auch bei dir?)?
by webdesigner97
Tue Jan 13, 2015 17:17
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 126
Views: 52602

Re: Pronunciation of Mese

I usually call it "Meeeees"
by webdesigner97
Tue Dec 09, 2014 22:11
 
Forum: Minetest General
Topic: Pronunciation of Mese
Replies: 22
Views: 3973

Re: Freeminer

proller wrote:Domain Name:FREEMINER.ORG Creation Date: 2013-11-26T21:40:49Z

Happy birthday, freeminer ;)

current diff --stat minstest/master src/: 35481 insertions(+), 15963 deletions(-)

Happy birthday :) I'm older ^^
by webdesigner97
Wed Nov 26, 2014 20:36
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46528

Re: [Mod] StreetsMod [1.5] – create modern cities

Inocudom wrote:The mesecons api was changed recently, so it would probably be a good idea to update this mod.

Thanks for telling me :) But I currently don't have any time to work on minetest projects, so I can't do that. But I can accept PRs.
by webdesigner97
Tue Nov 25, 2014 20:40
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118433

Re:

Ja, das Konzept habe ich auch einmal angewandt, nachdem ich versehentlich ein singleplayer Haus abgefackelt hatte. Ruinen sind sehr dekorativ! als ich vor über 1a von minetest 0.3.1 zu minetest 0.4.x gewechselt habe, sind bei mir fast alle Häuser abgebrannt, ich hab damals mit lava beleuchtet. Dama...
by webdesigner97
Sat Nov 15, 2014 21:00
 
Forum: Deutsch
Topic: Macht Minetest süchtig?
Replies: 32
Views: 5442

Re: Macht Minetest süchtig?

Ja, das Konzept habe ich auch einmal angewandt, nachdem ich versehentlich ein singleplayer Haus abgefackelt hatte. Ruinen sind sehr dekorativ!
by webdesigner97
Fri Nov 14, 2014 21:20
 
Forum: Deutsch
Topic: Macht Minetest süchtig?
Replies: 32
Views: 5442

Re: Cobblestone?

ich hab sie gelesen Dann versteh ich nicht, warum du mir solche Fragen stellst! ich dachte, vielleicht werden bei dir entities nicht immer richtig angezeigt es könnte auch ein shader problem sein, ich schätze, bumpmapping und parallax lighting verändern die geometrie Meines Wissens tun Bumpmapping ...
by webdesigner97
Sat Nov 01, 2014 12:06
 
Forum: Deutsch
Topic: Cobblestone?
Replies: 24
Views: 4879

Re: Can we change the quote on the Minetest.net homepage

+1 for a different one, +0 for shwoing a random one (I don't care about that).
by webdesigner97
Sun Oct 12, 2014 19:46
 
Forum: Minetest General
Topic: Can we change the quote on the Minetest.net homepage
Replies: 49
Views: 5018

Re: [Mod] StreetsMod [1.5] – create modern cities

45° nodes are a thing I thought about several times, but I never decided to add that, because I didn't know what to do with the other half od the node that isn't covered by asphalt. How did you solve that? Did you just add grass there?
by webdesigner97
Sun Oct 12, 2014 07:51
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118433

Re: [Mod] StreetsMod [1.5] – create modern cities

Sorry. The other errors were due to the fact that I installed plants lib incorrectly. Here's my structure: >Minetest-win32 >>bin >>mods >>>weather >>>plantlife >>>streets >>>cars >>>crafting >>games >>>RPi >>>minetest >>>minimal >>>Overcraft Origins I only listed folders that I placed files in.. If...
by webdesigner97
Sun Oct 05, 2014 07:38
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118433

Re: [Mod] StreetsMod [1.5] – create modern cities

Hi Webdesinger97, I am using, and really liking this mod. I have a request for 3 new blocks. You have asphalt blocks with a solid white line in the middle of the block. Would you mind adding another block that has a solid white 90 degree line in the middle if the block, that way it can correctly co...
by webdesigner97
Sat Oct 04, 2014 19:49
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118433

Re: [Mod] StreetsMod [1.5] – create modern cities

Looks awesome, will try. EDIT 1: I did try, and got this error: 14:43:40: ERROR[main]: ========== ERROR FROM LUA =========== 14:43:40: ERROR[main]: Failed to load and run script from 14:43:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua: 14:4...
by webdesigner97
Sat Oct 04, 2014 19:48
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118433

Re: Mese Lampen...

Möglichkeit gibt, diese auch mit Strom zu versorgen. Ich glaube ich poste heute Abend noch mal ein paar Bilder, damit es verständlicher wird... Eine Möglichkeit: http://i.imgur.com/1E3Fj1r.jpg Nur leider nicht gerade hübsch. Die Kabel sollen ja vermutlich nicht sichtbar sein. Ich habe bisher immer ...
by webdesigner97
Sat Oct 04, 2014 11:36
 
Forum: Deutsch
Topic: Mese Lampen...
Replies: 15
Views: 2628

Re: Cobblestone?

Der CobbleBlock verschwindet zu schnell um einen ScreenShot zu machen! Ist er unten links als 3d-Modell? Wenn ja... Nein, ist er nicht! Es ist, wie erklärt ein massiver, nicht pointbarer Cobblestone-Block! Mehr weiß ich auch nicht! Jedenfalls stört er tierisch! Wenn dieser tatsächlich existzieren s...
by webdesigner97
Tue Sep 30, 2014 16:28
 
Forum: Deutsch
Topic: Cobblestone?
Replies: 24
Views: 4879

Re: Fetter Bug!

Ich glaube das wurde schonmal angesprochen, als es jemand geschafft hat, durch die 3D Bücherregale in homedecor zu glitchen, die ja genauso wie Zäune auf Nodeboxes basieren.
by webdesigner97
Mon Sep 29, 2014 16:47
 
Forum: Deutsch
Topic: Fetter Bug!
Replies: 12
Views: 1972

Re: Node Box Editor [0.7] - Texture Tool

I'd love to see the the possibility to export "raw textures" for each side which have a transparent bg and the visible parts of the nodebox as one color on it. That would simplify the process of creating textures a lot! That is very high on the todo list. It should be in 0.7.1 or 0.7.2 ht...
by webdesigner97
Sat Sep 27, 2014 07:09
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75108

Re: Node Box Editor [0.7] - Texture Tool

I'd love to see the the possibility to export "raw textures" for each side which have a transparent bg and the visible parts of the nodebox as one color on it. That would simplify the process of creating textures a lot!
by webdesigner97
Fri Sep 26, 2014 19:51
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75108

Re: Post your screenshots!

Time to get some nice furniture from the shopping catalog...
Image

+ Spoiler
by webdesigner97
Fri Sep 26, 2014 10:33
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375067

Re: Macht Minetest süchtig?

Das passiert mir hin und wieder auch mal, aber süchtig würde ich das jetzt nicht nennen ;)
by webdesigner97
Fri Sep 26, 2014 05:12
 
Forum: Deutsch
Topic: Macht Minetest süchtig?
Replies: 32
Views: 5442

Re: Search Minetest mods!

+1 for PHP-friends!
by webdesigner97
Sat Sep 20, 2014 14:42
 
Forum: Minetest-Related
Topic: Search Minetest mods!
Replies: 55
Views: 19135
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