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Mods?

It has been 4 or 5 days that no one post any mods! C'MON MODDERS! XD
by rahonejm
Fri Jan 13, 2012 09:46
 
Forum: WIP Mods
Topic: Mods?
Replies: 8
Views: 5845

rinoux wrote:
redcrab wrote:
hijera wrote:cool mod... But what it could be better if things will be dropped on death place, like in MC.


+1

+1 ... =2

+1 =3
by rahonejm
Tue Jan 10, 2012 13:43
 
Forum: WIP Mods
Topic: [MOD] Lose Items on Death
Replies: 17
Views: 6718

update your minetest
by rahonejm
Mon Jan 09, 2012 14:16
 
Forum: WIP Mods
Topic: mod problem
Replies: 2
Views: 1151

You need to close the register. So after selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, add this }, material = minetest.digprop_constanttime(1.0), dug_item = 'NodeItem "secret_passage:sand" 1', }) My god i'm definetly not a minetest modder... I still can't make it work...
by rahonejm
Sun Jan 08, 2012 02:18
 
Forum: WIP Mods
Topic: Secret Passages! :D
Replies: 43
Views: 16509

Well, don't know what, but i'm doing something wrong. Here's what i've did: minetest.register_node('secret_passage:sand', { drawtype = 'allfaces', tile_images = {'sp_sandstone.png'}, inventory_image = 'sp_sandstone.png', sunlight_propagates = false, paramtype = 'light', walkable = false, climable = ...
by rahonejm
Sat Jan 07, 2012 22:23
 
Forum: WIP Mods
Topic: Secret Passages! :D
Replies: 43
Views: 16509

hey, can you make a false sand block? The one that looks like a wood, but colored like a sand? I'm making a pyramid and would like to make some traps ;D
I've tried to do it by myself, copying your code and substituting the names... but it didn't work :(
by rahonejm
Sat Jan 07, 2012 00:31
 
Forum: WIP Mods
Topic: Secret Passages! :D
Replies: 43
Views: 16509

Think that i may found a bug here: All the plowed lands reverts into normal dirt, even when i have something planted.

Using the last version of the mod :)
by rahonejm
Thu Jan 05, 2012 02:14
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 98982

@dannydark Man thank you sooooooo much! It worked! HELL YEAH!
by rahonejm
Wed Jan 04, 2012 12:18
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 822902

I downloaded the last version of minetest for windows (New update! \o/) and then downloaded 0.5 of your mod (the last one compatible). But before i downloaded the first version of your mod, for an outdated minetest. But, for code bugs i think, there was too many animals, and lag all my pc :(. Then, ...
by rahonejm
Wed Jan 04, 2012 11:53
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 822902

Sorry for my ignorance but... what do you mean?
by rahonejm
Sun Jan 01, 2012 19:42
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 98982

Yeah i have the latest version of flowers mod :(
by rahonejm
Sat Dec 31, 2011 18:20
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 98982

Isn't minetest-0.4.dev-20111209-1 the latest version? If no, please leave de download link 'cause i couldn't find it :(
by rahonejm
Sat Dec 31, 2011 18:08
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536374

hahahahaha
by rahonejm
Sat Dec 31, 2011 06:52
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 98982

Having troubles with the itens of your last update :( Here's the error: 04:24:37: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: ...dev-20111209-1-win32\bin\..\data\mods\jeija\init.lua:1005: attempt to call method 'get_objects_inside_radius' (a nil value) 04:24:38: ERR...
by rahonejm
Sat Dec 31, 2011 06:24
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536374

I'm having troubles in running this mod on minetest-0.4.dev-20111209-1. Here's the error: 03:48:39: ERROR[main]: ModError: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20111209-1-win32\bin\..\data\mods\farming\init.lua 03:48:39: ERROR[main]: e...
by rahonejm
Sat Dec 31, 2011 05:53
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 98982

@jordan4ibanez yeah that's bad... =/. A lot of cool mods just need to stay away from my game to give space to others.. :(
by rahonejm
Sat Dec 31, 2011 05:36
 
Forum: WIP Mods
Topic: How do you install mods to your game?
Replies: 17
Views: 5898

@sfan5 that's my problem: Stack is over 30: function function function function function function function function function function function function function function function function function function function function function function function function function function function function func...
by rahonejm
Fri Dec 30, 2011 22:49
 
Forum: WIP Mods
Topic: How do you install mods to your game?
Replies: 17
Views: 5898

hell yeah now is fu###n awesome!
by rahonejm
Fri Dec 30, 2011 22:41
 
Forum: WIP Mods
Topic: Secret Passages! :D
Replies: 43
Views: 16509

Does anyone know how to install more then 30 mods into Minetest?
by rahonejm
Fri Dec 30, 2011 20:47
 
Forum: WIP Mods
Topic: How do you install mods to your game?
Replies: 17
Views: 5898

you should try doing a especial block for false things, like a transparent block or something like that... Then, instead of using wood blocks, use the special one!
by rahonejm
Fri Dec 30, 2011 20:43
 
Forum: WIP Mods
Topic: Secret Passages! :D
Replies: 43
Views: 16509

TRAPS! Awesome mod!
by rahonejm
Fri Dec 30, 2011 20:19
 
Forum: WIP Mods
Topic: Secret Passages! :D
Replies: 43
Views: 16509

Hey, i'm having troubles in turning off my circuits. I've made very big circuits in my entire house so i can light it all with only one button. But when i try to switch off the circuits, it just takes to long! What i would like to know is if this is a bug, or is my PC... you know... i don't have a N...
by rahonejm
Fri Dec 30, 2011 19:42
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536374

Sugestion: we should be able to capture animals without killing them, so we can make a little "farm". Only getting the meat after cooking them on the furnace! It would be awesome!
by rahonejm
Thu Dec 29, 2011 01:22
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 822902

hey man what is the dynamite recipe?
by rahonejm
Wed Dec 28, 2011 16:05
 
Forum: WIP Mods
Topic: [Mod] Dynamite
Replies: 19
Views: 10965

@sfan5 you mean this one? 13:56:25: ERROR[main]: [LUA] 13:56:25: ERROR[main]: [LUA] ...v-20111209-1-win32\bin\..\data\mods\animals\init.lua:1227: attempt to call field 'get_modpath' (a nil value) 13:56:25: ERROR[main]: stack traceback: 13:56:25: ERROR[main]: ...v-20111209-1-win32\bin\..\data\mods\an...
by rahonejm
Wed Dec 28, 2011 15:58
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 822902

ModError: Failed to load and run C:\Documents and Settings\Marcelino\My Documents\Downloads\minetest-0.4.dev-20111209-1-win32.....

I can't read the rest of the message, but it only appears after installing your mod =/
by rahonejm
Wed Dec 28, 2011 14:51
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 822902

I can't use the 0.4 version of the mod... Minetest says that it couldn't load... :( PLEASE SOMEONE HELP ME!
I use minetest-0.4.dev-20111209
by rahonejm
Wed Dec 28, 2011 03:52
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 822902
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